Offset |
Name
|
2AF6
|
Angel Island Act 1 Cycle #1
|
2B16
|
Angel Island Act 1 Cycle #2
|
2B96
|
Angel Island Act 1 Cycle #3
|
2BF6
|
Angel Island Act 1 Cycle #4
|
2C26
|
Angel Island Act 2 Cycle #1
|
2C46
|
Angel Island Act 2 Cycle #2
|
2C76
|
Angel Island Act 2 Cycle #3
|
2CA6
|
Angel Island Act 2 Cycle #4
|
2CDA
|
Angel Island Act 2 Cycle #5
|
2D0E
|
Hydrocity Act 1 Cycle
|
2D2E
|
Carnival Night Cycle #1
|
2D8E
|
Carnival Night Cycle #2
|
2E42
|
Carnival Night Cycle #3
|
2E82
|
Carnival Night Cycle #4
|
2EE2
|
Carnival Night Cycle #5
|
2FD6
|
Icecap Cycle #1
|
3016
|
Icecap Cycle #2
|
305E
|
Icecap Cycle #3
|
3076
|
Icecap Cycle #4
|
30B6
|
Launch Base Act 1 Cycle
|
30C8
|
Launch Base Act 2 Cycle
|
30DA
|
Sandopolis Zone Act 1 Cycle
|
317A
|
Sandopolis Zone Act 2 Cycle
|
327E
|
Lava Reef Zone Cycle #1
|
32FE
|
Lava Reef Zone Cycle #2
|
3322
|
Lava Reef Zone Act 1 Cycle #3
|
3344
|
Lava Reef Zone Act 2 Cycle #3
|
3444
|
Death Egg Zone Cycle #1
|
3474
|
Death Egg Zone Cycle #2
|
349C
|
Death Egg Zone Act 1 Cycle #3
|
34CC
|
2P Level - Balloon Park Cycle #1
|
34DE
|
2P Level - Balloon Park Cycle #2
|
355C
|
2P Level - Chrome Gadget Zone
|
35AC
|
2P Level - Endless Mine Cycle #1
|
35E8
|
2P Level - Endless Mine Cycle #2
|
398E
|
Super Sonic
|
39CA
|
Super Sonic Underwater (AIZ and ICZ)
|
3A06
|
Super Sonic Underwater (all other levels)
|
3A42
|
Hyper Sonic
|
3A8A
|
Super Tails
|
3AAE
|
Super Knuckles
|
3AEA
|
Super Knuckles (reverting back to normal palette)
|
459C
|
Sonic 3k title screen
|
460C
|
Sonic 3k title Frame #1
|
462C
|
Sonic 3k title Frame #2
|
464C
|
Sonic 3k title Frame #3
|
466C
|
Sonic 3k title Frame #4
|
468C
|
Sonic 3k title Frame #5
|
46AC
|
Sonic 3k title Frame #6
|
46CC
|
Sonic 3k title Frame #7
|
46EC
|
Sonic 3k title Frame #8
|
470C
|
Sonic 3k title Frame #9
|
472C
|
Sonic 3k title Frame #10
|
474C
|
Sonic 3k title Frame #11
|
476C
|
Sonic 3k title Frame #12
|
47AC
|
Sonic 3k title Frame #13
|
4904
|
Shimmering water rotating palette (Sonic 3k title screen)
|
5588
|
S&K title screen palette (all four lines)
|
55A8
|
S&K SEGA screen palette (three lines starting at line 2)
|
5608
|
S&K title screen line 2 palette
|
6C0C
|
2P level line 2 palette (same for all levels)
|
7A4A
|
Knuckles' underwater colours. Three colours per level for all levels till LBZ, which go in underwater palette slots 2, 3 and 4
|
896E
|
Special Stage - Sonic and Tails (all four lines)
|
89EE
|
Special Stages - Knuckles (last 8 colours of line 1)
|
89FE
|
Special Stage 1 (Sonic 3)
|
8A24
|
Special Stage 2 (Sonic 3)
|
8A4A
|
Special Stage 3 (Sonic 3)
|
8A70
|
Special Stage 4 (Sonic 3)
|
8A96
|
Special Stage 5 (Sonic 3)
|
8ABC
|
Special Stage 6 (Sonic 3)
|
8AE2
|
Special Stage 7 (Sonic 3)
|
8B08
|
Special Stage 8 (Sonic 3)
|
8B2E
|
Special Stage 1 (Sonic & Knuckles)
|
8B54
|
Special Stage 2 (Sonic & Knuckles)
|
8B7A
|
Special Stage 3 (Sonic & Knuckles)
|
8BA0
|
Special Stage 4 (Sonic & Knuckles)
|
8BC6
|
Special Stage 5 (Sonic & Knuckles)
|
8BEC
|
Special Stage 6 (Sonic & Knuckles)
|
8C12
|
Special Stage 7 (Sonic & Knuckles)
|
8C38
|
Special Stage 8 (Sonic & Knuckles)
|
9D1E
|
Special stage emeralds palette. 4 colours per emerald for 8 emeralds
|
CA78
|
Data Select main palette
|
CA9A
|
Data Select - Emeralds rotating palette
|
CAB8
|
Data Select - Sonic Portrait
|
CAD8
|
Data Select - Super Sonic Portrait
|
CAF8
|
Data Select - Sonic, Tails and Knuckles portrait
|
CB18
|
Data Select - AIZ Portrait
|
CB38
|
Data Select - HCZ Portrait
|
CB58
|
Data Select - MGZ Portrait
|
CB78
|
Data Select - CNZ Portrait
|
CB98
|
Data Select - ICZ Portrait
|
CBB8
|
Data Select - LBZ Portrait
|
CBD8
|
Data Select - MHZ Portrait
|
CBF8
|
Data Select - FBZ Portrait
|
CC18
|
Data Select - SZ Portrait
|
CC38
|
Data Select - LRZ Portrait
|
CC58
|
Data Select - HPZ Portrait
|
CC78
|
Data Select - SSZ Portrait
|
CC98
|
Data Select - DEZ Portrait
|
CCB8
|
Data Select - DDZ Portrait
|
CCD8
|
Data Select - Knuckles Portrait
|
CCF8
|
Data Select - Super Knuckles Portrait
|
CD18
|
Data Select - Tails Portrait
|
CD38
|
Data Select - Alternate Tails Portrait (when he finishes with all 7 chaos emeralds)
|
2E318
|
Special Stage Results
|
4CB36
|
Blue Spheres title screen when Sonic 1 is locked on
|
4CBB6
|
Blue Spheres title screen when any other game is locked on
|
4DE08
|
Blue Spheres result screen text palette
|
4DE68
|
Blue Spheres result screen background palette
|
A8A3C
|
Sonic and Tails
|
A8A7C
|
Level select
|
A8AFC
|
Knuckles
|
A8B1C
|
Angel Island Act 1 Intro - Emeralds
|
A8B7C
|
Angel Island Zone
|
A8BDC
|
Angel Island Act 1 fire
|
A8C3C
|
Angel Island Act 1 Boss
|
A8C9C
|
Angel Island Act 1 Underwater
|
A8D1C
|
Angel Island Act 2 Underwater
|
A8D9C
|
Hydrocity Act 1
|
A8DFC
|
Hydrocity Act 2
|
A8E5C
|
Hydrocity Act 1 Underwater
|
A8EDC
|
Hydrocity Act 2 Underwater
|
A8F5C
|
Marble Garden Zone
|
A8FBC
|
Carnival Night Zone
|
A901C
|
Carnival Night Act 2 Underwater
|
A909C
|
Flying Battery Act 1
|
A90FC
|
Flying Battery Act 2
|
A915C
|
Icecap Act 1
|
A91BC
|
Icecap Act 2
|
A921C
|
Icecap Act 2 Underwater
|
A929C
|
Launch Base Act 1
|
A92FC
|
Launch Base Act 2
|
A935C
|
Launch Base Act 2 Underwater
|
A93DC
|
Launch Base Death Egg
|
A943C
|
Mushroom Hill Act 1
|
A949C
|
Mushroom Hill Act 2
|
A94FC
|
Sandopolis Act 1
|
A955C
|
Sandopolis Act 2
|
A95BC
|
Sandopolis Act 2 medium-dark palette
|
A961C
|
Sandopolis Act 2 fully dark palette
|
A967C
|
Lava Reef Act 1
|
A96DC
|
Lava Reef Act 2
|
A973C
|
Sky Sanctuary Act 1
|
A979C
|
Sky Sanctuary Act 2
|
A98BC
|
Death Egg Act 1
|
A991C
|
Death Egg Act 2
|
A997C
|
The Doomsday
|
A99DC
|
Azure Lake Zone
|
A9A3C
|
Balloon Park Zone
|
A9A9C
|
Desert Palace Zone
|
A9AFC
|
Chrome Gadget Zone
|
A9B5C
|
Endless Mine Zone
|
A9BBC
|
Gumball bonus
|
A9C1C
|
Magnetic orbs bonus
|
A9C7C
|
Slot machine bonus
|
A9CDC
|
Lava Reef Act 2 Boss
|
A9D3C
|
Hidden Palace
|
A9D5C
|
Hidden Palace special stage portal
|
A9D9C
|
Death Egg Act 2 Boss
|
209818
|
2P Menu palette (first 3 lines)
|
20A55E
|
2P Menu - Sonic and Tails
|
20A57E
|
2P Menu - Knuckles
|
20A59E
|
2P Menu - Unselected Portraits
|
20A5BE
|
2P Menu - ALZ Portrait
|
20A5DE
|
2P Menu - BPZ Portrait
|
20A5FE
|
2P Menu - CGZ Portrait
|
20A61E
|
2P Menu - DPZ Portrait
|
20A63E
|
2P Menu - EMZ Portrait
|
39D262
|
Data Select - Background
|
39D282
|
2P mode common colours (line 4 in main menu, line 1 in level select, player select, results screen and time attack records screen)
|