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Difference between revisions of "Sonic the Hedgehog 3"

From Sonic Retro

m (table -> prettytable)
m (Start position array: Formatting)
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Here is a table for the offsets of each position:
 
Here is a table for the offsets of each position:
  
{| border="1" style="border-collapse:collapse;" cellpadding="3"
+
{| class="prettytable"
|Zone || Act 1 || Act 2
+
!Zone !! Act 1 !! Act 2
 
|-
 
|-
|AIZ || 05E018 || 05E01C
+
|AIZ || $5E018 || $5E01C
 
|-
 
|-
|HCZ || 05E020 || 05E024
+
|HCZ || $5E020 || $5E024
 
|-
 
|-
|MGZ || 05E028 || 05E02C
+
|MGZ || $5E028 || $5E02C
 
|-
 
|-
|CNZ || 05E030 || 05E034
+
|CNZ || $5E030 || $5E034
 
|-
 
|-
|ICZ || 05E040 || 05E044
+
|ICZ || $5E040 || $5E044
 
|-
 
|-
|LBZ || 05E048 || 05E04C
+
|LBZ || $5E048 || $5E04C
 
|-
 
|-
|FBZ || 05E038 || 05E03C
+
|FBZ || $5E038 || $5E03C
 
|-
 
|-
|LRZ || 05E060 || 05E064
+
|LRZ || $5E060 || $5E064
 
|}
 
|}
  

Revision as of 05:07, 2 September 2008

This is the Sonic Community Hacking Guide for Sonic the Hedgehog 3.

Start position array

These locations dictate where Sonic starts in the level. This is useful if you edited the level layout. You wouldn't want Sonic to fall from the sky or buried six feet under would you? That would look unprofessional.

The format is: XXXX YYYY, where:

  • XXXX = X position
  • YYYY = Y position

Here is a table for the offsets of each position:

Zone Act 1 Act 2
AIZ $5E018 $5E01C
HCZ $5E020 $5E024
MGZ $5E028 $5E02C
CNZ $5E030 $5E034
ICZ $5E040 $5E044
LBZ $5E048 $5E04C
FBZ $5E038 $5E03C
LRZ $5E060 $5E064

Boss Hitcounts

  • $469A3 - Angel Island Mini-boss
  • $47159 - Angel Island Boss
  • $47E07 - Hydrocity Mini-boss
  • $48D6F - Hydrocity Boss
  • $5639B - Marble Garden Mini-boss
  • $4A149 - Marble Garden Boss
  • $4C037 - CNZ Boss
  • $4E439 - Ice Cap Mini-boss
  • $4ED65 - IceCap Boss
  • $4F4A1 - Launch Base Mini-boss
  • $5044F - Launch Base Cannon Boss
  • $4F9D9 - Launch Base Rocket Boss
  • $50CF9 - Final Boss
  • $4DBCB - Flying Battery Boss (Unused, obviously)

Palette Editing

Usually, it's not really necessary to edit a palette in hex. Palette editors give you instant feedback for each RGB value, and the palette can be easily saved as a separate binary and reimported into the ROM. However, it is sometimes desirable or necessary to do it in hex, and it can't hurt to know how it's done.

These are the ROM offsets of the palettes in Sonic 3, as listed by HivePal:

Offset Name
291A Angel Island Act 1 Cycle #1
293A Angel Island Act 1 Cycle #2
29BA Angel Island Act 1 Cycle #3
2A1A Angel Island Act 1 Cycle #4
2A4A Angel Island Act 2 Cycle #1
2A6A Angel Island Act 2 Cycle #2
2A9A Angel Island Act 2 Cycle #3
2ACA Angel Island Act 2 Cycle #4
2B32 Hydrocity Act 1 Cycle
2B52 Carnival Night Cycle #1
2BB2 Carnival Night Cycle #2
2C32 Carnival Night Cycle #3
2C66 Carnival Night Cycle #4
2CA6 Carnival Night Cycle #5
2D06 Carnival Night Cycle #6
2D86 Carnival Night Cycle #7
2DFA Icecap Cycle #1
2E3A Icecap Cycle #2
2E82 Icecap Cycle #3
2E9A Icecap Cycle #4
2EDA Launch Base Act 1 Cycle
2EEC Launch Base Act 2 Cycle
2EFE Lost Level 09 Act 1 Cycle #1
2F7E Lost Level 09 Act 1 Cycle #2
2FA2 2P Level - Balloon Park Cycle #1
2FB4 2P Level - Balloon Park Cycle #2
3032 2P Level - Desert Palace Cycle
3082 2P Level - Endless Mine Cycle #1
30BE 2P Level - Endless Mine Cycle #2
31C2 Super Sonic
31FE Super Sonic Underwater
323A Super Sonic Underwater
3C78 Sega Logo #1
3CF8 Sega Logo #2
3D08 Intro Frame #1
3D48 Intro Frame #2
3D88 Intro Frame #3
3DC8 Intro Frame #4
3E08 Intro Frame #5
3E48 Intro Frame #6
3E88 Title Screen
3FD4 Title Screen Cycle
5092 2P Level - Knuckles
70BC Level Select Menu - EHZ Icon
70DC Level Select Menu - MZ Icon
70FC Level Select Menu - HTZ Icon
711C Level Select Menu - HPZ Icon
713C Level Select Menu - OOZ Icon
715C Level Select Menu - MCZ Icon
717C Level Select Menu - CNZ Icon
719C Level Select Menu - CPZ Icon
71BC Level Select Menu - ARZ Icon
71DC Level Select Menu - SCZ Icon
71FC Level Select Menu - WFZ Icon
721C Level Select Menu - DEZ Icon
723C Level Select Menu - Special Stage Icon
725C Level Select Menu - X Icon
727C Level Select Menu - Sound Test Icon
7A26 Special Stage - Sonic and Tails
7A66 Special Stages
7AA6 Special Stage 1
7ACC Special Stage 2
7AF2 Special Stage 3
7B18 Special Stage 4
7B3E Special Stage 5
7B64 Special Stage 6
7B8A Special Stage 7
7BB0 Special Stage 8
A55E 2P Menu - Sonic and Tails
A57E 2P Menu - Knuckles
A59E 2P Menu - Unselected Portraits
A5BE 2P Menu - ALZ Portrait
A5DE 2P Menu - BPZ Portrait
A5FE 2P Menu - CGZ Portrait
A61E 2P Menu - DPZ Portrait
A63E 2P Menu - EMZ Portrait
BBB6 Data Select - Sonic/Tails/Knuckles/Emeralds
BBF6 Data Select - Sonic Portrait
BC16 Data Select - Super Sonic Portrait
BC36 Data Select - AIZ Portrait
BC56 Data Select - HCZ Portrait
BC76 Data Select - MGZ Portrait
BC96 Data Select - CNZ Portrait
BCB6 Data Select - FBZ Portrait (Unused)
BCD6 Data Select - ICZ Portrait
BCF6 Data Select - LBZ Portrait
236AC Red Balls Debug Mode Item
2D3BE Special Stage Results
4160A Ending - Credits
4168A Ending - Knuckles and Eggman
457AE Knuckles
457CE ###
4580E Carnival Night Lights Off
45E86 Angel Island Act 1 Intro - Emeralds
47092 Angel Island Act 1 Boss
47CD6 Angel Island Act 2 Boss
48C9A Hydrocity Act 1 Boss
49D52 Hydrocity Act 2 Boss
4B588 Marble Garden Act 2 Boss
4BF70 Carnival Night Act 1 Boss
4C91E Carnival Night Act 2 Boss
4D520 Flying Battery Act 1 Boss
4DB80 Flying Battery Act 2 Boss
4EBC2 Icecap Act 2 Boss
4F444 Icecap Act 1 Boss
4F98C Launch Base Act 1 Boss
503EE Launch Base Act 2 Triplet Boss
50C8A Launch Base Act 2 Cannonball Boss
520DC Launch Base Act 2 Final Boss
5211C Ending - Sonic
5213C Ending - Tails
5215C Ending - Super Sonic
8C234 Sonic and Tails
8C274 Level Select Menu
8C314 Angel Island Act 1
8C374 Angel Island Act 1 Intro
8C3D4 Angel Island Act 2
8C494 Angel Island Act 1 Underwater
8C434 Angel Island Act 2 FBZ Sequence
8C514 Angel Island Act 2 Underwater
8C594 Hydrocity Act 1
8C654 Hydrocity Act 1 Underwater
8C5F4 Hydrocity Act 2
8C6D4 Hydrocity Act 2 Underwater
8C754 Marble Garden
8C7B4 Carnival Night
8C814 Carnival Night Underwater
8C894 Icecap Act 1
8C8F4 Icecap Act 2
8C954 Icecap Act 2 Underwater
8C9D4 Launch Base Act 1
8CA34 Launch Base Act 2
8CA94 Launch Base Act Underwater
8CB74 2P Level - Azure Lake
8CBD4 2P Level - Balloon Park
8CC94 2P Level - Chrome Gadget
8CC34 2P Level - Desert Palace
8CCF4 2P Level - Endless Mine
8CD54 Bonus Stage
A943C Mushroom Hill Act 1
A949C Mushroom Hill Act 2
A909C Flying Battery Act 1
A90FC Flying Battery Act 2
A94FC Sandopolis Act 1
A955C Sandopolis Act 2
A967C Lava Reef Act 1
A96DC Lava Reef Act 2
A9CDC Lava Reef Act 2 Boss
A9D3C Hidden Palace
A973C Sky Sanctuary Act 1
A979C Sky Sanctuary Act 2
A98BC Death Egg Act 1
A991C Death Egg Act 2
A9D9C Death Egg Act 2 Boss
A997C The Doomsday
164896 Marble Garden Act 2 - Day to Night #1
164916 Marble Garden Act 2 - Day to Night #2
164996 Marble Garden Act 2 - Day to Night #3
164A16 Marble Garden Act 2 - Day to Night #4
19D262 Data Select - Background
19D282 2P Menu - Background

For information about the palette format, see Megadrive palette.

Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
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Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
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