Sonic Heroes/Particle Editing
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Revision as of 03:12, 19 February 2017 by Crazy Muzzarino (talk | contribs)
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SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
Particle effects for certain objects are set in the cmn_ptcl.bin and sLL_ptcl.bin files located in the dvdroot folder. They are big endian binary files that defines particles assigned to the object by the EXE.
File Layout
Each _ptcl.bin files contains 0x80 byte entries for a variety of different effects.
The entry for the files follows this:
00 1E 05 00 00 0F 1D 46 FF FF FF FF 00 00 00 00 00 01 00 64 00 64 00 32 00 00 00 00 00 02 00 00
00 05 00 04 00 00 00 00 00 00 00 00 3C 75 C2 A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
3F 33 33 36 3E CC CC CD 3F 33 33 34 3F 00 00 00 32 80 00 00 32 80 00 00 3D CC CC CF 40 40 00 00
3E 4C CC CE 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | Long | Particle Horizontal Size | |
0x0C | Long | RBGA Color | |
0x0F | Byte | Fade time? | |
0x13 | Byte | Amount of particles | |
0x11 | Byte | Unknown Probably ignored |
|
0x17 | Byte | Unknown | |
0x1C | Word | Particle Velocity | |
0x20 | 3 Bytes | Always 00 05 00 | |
0x23 | Byte | Blend Mode | |
0x24 | Byte | Particle rotation | |
0x2C | Float | Particle Life time | The lower the float value is, the more time the particles will stay; higher float values will make the particles disappear quicker. |
0x30 | Float | Particle Life threshold? | |
0x60 | Float | Size | |
0x68 | Text | Particle texture name to be used. |