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Sonic Heroes/Indirect Editing

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SCHG: Sonic Heroes
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Indirect information files provide the indirect shader effect from the sLL_indinfo.dat files and they are stored in big endian.

Indirect File Layout

Each entry array is 0x10 long and the properties contain simple info for indirect textures applied to a model.

00 00 00 00 00 00 00 00 42 A6 99 9A 41 50 00 00

Offset Type Description
0x00 Byte Indirect Type
0x01 Byte X Coordinate
0x02 Byte Y Coordinate
0x03 Byte Z Coordinate
0x04 Byte Texture Coordinate Scale