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Difference between revisions of "SCHG:Sonic the Hedgehog 3 & Knuckles/Art Editing/Palette Locations"

From Sonic Retro

(New page)
 
(Adding a hex prefix before each offset)
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!Offset||Name
 
!Offset||Name
 
|-
 
|-
|2AF6
+
|$2AF6
 
|Angel Island Act 1 Cycle #1
 
|Angel Island Act 1 Cycle #1
 
|-
 
|-
|2B16
+
|$2B16
 
|Angel Island Act 1 Cycle #2
 
|Angel Island Act 1 Cycle #2
 
|-
 
|-
|2B96
+
|$2B96
 
|Angel Island Act 1 Cycle #3
 
|Angel Island Act 1 Cycle #3
 
|-
 
|-
|2BF6
+
|$2BF6
 
|Angel Island Act 1 Cycle #4
 
|Angel Island Act 1 Cycle #4
 
|-
 
|-
|2C26
+
|$2C26
 
|Angel Island Act 2 Cycle #1
 
|Angel Island Act 2 Cycle #1
 
|-
 
|-
|2C46
+
|$2C46
 
|Angel Island Act 2 Cycle #2
 
|Angel Island Act 2 Cycle #2
 
|-
 
|-
|2C76
+
|$2C76
 
|Angel Island Act 2 Cycle #3
 
|Angel Island Act 2 Cycle #3
 
|-
 
|-
|2CA6
+
|$2CA6
 
|Angel Island Act 2 Cycle #4
 
|Angel Island Act 2 Cycle #4
 
|-
 
|-
|2CDA
+
|$2CDA
 
|Angel Island Act 2 Cycle #5
 
|Angel Island Act 2 Cycle #5
 
|-
 
|-
|2D0E
+
|$2D0E
 
|Hydrocity Act 1 Cycle
 
|Hydrocity Act 1 Cycle
 
|-
 
|-
|2D2E
+
|$2D2E
 
|Carnival Night Cycle #1
 
|Carnival Night Cycle #1
 
|-
 
|-
|2D8E
+
|$2D8E
 
|Carnival Night Cycle #2
 
|Carnival Night Cycle #2
 
|-
 
|-
|2E42
+
|$2E42
 
|Carnival Night Cycle #3
 
|Carnival Night Cycle #3
 
|-
 
|-
|2E82
+
|$2E82
 
|Carnival Night Cycle #4
 
|Carnival Night Cycle #4
 
|-
 
|-
|2EE2
+
|$2EE2
 
|Carnival Night Cycle #5
 
|Carnival Night Cycle #5
 
|-
 
|-
|2FD6
+
|$2FD6
 
|Icecap Cycle #1
 
|Icecap Cycle #1
 
|-
 
|-
|3016
+
|$3016
 
|Icecap Cycle #2
 
|Icecap Cycle #2
 
|-
 
|-
|305E
+
|$305E
 
|Icecap Cycle #3
 
|Icecap Cycle #3
 
|-
 
|-
|3076
+
|$3076
 
|Icecap Cycle #4
 
|Icecap Cycle #4
 
|-
 
|-
|30B6
+
|$30B6
 
|Launch Base Act 1 Cycle
 
|Launch Base Act 1 Cycle
 
|-
 
|-
|30C8
+
|$30C8
 
|Launch Base Act 2 Cycle
 
|Launch Base Act 2 Cycle
 
|-
 
|-
|30DA
+
|$30DA
 
|Sandopolis Zone Act 1 Cycle
 
|Sandopolis Zone Act 1 Cycle
 
|-
 
|-
|317A
+
|$317A
 
|Sandopolis Zone Act 2 Cycle
 
|Sandopolis Zone Act 2 Cycle
 
|-
 
|-
|327E
+
|$327E
 
|Lava Reef Zone Cycle #1
 
|Lava Reef Zone Cycle #1
 
|-
 
|-
|32FE
+
|$32FE
 
|Lava Reef Zone Cycle #2
 
|Lava Reef Zone Cycle #2
 
|-
 
|-
|3322
+
|$3322
 
|Lava Reef Zone Act 1 Cycle #3
 
|Lava Reef Zone Act 1 Cycle #3
 
|-
 
|-
|3344
+
|$3344
 
|Lava Reef Zone Act 2 Cycle #3
 
|Lava Reef Zone Act 2 Cycle #3
 
|-
 
|-
|3444
+
|$3444
 
|Death Egg Zone Cycle #1
 
|Death Egg Zone Cycle #1
 
|-
 
|-
|3474
+
|$3474
 
|Death Egg Zone Cycle #2
 
|Death Egg Zone Cycle #2
 
|-
 
|-
|349C
+
|$349C
 
|Death Egg Zone Act 1 Cycle #3
 
|Death Egg Zone Act 1 Cycle #3
 
|-
 
|-
|34CC
+
|$34CC
 
|2P Level - Balloon Park Cycle #1
 
|2P Level - Balloon Park Cycle #1
 
|-
 
|-
|34DE
+
|$34DE
 
|2P Level - Balloon Park Cycle #2
 
|2P Level - Balloon Park Cycle #2
 
|-
 
|-
|355C
+
|$355C
 
|2P Level - Chrome Gadget Zone
 
|2P Level - Chrome Gadget Zone
 
|-
 
|-
|35AC
+
|$35AC
 
|2P Level - Endless Mine Cycle #1
 
|2P Level - Endless Mine Cycle #1
 
|-
 
|-
|35E8
+
|$35E8
 
|2P Level - Endless Mine Cycle #2
 
|2P Level - Endless Mine Cycle #2
 
|-
 
|-
|398E
+
|$398E
 
|Super Sonic
 
|Super Sonic
 
|-
 
|-
|39CA
+
|$39CA
 
|Super Sonic Underwater (AIZ and ICZ)
 
|Super Sonic Underwater (AIZ and ICZ)
 
|-
 
|-
|3A06
+
|$3A06
 
|Super Sonic Underwater (all other levels)
 
|Super Sonic Underwater (all other levels)
 
|-
 
|-
|3A42
+
|$3A42
 
|Hyper Sonic
 
|Hyper Sonic
 
|-
 
|-
|3A8A
+
|$3A8A
 
|Super Tails
 
|Super Tails
 
|-
 
|-
|3AAE
+
|$3AAE
 
|Super Knuckles
 
|Super Knuckles
 
|-
 
|-
|3AEA
+
|$3AEA
 
|Super Knuckles (reverting back to normal palette)
 
|Super Knuckles (reverting back to normal palette)
 
|-
 
|-
|459C
+
|$459C
 
|Sonic 3k title screen
 
|Sonic 3k title screen
 
|-
 
|-
|460C
+
|$460C
 
|Sonic 3k title Frame #1
 
|Sonic 3k title Frame #1
 
|-
 
|-
|462C
+
|$462C
 
|Sonic 3k title Frame #2
 
|Sonic 3k title Frame #2
 
|-
 
|-
|464C
+
|$464C
 
|Sonic 3k title Frame #3
 
|Sonic 3k title Frame #3
 
|-
 
|-
|466C
+
|$466C
 
|Sonic 3k title Frame #4
 
|Sonic 3k title Frame #4
 
|-
 
|-
|468C
+
|$468C
 
|Sonic 3k title Frame #5
 
|Sonic 3k title Frame #5
 
|-
 
|-
|46AC
+
|$46AC
 
|Sonic 3k title Frame #6  
 
|Sonic 3k title Frame #6  
 
|-
 
|-
|46CC
+
|$46CC
 
|Sonic 3k title Frame #7
 
|Sonic 3k title Frame #7
 
|-
 
|-
|46EC
+
|$46EC
 
|Sonic 3k title Frame #8
 
|Sonic 3k title Frame #8
 
|-
 
|-
|470C
+
|$470C
 
|Sonic 3k title Frame #9
 
|Sonic 3k title Frame #9
 
|-
 
|-
|472C
+
|$472C
 
|Sonic 3k title Frame #10
 
|Sonic 3k title Frame #10
 
|-
 
|-
|474C
+
|$474C
 
|Sonic 3k title Frame #11
 
|Sonic 3k title Frame #11
 
|-
 
|-
|476C
+
|$476C
 
|Sonic 3k title Frame #12
 
|Sonic 3k title Frame #12
 
|-
 
|-
|47AC
+
|$47AC
 
|Sonic 3k title Frame #13
 
|Sonic 3k title Frame #13
 
|-
 
|-
|4904
+
|$4904
 
|Shimmering water rotating palette (Sonic 3k title screen)
 
|Shimmering water rotating palette (Sonic 3k title screen)
 
|-
 
|-
|5588
+
|$5588
 
|S&K title screen palette (all four lines)
 
|S&K title screen palette (all four lines)
 
|-
 
|-
|55A8
+
|$55A8
 
|S&K SEGA screen palette (three lines starting at line 2)
 
|S&K SEGA screen palette (three lines starting at line 2)
 
|-
 
|-
|5608
+
|$5608
 
|S&K title screen line 2 palette
 
|S&K title screen line 2 palette
 
|-
 
|-
|6C0C
+
|$6C0C
 
|2P level line 2 palette (same for all levels)
 
|2P level line 2 palette (same for all levels)
 
|-
 
|-
|7A4A
+
|$7A4A
 
|Knuckles' underwater colours. Three colours per level for all levels till LBZ, which go in underwater palette slots 2, 3 and 4
 
|Knuckles' underwater colours. Three colours per level for all levels till LBZ, which go in underwater palette slots 2, 3 and 4
 
|-
 
|-
|896E
+
|$896E
 
|Special Stage - Sonic and Tails (all four lines)
 
|Special Stage - Sonic and Tails (all four lines)
 
|-
 
|-
|89EE
+
|$89EE
 
|Special Stages - Knuckles (last 8 colours of line 1)
 
|Special Stages - Knuckles (last 8 colours of line 1)
 
|-
 
|-
|89FE
+
|$89FE
 
|Special Stage 1 (Sonic 3)
 
|Special Stage 1 (Sonic 3)
 
|-
 
|-
|8A24
+
|$8A24
 
|Special Stage 2 (Sonic 3)
 
|Special Stage 2 (Sonic 3)
 
|-
 
|-
|8A4A
+
|$8A4A
 
|Special Stage 3 (Sonic 3)
 
|Special Stage 3 (Sonic 3)
 
|-
 
|-
|8A70
+
|$8A70
 
|Special Stage 4 (Sonic 3)
 
|Special Stage 4 (Sonic 3)
 
|-
 
|-
|8A96
+
|$8A96
 
|Special Stage 5 (Sonic 3)
 
|Special Stage 5 (Sonic 3)
 
|-
 
|-
|8ABC
+
|$8ABC
 
|Special Stage 6 (Sonic 3)
 
|Special Stage 6 (Sonic 3)
 
|-
 
|-
|8AE2
+
|$8AE2
 
|Special Stage 7 (Sonic 3)
 
|Special Stage 7 (Sonic 3)
 
|-
 
|-
|8B08
+
|$8B08
 
|Special Stage 8 (Sonic 3)
 
|Special Stage 8 (Sonic 3)
 
|-
 
|-
|8B2E
+
|$8B2E
 
|Special Stage 1 (Sonic & Knuckles)
 
|Special Stage 1 (Sonic & Knuckles)
 
|-
 
|-
|8B54
+
|$8B54
 
|Special Stage 2 (Sonic & Knuckles)
 
|Special Stage 2 (Sonic & Knuckles)
 
|-
 
|-
|8B7A
+
|$8B7A
 
|Special Stage 3 (Sonic & Knuckles)
 
|Special Stage 3 (Sonic & Knuckles)
 
|-
 
|-
|8BA0
+
|$8BA0
 
|Special Stage 4 (Sonic & Knuckles)
 
|Special Stage 4 (Sonic & Knuckles)
 
|-
 
|-
|8BC6
+
|$8BC6
 
|Special Stage 5 (Sonic & Knuckles)
 
|Special Stage 5 (Sonic & Knuckles)
 
|-
 
|-
|8BEC
+
|$8BEC
 
|Special Stage 6 (Sonic & Knuckles)
 
|Special Stage 6 (Sonic & Knuckles)
 
|-
 
|-
|8C12
+
|$8C12
 
|Special Stage 7 (Sonic & Knuckles)
 
|Special Stage 7 (Sonic & Knuckles)
 
|-
 
|-
|8C38
+
|$8C38
 
|Special Stage 8 (Sonic & Knuckles)
 
|Special Stage 8 (Sonic & Knuckles)
 
|-
 
|-
|9D1E
+
|$9D1E
 
|Special stage emeralds palette. 4 colours per emerald for 8 emeralds
 
|Special stage emeralds palette. 4 colours per emerald for 8 emeralds
 
|-
 
|-
|CA78
+
|$CA78
 
|Data Select main palette
 
|Data Select main palette
 
|-
 
|-
|CA9A
+
|$CA9A
 
|Data Select - Emeralds rotating palette
 
|Data Select - Emeralds rotating palette
 
|-
 
|-
|CAB8
+
|$CAB8
 
|Data Select - Sonic Portrait
 
|Data Select - Sonic Portrait
 
|-
 
|-
|CAD8
+
|$CAD8
 
|Data Select - Super Sonic Portrait
 
|Data Select - Super Sonic Portrait
 
|-
 
|-
|CAF8
+
|$CAF8
 
|Data Select - Sonic, Tails and Knuckles portrait
 
|Data Select - Sonic, Tails and Knuckles portrait
 
|-
 
|-
|CB18
+
|$CB18
 
|Data Select - AIZ Portrait
 
|Data Select - AIZ Portrait
 
|-
 
|-
|CB38
+
|$CB38
 
|Data Select - HCZ Portrait
 
|Data Select - HCZ Portrait
 
|-
 
|-
|CB58
+
|$CB58
 
|Data Select - MGZ Portrait
 
|Data Select - MGZ Portrait
 
|-
 
|-
|CB78
+
|$CB78
 
|Data Select - CNZ Portrait
 
|Data Select - CNZ Portrait
 
|-
 
|-
|CB98
+
|$CB98
 
|Data Select - ICZ Portrait
 
|Data Select - ICZ Portrait
 
|-
 
|-
|CBB8
+
|$CBB8
 
|Data Select - LBZ Portrait
 
|Data Select - LBZ Portrait
 
|-
 
|-
|CBD8
+
|$CBD8
 
|Data Select - MHZ Portrait
 
|Data Select - MHZ Portrait
 
|-
 
|-
|CBF8
+
|$CBF8
 
|Data Select - FBZ Portrait
 
|Data Select - FBZ Portrait
 
|-
 
|-
|CC18
+
|$CC18
 
|Data Select - SZ Portrait
 
|Data Select - SZ Portrait
 
|-
 
|-
|CC38
+
|$CC38
 
|Data Select - LRZ Portrait
 
|Data Select - LRZ Portrait
 
|-
 
|-
|CC58
+
|$CC58
 
|Data Select - HPZ Portrait
 
|Data Select - HPZ Portrait
 
|-
 
|-
|CC78
+
|$CC78
 
|Data Select - SSZ Portrait
 
|Data Select - SSZ Portrait
 
|-
 
|-
|CC98
+
|$CC98
 
|Data Select - DEZ Portrait
 
|Data Select - DEZ Portrait
 
|-
 
|-
|CCB8
+
|$CCB8
 
|Data Select - DDZ Portrait
 
|Data Select - DDZ Portrait
 
|-
 
|-
|CCD8
+
|$CCD8
 
|Data Select - Knuckles Portrait
 
|Data Select - Knuckles Portrait
 
|-
 
|-
|CCF8
+
|$CCF8
 
|Data Select - Super Knuckles Portrait
 
|Data Select - Super Knuckles Portrait
 
|-
 
|-
|CD18
+
|$CD18
 
|Data Select - Tails Portrait
 
|Data Select - Tails Portrait
 
|-
 
|-
|CD38
+
|$CD38
 
|Data Select - Alternate Tails Portrait (when he finishes with all 7 chaos emeralds)
 
|Data Select - Alternate Tails Portrait (when he finishes with all 7 chaos emeralds)
 
|-
 
|-
|2E318
+
|$2E318
 
|Special Stage Results
 
|Special Stage Results
 
|-
 
|-
|4CB36
+
|$4CB36
 
|Blue Spheres title screen when Sonic 1 is locked on
 
|Blue Spheres title screen when Sonic 1 is locked on
 
|-
 
|-
|4CBB6
+
|$4CBB6
 
|Blue Spheres title screen when any other game is locked on
 
|Blue Spheres title screen when any other game is locked on
 
|-
 
|-
|4DE08
+
|$4DE08
 
|Blue Spheres result screen text palette
 
|Blue Spheres result screen text palette
 
|-
 
|-
|4DE68
+
|$4DE68
 
|Blue Spheres result screen background palette
 
|Blue Spheres result screen background palette
 
|-
 
|-
|A8A3C
+
|$A8A3C
 
|Sonic and Tails
 
|Sonic and Tails
 
|-
 
|-
|A8A7C
+
|$A8A7C
 
|Level select
 
|Level select
 
|-
 
|-
|A8AFC
+
|$A8AFC
 
|Knuckles
 
|Knuckles
 
|-
 
|-
|A8B1C
+
|$A8B1C
 
|Angel Island Act 1 Intro - Emeralds
 
|Angel Island Act 1 Intro - Emeralds
 
|-
 
|-
|A8B7C
+
|$A8B7C
 
|Angel Island Zone
 
|Angel Island Zone
 
|-
 
|-
|A8BDC
+
|$A8BDC
 
|Angel Island Act 1 fire
 
|Angel Island Act 1 fire
 
|-
 
|-
|A8C3C  
+
|$A8C3C  
 
|Angel Island Act 1 Boss
 
|Angel Island Act 1 Boss
 
|-
 
|-
|A8C9C
+
|$A8C9C
 
|Angel Island Act 1 Underwater
 
|Angel Island Act 1 Underwater
 
|-
 
|-
|A8D1C
+
|$A8D1C
 
|Angel Island Act 2 Underwater
 
|Angel Island Act 2 Underwater
 
|-
 
|-
|A8D9C
+
|$A8D9C
 
|Hydrocity Act 1
 
|Hydrocity Act 1
 
|-
 
|-
|A8DFC
+
|$A8DFC
 
|Hydrocity Act 2
 
|Hydrocity Act 2
 
|-
 
|-
|A8E5C
+
|$A8E5C
 
|Hydrocity Act 1 Underwater
 
|Hydrocity Act 1 Underwater
 
|-
 
|-
|A8EDC
+
|$A8EDC
 
|Hydrocity Act 2 Underwater
 
|Hydrocity Act 2 Underwater
 
|-
 
|-
|A8F5C
+
|$A8F5C
 
|Marble Garden Zone
 
|Marble Garden Zone
 
|-
 
|-
|A8FBC
+
|$A8FBC
 
|Carnival Night Zone
 
|Carnival Night Zone
 
|-
 
|-
|A901C
+
|$A901C
 
|Carnival Night Act 2 Underwater
 
|Carnival Night Act 2 Underwater
 
|-
 
|-
|A909C
+
|$A909C
 
|Flying Battery Act 1
 
|Flying Battery Act 1
 
|-
 
|-
|A90FC
+
|$A90FC
 
|Flying Battery Act 2
 
|Flying Battery Act 2
 
|-
 
|-
|A915C
+
|$A915C
 
|Icecap Act 1
 
|Icecap Act 1
 
|-
 
|-
|A91BC
+
|$A91BC
 
|Icecap Act 2
 
|Icecap Act 2
 
|-
 
|-
|A921C
+
|$A921C
 
|Icecap Act 2 Underwater
 
|Icecap Act 2 Underwater
 
|-
 
|-
|A929C
+
|$A929C
 
|Launch Base Act 1
 
|Launch Base Act 1
 
|-
 
|-
|A92FC
+
|$A92FC
 
|Launch Base Act 2
 
|Launch Base Act 2
 
|-
 
|-
|A935C
+
|$A935C
 
|Launch Base Act 2 Underwater
 
|Launch Base Act 2 Underwater
 
|-
 
|-
|A93DC
+
|$A93DC
 
|Launch Base Death Egg
 
|Launch Base Death Egg
 
|-
 
|-
|A943C
+
|$A943C
 
|Mushroom Hill Act 1
 
|Mushroom Hill Act 1
 
|-
 
|-
|A949C
+
|$A949C
 
|Mushroom Hill Act 2
 
|Mushroom Hill Act 2
 
|-
 
|-
|A94FC
+
|$A94FC
 
|Sandopolis Act 1
 
|Sandopolis Act 1
 
|-
 
|-
|A955C
+
|$A955C
 
|Sandopolis Act 2
 
|Sandopolis Act 2
 
|-
 
|-
|A95BC
+
|$A95BC
 
|Sandopolis Act 2 medium-dark palette
 
|Sandopolis Act 2 medium-dark palette
 
|-
 
|-
|A961C
+
|$A961C
 
|Sandopolis Act 2 fully dark palette
 
|Sandopolis Act 2 fully dark palette
 
|-
 
|-
|A967C
+
|$A967C
 
|Lava Reef Act 1
 
|Lava Reef Act 1
 
|-
 
|-
|A96DC
+
|$A96DC
 
|Lava Reef Act 2
 
|Lava Reef Act 2
 
|-
 
|-
|A973C
+
|$A973C
 
|Sky Sanctuary Act 1
 
|Sky Sanctuary Act 1
 
|-
 
|-
|A979C
+
|$A979C
 
|Sky Sanctuary Act 2
 
|Sky Sanctuary Act 2
 
|-
 
|-
|A98BC
+
|$A98BC
 
|Death Egg Act 1
 
|Death Egg Act 1
 
|-
 
|-
|A991C
+
|$A991C
 
|Death Egg Act 2
 
|Death Egg Act 2
 
|-
 
|-
|A997C
+
|$A997C
 
|The Doomsday
 
|The Doomsday
 
|-
 
|-
|A99DC
+
|$A99DC
 
|Azure Lake Zone
 
|Azure Lake Zone
 
|-
 
|-
|A9A3C
+
|$A9A3C
 
|Balloon Park Zone
 
|Balloon Park Zone
 
|-
 
|-
|A9A9C
+
|$A9A9C
 
|Desert Palace Zone
 
|Desert Palace Zone
 
|-
 
|-
|A9AFC
+
|$A9AFC
 
|Chrome Gadget Zone
 
|Chrome Gadget Zone
 
|-
 
|-
|A9B5C
+
|$A9B5C
 
|Endless Mine Zone
 
|Endless Mine Zone
 
|-
 
|-
|A9BBC
+
|$A9BBC
 
|Gumball bonus
 
|Gumball bonus
 
|-
 
|-
|A9C1C
+
|$A9C1C
 
|Magnetic orbs bonus
 
|Magnetic orbs bonus
 
|-
 
|-
|A9C7C
+
|$A9C7C
 
|Slot machine bonus
 
|Slot machine bonus
 
|-
 
|-
|A9CDC
+
|$A9CDC
 
|Lava Reef Act 2 Boss
 
|Lava Reef Act 2 Boss
 
|-
 
|-
|A9D3C
+
|$A9D3C
 
|Hidden Palace
 
|Hidden Palace
 
|-
 
|-
|A9D5C
+
|$A9D5C
 
|Hidden Palace special stage portal
 
|Hidden Palace special stage portal
 
|-
 
|-
|A9D9C
+
|$A9D9C
 
|Death Egg Act 2 Boss
 
|Death Egg Act 2 Boss
 
|-
 
|-
|209818
+
|$209818
 
|2P Menu palette (first 3 lines)
 
|2P Menu palette (first 3 lines)
 
|-
 
|-
|20A55E
+
|$20A55E
 
|2P Menu - Sonic and Tails
 
|2P Menu - Sonic and Tails
 
|-
 
|-
|20A57E
+
|$20A57E
 
|2P Menu - Knuckles
 
|2P Menu - Knuckles
 
|-
 
|-
|20A59E
+
|$20A59E
 
|2P Menu - Unselected Portraits
 
|2P Menu - Unselected Portraits
 
|-
 
|-
|20A5BE
+
|$20A5BE
 
|2P Menu - ALZ Portrait
 
|2P Menu - ALZ Portrait
 
|-
 
|-
|20A5DE
+
|$20A5DE
 
|2P Menu - BPZ Portrait
 
|2P Menu - BPZ Portrait
 
|-
 
|-
|20A5FE
+
|$20A5FE
 
|2P Menu - CGZ Portrait
 
|2P Menu - CGZ Portrait
 
|-
 
|-
|20A61E
+
|$20A61E
 
|2P Menu - DPZ Portrait
 
|2P Menu - DPZ Portrait
 
|-
 
|-
|20A63E
+
|$20A63E
 
|2P Menu - EMZ Portrait
 
|2P Menu - EMZ Portrait
 
|-
 
|-
|39D262
+
|$39D262
 
|Data Select - Background
 
|Data Select - Background
 
|-
 
|-
|39D282
+
|$39D282
 
|2P mode common colours (line 4 in main menu, line 1 in level select, player select, results screen and time attack records screen)
 
|2P mode common colours (line 4 in main menu, line 1 in level select, player select, results screen and time attack records screen)
 
|}
 
|}
  
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Revision as of 10:41, 3 September 2008

SCHG: Sonic the Hedgehog 3 & Knuckles
Main Article
Art Editing
Editing Art
Uncompressed Art
Nemesis Format Art
Kosinski Format Art
Palette Editing
Palette Locations
Pattern Load Requests
Object Editing
Editing Objects
Object Pointers
Object Pointer List #1
Object Pointer List #2
Objects not in either list
Sprite Mappings
Dynamic PLCs
Level Editing
Editing Levels
Object Placement
Ring Placement
Level Layout
16x16 Block Mappings
128x128 Block Mappings
Music Editing
Editing Music
Pointer Format
Header Format
DAC Samples
Universal Voice Bank
Music Pointers (Sonic & Knuckles)
Music Pointers (Sonic 3)
RAM Editing
Editing RAM
Main System Memory Locations
Object Status Table Format
Sonic & Knuckles Collection
Sonic & Knuckles Collection
Music and sound effects

These are the ROM offsets of the palettes in Sonic 3 and Knuckles:

Offset Name
$2AF6 Angel Island Act 1 Cycle #1
$2B16 Angel Island Act 1 Cycle #2
$2B96 Angel Island Act 1 Cycle #3
$2BF6 Angel Island Act 1 Cycle #4
$2C26 Angel Island Act 2 Cycle #1
$2C46 Angel Island Act 2 Cycle #2
$2C76 Angel Island Act 2 Cycle #3
$2CA6 Angel Island Act 2 Cycle #4
$2CDA Angel Island Act 2 Cycle #5
$2D0E Hydrocity Act 1 Cycle
$2D2E Carnival Night Cycle #1
$2D8E Carnival Night Cycle #2
$2E42 Carnival Night Cycle #3
$2E82 Carnival Night Cycle #4
$2EE2 Carnival Night Cycle #5
$2FD6 Icecap Cycle #1
$3016 Icecap Cycle #2
$305E Icecap Cycle #3
$3076 Icecap Cycle #4
$30B6 Launch Base Act 1 Cycle
$30C8 Launch Base Act 2 Cycle
$30DA Sandopolis Zone Act 1 Cycle
$317A Sandopolis Zone Act 2 Cycle
$327E Lava Reef Zone Cycle #1
$32FE Lava Reef Zone Cycle #2
$3322 Lava Reef Zone Act 1 Cycle #3
$3344 Lava Reef Zone Act 2 Cycle #3
$3444 Death Egg Zone Cycle #1
$3474 Death Egg Zone Cycle #2
$349C Death Egg Zone Act 1 Cycle #3
$34CC 2P Level - Balloon Park Cycle #1
$34DE 2P Level - Balloon Park Cycle #2
$355C 2P Level - Chrome Gadget Zone
$35AC 2P Level - Endless Mine Cycle #1
$35E8 2P Level - Endless Mine Cycle #2
$398E Super Sonic
$39CA Super Sonic Underwater (AIZ and ICZ)
$3A06 Super Sonic Underwater (all other levels)
$3A42 Hyper Sonic
$3A8A Super Tails
$3AAE Super Knuckles
$3AEA Super Knuckles (reverting back to normal palette)
$459C Sonic 3k title screen
$460C Sonic 3k title Frame #1
$462C Sonic 3k title Frame #2
$464C Sonic 3k title Frame #3
$466C Sonic 3k title Frame #4
$468C Sonic 3k title Frame #5
$46AC Sonic 3k title Frame #6
$46CC Sonic 3k title Frame #7
$46EC Sonic 3k title Frame #8
$470C Sonic 3k title Frame #9
$472C Sonic 3k title Frame #10
$474C Sonic 3k title Frame #11
$476C Sonic 3k title Frame #12
$47AC Sonic 3k title Frame #13
$4904 Shimmering water rotating palette (Sonic 3k title screen)
$5588 S&K title screen palette (all four lines)
$55A8 S&K SEGA screen palette (three lines starting at line 2)
$5608 S&K title screen line 2 palette
$6C0C 2P level line 2 palette (same for all levels)
$7A4A Knuckles' underwater colours. Three colours per level for all levels till LBZ, which go in underwater palette slots 2, 3 and 4
$896E Special Stage - Sonic and Tails (all four lines)
$89EE Special Stages - Knuckles (last 8 colours of line 1)
$89FE Special Stage 1 (Sonic 3)
$8A24 Special Stage 2 (Sonic 3)
$8A4A Special Stage 3 (Sonic 3)
$8A70 Special Stage 4 (Sonic 3)
$8A96 Special Stage 5 (Sonic 3)
$8ABC Special Stage 6 (Sonic 3)
$8AE2 Special Stage 7 (Sonic 3)
$8B08 Special Stage 8 (Sonic 3)
$8B2E Special Stage 1 (Sonic & Knuckles)
$8B54 Special Stage 2 (Sonic & Knuckles)
$8B7A Special Stage 3 (Sonic & Knuckles)
$8BA0 Special Stage 4 (Sonic & Knuckles)
$8BC6 Special Stage 5 (Sonic & Knuckles)
$8BEC Special Stage 6 (Sonic & Knuckles)
$8C12 Special Stage 7 (Sonic & Knuckles)
$8C38 Special Stage 8 (Sonic & Knuckles)
$9D1E Special stage emeralds palette. 4 colours per emerald for 8 emeralds
$CA78 Data Select main palette
$CA9A Data Select - Emeralds rotating palette
$CAB8 Data Select - Sonic Portrait
$CAD8 Data Select - Super Sonic Portrait
$CAF8 Data Select - Sonic, Tails and Knuckles portrait
$CB18 Data Select - AIZ Portrait
$CB38 Data Select - HCZ Portrait
$CB58 Data Select - MGZ Portrait
$CB78 Data Select - CNZ Portrait
$CB98 Data Select - ICZ Portrait
$CBB8 Data Select - LBZ Portrait
$CBD8 Data Select - MHZ Portrait
$CBF8 Data Select - FBZ Portrait
$CC18 Data Select - SZ Portrait
$CC38 Data Select - LRZ Portrait
$CC58 Data Select - HPZ Portrait
$CC78 Data Select - SSZ Portrait
$CC98 Data Select - DEZ Portrait
$CCB8 Data Select - DDZ Portrait
$CCD8 Data Select - Knuckles Portrait
$CCF8 Data Select - Super Knuckles Portrait
$CD18 Data Select - Tails Portrait
$CD38 Data Select - Alternate Tails Portrait (when he finishes with all 7 chaos emeralds)
$2E318 Special Stage Results
$4CB36 Blue Spheres title screen when Sonic 1 is locked on
$4CBB6 Blue Spheres title screen when any other game is locked on
$4DE08 Blue Spheres result screen text palette
$4DE68 Blue Spheres result screen background palette
$A8A3C Sonic and Tails
$A8A7C Level select
$A8AFC Knuckles
$A8B1C Angel Island Act 1 Intro - Emeralds
$A8B7C Angel Island Zone
$A8BDC Angel Island Act 1 fire
$A8C3C Angel Island Act 1 Boss
$A8C9C Angel Island Act 1 Underwater
$A8D1C Angel Island Act 2 Underwater
$A8D9C Hydrocity Act 1
$A8DFC Hydrocity Act 2
$A8E5C Hydrocity Act 1 Underwater
$A8EDC Hydrocity Act 2 Underwater
$A8F5C Marble Garden Zone
$A8FBC Carnival Night Zone
$A901C Carnival Night Act 2 Underwater
$A909C Flying Battery Act 1
$A90FC Flying Battery Act 2
$A915C Icecap Act 1
$A91BC Icecap Act 2
$A921C Icecap Act 2 Underwater
$A929C Launch Base Act 1
$A92FC Launch Base Act 2
$A935C Launch Base Act 2 Underwater
$A93DC Launch Base Death Egg
$A943C Mushroom Hill Act 1
$A949C Mushroom Hill Act 2
$A94FC Sandopolis Act 1
$A955C Sandopolis Act 2
$A95BC Sandopolis Act 2 medium-dark palette
$A961C Sandopolis Act 2 fully dark palette
$A967C Lava Reef Act 1
$A96DC Lava Reef Act 2
$A973C Sky Sanctuary Act 1
$A979C Sky Sanctuary Act 2
$A98BC Death Egg Act 1
$A991C Death Egg Act 2
$A997C The Doomsday
$A99DC Azure Lake Zone
$A9A3C Balloon Park Zone
$A9A9C Desert Palace Zone
$A9AFC Chrome Gadget Zone
$A9B5C Endless Mine Zone
$A9BBC Gumball bonus
$A9C1C Magnetic orbs bonus
$A9C7C Slot machine bonus
$A9CDC Lava Reef Act 2 Boss
$A9D3C Hidden Palace
$A9D5C Hidden Palace special stage portal
$A9D9C Death Egg Act 2 Boss
$209818 2P Menu palette (first 3 lines)
$20A55E 2P Menu - Sonic and Tails
$20A57E 2P Menu - Knuckles
$20A59E 2P Menu - Unselected Portraits
$20A5BE 2P Menu - ALZ Portrait
$20A5DE 2P Menu - BPZ Portrait
$20A5FE 2P Menu - CGZ Portrait
$20A61E 2P Menu - DPZ Portrait
$20A63E 2P Menu - EMZ Portrait
$39D262 Data Select - Background
$39D282 2P mode common colours (line 4 in main menu, line 1 in level select, player select, results screen and time attack records screen)