Difference between revisions of "Sonic Heroes/Indirect Editing"
From Sonic Retro
(→Indirect File Layout) |
(→Indirect File Layout) |
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Each entry array is 0x10 long and the properties contain simple info for indirect textures applied to a model. | Each entry array is 0x10 long and the properties contain simple info for indirect textures applied to a model. | ||
− | {{Neon Carrot|00}} {{Laser Lemon|00}} {{Hot Magenta|00}} {{shockingpink|00}} {{Electric Lime|00}} 00 00 00 | + | {{Neon Carrot|00}} {{Laser Lemon|00}} {{Hot Magenta|00}} {{shockingpink|00}} {{Electric Lime|00}} {{grey|00 00 00}} {{cyan|00 00 00 00}} {{wildwatermelon|00 00 00 00}} |
{| class="prettytable" | {| class="prettytable" | ||
Line 28: | Line 28: | ||
| {{Electric Lime|0x04}} | | {{Electric Lime|0x04}} | ||
| {{Electric Lime|Byte}} | | {{Electric Lime|Byte}} | ||
− | | {{Electric Lime| | + | | {{Electric Lime|UV Coordinate Scale}} |
+ | |- | ||
+ | | {{Cyan|0x08}} | ||
+ | | {{Cyan|Float}} | ||
+ | | {{Cyan|Horizontal Pan Speed}} | ||
+ | |- | ||
+ | | {{wildwatermelon|0x0C}} | ||
+ | | {{wildwatermelon|Float}} | ||
+ | | {{wildwatermelon|Vertical Pan Speed}} | ||
|} | |} |
Revision as of 02:16, 28 April 2017
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
Indirect information files provide the indirect shader effect from the sLL_indinfo.dat files and they are stored in big endian.
Indirect File Layout
Each entry array is 0x10 long and the properties contain simple info for indirect textures applied to a model.
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Offset | Type | Description |
---|---|---|
0x00 | Byte | Indirect Type |
0x01 | Byte | X Coordinate |
0x02 | Byte | Y Coordinate |
0x03 | Byte | Z Coordinate |
0x04 | Byte | UV Coordinate Scale |
0x08 | Float | Horizontal Pan Speed |
0x0C | Float | Vertical Pan Speed |