Sonic Heroes/DOL Editing
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Revision as of 19:08, 16 August 2017 by Crazy Muzzarino (talk | contribs) (Created page with "{{SCHG SH}} The main DOL of the GC game is start.dol. This executable contains codes in different offsets for each region and version released in a variety of countries. ==M...")
SCHG: Sonic Heroes |
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Main Article |
Mechanic Editing |
DOL Editing |
Model Editing |
Collision Format Model Format |
Level Editing |
Camera Editing |
Particle Editing |
Particle Editing |
Sound Editing |
Music List |
SCHG How-Tos |
Custom Object Material Effect Tutorial |
The main DOL of the GC game is start.dol. This executable contains codes in different offsets for each region and version released in a variety of countries.
Material Opcodes
A number of code sections contain additional material/graphic codes that are rendered via Renderware engine that provides special effects to an object such as Espio's invisibility and Thundershoot electricity effects.
Function entry:
RenderWare Material function:
38 60 00 00 38 80 00 00
Offset | Type | Description |
---|---|---|
0x04 | Byte | Material type |
0x08 | Byte | Material value |
Nintendo System Material function:
38 60 00 00 38 80 00 00 38 A0 00 00 38 c0 00 00