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Pieces of the guide not big enough for their own page should be left here.
 
Pieces of the guide not big enough for their own page should be left here.
  
===3D Vectors===
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===Fixed Point Numbers===
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A fixed point number is how fractional numbers were handled in most games in this era, as opposed to floating point numbers.
  
3D Vectors consist of 3 longwords. The upper word of each long is the integral value of the component; $0001 is 1 unit. The lower word is fractional, out of 65536; $8000 becomes 0.5 units.
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In Sonic Jam, a fixed point number consists of two words. The upper word is the integer part, while the lower word is the fractional part, out of 65536; there's essentially a decimal point between the two words. For example, 1.0 would be written $0001 0000, whereas 0.5 would be written $0000 8000, 0.25 would be $0000 4000, and so on.
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Negatives are handled just like integers. This means that -1.0 would be written $FFFF 0000, whereas -0.5 would be $FFFF 8000, -0.25 would be $FFFF C000, and so on.
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===Angles===
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Angles in this game appear to always be words, where 0 degrees is $0000, 90 degrees is $4000, 180 degrees is $8000, and so on.
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==External Links==
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* [https://antime.kapsi.fi/sega/docs.html Antime's Sega Saturn Documentation Page]
  
 
==References==
 
==References==
[https://antime.kapsi.fi/sega/docs.html Antime's Sega Saturn Documentation Page]
 
 
<references />
 
<references />
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Latest revision as of 10:04, 22 November 2022

SCHG: Sonic Jam
Main Article
Sonic World

Models
Animations
Textures
Sounds
RAM Editing

This is the Sonic Community Hacking Guide for Sonic Jam.

Contributors

(In alphabetical order; if you are a contributor and have worked on a specific part of the guide, feel free to note that.)


Miscellaneous

Pieces of the guide not big enough for their own page should be left here.

Fixed Point Numbers

A fixed point number is how fractional numbers were handled in most games in this era, as opposed to floating point numbers.

In Sonic Jam, a fixed point number consists of two words. The upper word is the integer part, while the lower word is the fractional part, out of 65536; there's essentially a decimal point between the two words. For example, 1.0 would be written $0001 0000, whereas 0.5 would be written $0000 8000, 0.25 would be $0000 4000, and so on.

Negatives are handled just like integers. This means that -1.0 would be written $FFFF 0000, whereas -0.5 would be $FFFF 8000, -0.25 would be $FFFF C000, and so on.

Angles

Angles in this game appear to always be words, where 0 degrees is $0000, 90 degrees is $4000, 180 degrees is $8000, and so on.

External Links

References


Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information