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Difference between revisions of "Sonic Heroes/Level List"

From Sonic Retro

(EXE and RAM)
(File Names and Data)
Line 42: Line 42:
 
*45 - Bonus Stage 6 (stg)
 
*45 - Bonus Stage 6 (stg)
 
*46 - Bonus Stage 7 (stg)
 
*46 - Bonus Stage 7 (stg)
*50 - Rail Canyon (Team Chaotix) (stg)
+
*50 - [[Rail Canyon]] (Team Chaotix) (stg)
*60 - Seaside Hill (Action Race) (s)
+
*60 - [[Seaside Hill]] (Action Race) (s)
*61 - Grand Metropolis (Action Race) (s)
+
*61 - [[Grand Metropolis]] (Action Race) (s)
*62 - BINGO Highway (Action Race) (stg)
+
*62 - [[BINGO Highway]] (Action Race) (stg)
 
*63 - City Top (Battle) (s)
 
*63 - City Top (Battle) (s)
 
*64 - Casino Ring (Battle) (stg)
 
*64 - Casino Ring (Battle) (stg)
Line 55: Line 55:
 
*70 - Mad Express (Quick Race) (stg)
 
*70 - Mad Express (Quick Race) (stg)
 
*71 - Terror Hall (Quick Race) (s)
 
*71 - Terror Hall (Quick Race) (s)
*72 - Rail Canyon (Expert Race) (stg)
+
*72 - [[Rail Canyon]] (Expert Race) (stg)
*73 - Frog Forest (Expert Race) (stg)
+
*73 - [[Frog Forest]] (Expert Race) (stg)
*74 - Egg Fleet (Expert Race) (s)
+
*74 - [[Egg Fleet]] (Expert Race) (s)
*80 - Emerald Challenge 2 (stg)
+
*80 - [[Emerald Challenge 2]] (stg)
*81 - Emerald Challenge 1 (stg)
+
*81 - [[Emerald Challenge 1]] (stg)
 
*82 - Emerald Challenge 3 (stg)
 
*82 - Emerald Challenge 3 (stg)
 
*83 - Emerald Challenge 4 (stg)
 
*83 - Emerald Challenge 4 (stg)

Revision as of 00:41, 19 December 2018

SCHG: Sonic Heroes
Main Article
Mechanic Editing

DOL Editing
EXE Editing
Music Pointers
Object Parameter Data
Relocatable Editing (PC)
File Offsets

Model Editing
Collision Format
Model Format
Level Editing

Camera Editing
Event Editing
ID list
Indirect Editing
Light Editing
Level List
Object Editing
Object Porting
Spline Editing
Texture Animation Editing
Visibility Editing

Particle Editing
Particle Editing
Sound Editing
Music List

Sound Editing
Voices

SCHG How-Tos

Custom Object Material Effect Tutorial
Level Editing Tutorial

Level Numbers

The levels of the game are numbered following two different layouts: one for the file names and data contained in the files themselves and one used inside the EXE and in RAM.

File Names and Data

The game's files are named using a convention which starts with s or stg followed by the stage's number. This list specifies which of those is used.

Note that the first two Bonus and Emerald stages are switched

EXE and RAM

Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information