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SCHG:Sonic Heroes

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(Updated with Music listing. Feel free to reword for better descriptions. :))
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== Music ==
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__NOTOC__
The following is a listing of the music files in Sonic Heroes. These files are located in <tt>dvdroot\bgm\</tt>
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{{SCHG SH}}
{|class="prettytable"
+
This is the '''[[Sonic Community Hacking Guide]] for ''[[Sonic Heroes]]'''''. <br />
!Filename (.adx)||Song||Notes
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<br />
|-
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This page is for information that does not fit into another page and does not warrant its own page.
|SNG_BTL01||2P Battle: Sea Area||
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|-
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|SNG_BTL02||2P Battle: City Area||
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|-
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|SNG_BTL03||2P Battle: Casino Area||
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|-
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|SNG_BTL04||2P Battle: Ring Race||
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|-
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|SNG_BTL05||2P Battle: Quick Race||
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|-
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|SNG_E0017||“We Can” – Credits Version||Team Sonic End Theme
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|-
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|SNG_E0117||“This Machine” – Credits Version||Team Dark End Theme
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|-
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|SNG_E0404||“Sonic Heroes” – Credits Version||Last Story End Theme
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|-
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|SNG_EV10||Event #9 – “No Past to Remember”||
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|-
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|SNG_EV11||Event #10 – “Monkey Business”||
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|-
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|SNG_EV12||Event #11 – “My World”||
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|-
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|SNG_EV13||Event #12 – “My Ambition”||
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|-
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|SNG_INVNCBL||Jingle #2 – Invincible||
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|-
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|SNG_RNDCLR||Jingle #1 – Round Clear||
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|-
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|SNG_SPEEDUP||Jingle #3 – Speed Up||
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|-
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|SNG_SPSTG1||Special Stage #1 – Bonus Challenge||
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|-
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|SNG_SPSTG2||Special Stage #2 – Emerald Challenge||
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|-
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|SNG_STG01||Seaside Hill||
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|-
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|SNG_STG02||Ocean Palace||
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|-
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|SNG_STG03||Grand Metropolis||
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|-
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|SNG_STG04||Power Plant||
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|-
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|SNG_STG05||Casino Park||
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|-
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|SNG_STG06||Bingo Highway||
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|-
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|SNG_STG07||Rail Canyon||
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|-
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|SNG_STG08||Bullet Station||
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|-
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|SNG_STG09||Frog Forest||
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|-
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|SNG_STG10||Lost Jungle||
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|-
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|SNG_STG11A||Hang Castle #1||
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|-
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|SNG_STG11B||Hang Castle #2||
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|-
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|SNG_STG12||Mystic Mansion||
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|-
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|SNG_STG12A||Mystic Mansion – Part A||
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|-
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|SNG_STG12B||Mystic Mansion – Part B||
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|-
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|SNG_STG12C||Mystic Mansion – Part C||
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|-
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|SNG_STG12D||Mystic Mansion – Part D||
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|-
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|SNG_STG12E||Mystic Mansion – Part E||
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|-
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|SNG_STG12F||Mystic Mansion – Part F||
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|-
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|SNG_STG13||Egg Fleet||
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|-
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|SNG_STG14||Final Fortress||
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|-
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|SNG_STG20||Boss #1 – Egg Hawk||
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|-
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|SNG_STG20PI||Boss #1 – Egg Hawk Intro||
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|-
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|SNG_STG21||Boss #2 – Vs. Team Battle||
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|-
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|SNG_STG22||Boss #3 – Robot Carnival / Robot Storm||
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|-
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|SNG_STG23||Boss #4 – Egg Albatross||
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|-
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|SNG_STG24TC||Boss – Vs. Team Chaotix||“Team Chaotix” – Edited Version
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|-
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|SNG_STG24TD||Boss – Vs. Team Dark||“This Machine” – Edited Version
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|-
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|SNG_STG24TR||Boss – Vs. Team Rose||“Follow Me” – Edited Version
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|-
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|SNG_STG24TS||Boss – Vs. Team Sonic||“We Can” – Edited Version
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|-
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|SNG_STG26||Boss #5 – Egg Emperor||
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|-
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|SNG_STG27||Boss #6 – Metal Madness||Last Boss #1
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|-
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|SNG_STG28||“What I'm Made Of” / Metal Overlord||Last Boss #2
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|-
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|SNG_STG29||Sea Gate||Tutorial Stage
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|-
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|SNG_SYS1||System Screen #1 – Menu||
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|-
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|SNG_SYS2||System Screen #2 – Select||
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|-
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|SNG_SYS3||System Screen #3 – 2P Vs. Menu||
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|-
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|SNG_SYS4||System Screen #4 – Select (Intro)||
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|-
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|SNG_TBSFA1||Team Sonic Blast||(Sound Effects only)
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|-
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|SNG_TBSFA2||Team Dark Blast||(Sound Effects only)
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|-
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|SNG_TBSFA3||Team Rose Blast||(Sound Effects only)
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|-
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|SNG_TBSFA4||Team Chaotix Blast||(Japanese Voices)
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|-
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|SNG_TBSFA4E||Team Chaotix Blast (EN.)||(English Voices)
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|-
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|SNG_TBSFA4J||Team Chaotix Blast (JP.)||(Japanese Voices)
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|-
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|SNG_TBSFA5||Team Blast: Super Sonic||(Sound Effects only)
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|-
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|SNG_TITLE1||Title Sequence (With Intro)||
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|-
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|SNG_TITLE2||Title Sequence||
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|-
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|SNG_V01_MAIN||“Sonic Heroes”||Main Theme
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|-
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|SNG_V02_TS||“We Can”||Team Sonic Theme
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|-
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|SNG_V03_TD||“This Machine”||Team Dark Theme
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|-
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|SNG_V04_TR||“Follow Me”||Team Rose Theme
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|-
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|SNG_V05_TC||“Team Chaotix”||Team Chaotix Theme
+
|-
+
|}
+
  
== Voices ==
+
==Types of Archives==
The following is the listing of the english voice files in Sonic Heroes. These files are located in <tt>dvdroot\bgm\SH_VOICE_E.afs</tt>.
+
===.ONE Archives===
{|class="prettytable"
+
Contain various types of game data; usually Texture Archives, Animations and Models. Files within .ONE Archives are typically compressed .[[PRS]] files.
! Act||File (.ahx)||Character||Contents||Notes
+
 
|-
+
.PRS files can be unpacked and repacked using the command-line based {{file|OneTools.rar|ONE_Unpk and ONE_Pack}}, respectively, created by [[Lightning]].
| 00: Sea Gate
+
 
| tut00_h00_oc
+
===.TXD Archives===
| Omochao
+
Contain the game's textures in [[Wikipedia:DirectDraw_Surface|DDS]] format.
| Hello, I'm Omochao. In this stage you can practice different types of actions
+
 
|
+
Due to the nature of Sonic Heroes of being a game using the [[Wikipedia:Renderware|Renderware]] engine, some tools created for editing [[Wikipedia:Grand Theft Auto (series)|Grand Theft Auto]] III, Vice City and San Andreas can be used for Sonic Heroes as well. <br>Generally, {{file|Vicetxd.zip|ViceTXD}} by Spooky works best for Heroes' files, although it cannot edit Mipmaps.
|-
+
 
| 00: Sea Gate
+
:''Note: Some of the TXD archives strewn throughout the PC version's files appear to be leftovers from the Gamecube version and are not compatible with any known TXD-archive-editors/viewers.''
| tut00_h01_oc
+
 
| Omochao
+
==Other File Types==
| Listen to me carefully and you will learn a lot
+
* '''.BSPs:''' Inside the stgxx.one files are .PRS files, which contain .BSP files; these contain the level geometry. It seems that the level geometry is stored in numerous .ONE files for each level.  
|
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|-
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| 00: Sea Gate
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| tut01_h00_oc
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| Omochao
+
| Let's try it by changing the leader to the character in the blue symbol
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|
+
|-
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| 01: Seaside Hill
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| act01_p07_sn
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| Sonic
+
| *screams*
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| hurt
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|-
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| 01: Seaside Hill
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| act01_p09_sn
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| Sonic
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| *screams*
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| hurt
+
|- 
+
| 01: Seaside Hill
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| act01_p10_sn
+
| Sonic
+
| Noooo
+
|
+
|-
+
| 01: Seaside Hill
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| act01_p12_sn
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| Sonic
+
| Shoot
+
|
+
|-
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| 01: Seaside Hill
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| act01_p14_sn
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| Sonic
+
| Ready any time
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| Team Blast ready (Team Sonic)
+
|-
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| 01: Seaside Hill
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| act01_p15_sn
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| Sonic
+
| Are you ready
+
|
+
|-
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| 01: Seaside Hill
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| act01_p16_sn
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| Sonic
+
| Okay
+
|
+
|-
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| 01: Seaside Hill
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| act01_p17_sn
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| Sonic
+
| Blast away
+
| Team Blast (Team Sonic)
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|-
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| 01: Seaside Hill
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| act01_p18_sn
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| Sonic
+
| He he
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p19_sn
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| Sonic
+
| Yeah
+
|
+
|-
+
| 01: Seaside Hill
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| act01_p20_sn
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| Sonic
+
| Yahoo
+
|
+
|-
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| 01: Seaside Hill
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| act01_p21_sn
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| Sonic
+
| Alright
+
|
+
|-
+
| 01: Seaside Hill
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| act01_p22_sn
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| Sonic
+
| That's it
+
|
+
|-
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| 01: Seaside Hill
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| act01_p23_sn
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| Sonic
+
| Yes
+
|
+
|-
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| 01: Seaside Hill
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| act01_p24_sn
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| Sonic
+
| Here we go
+
|
+
|-
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| 01: Seaside Hill
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| act01_p25_sn
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| Sonic
+
| Level Up
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| Level Up (Sonic)
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|-
+
| 01: Seaside Hill
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| act01_p26_sn
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| Sonic
+
| Alright, let's go
+
|
+
|-
+
| 01: Seaside Hill
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| act01_p27_sn
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| Sonic
+
| Hey guys, better luck next time
+
|  
+
|-
+
| 01: Seaside Hill
+
| act01_p28_sn
+
| Sonic
+
| You gonna pay for this
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p29_sn
+
| Sonic
+
| Okay, no more playing around
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p30_sn
+
| Sonic
+
| You're mine
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p31_sn
+
| Sonic
+
| Catch me if you can
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p32_sn
+
| Sonic
+
| Thanks for the chaos emerald
+
| CE level finished
+
|-
+
| 01: Seaside Hill
+
| act01_p33_sn
+
| Sonic
+
| No holding back
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p34_sn
+
| Sonic
+
| That was too easy
+
| Rank
+
|-
+
| 01: Seaside Hill
+
| act01_p35_sn
+
| Sonic
+
| Here we come
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p36_sn
+
| Sonic
+
| Not bad
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p37_sn
+
| Sonic
+
| Yes, that's the power of teamwork
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p38_sn
+
| Sonic
+
| Let's blast through this race
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p39_sn
+
| Sonic
+
| This race is mine
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p40_sn
+
| Sonic
+
| Don't hold anything back now
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p41_sn
+
| Sonic
+
|
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p42_sn
+
| Sonic
+
| Let's blast through with sonic speed
+
| Team Blast (Team Sonic)
+
|-
+
| 01: Seaside Hill
+
| act01_p43_sn
+
| Sonic
+
| Bring it on
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p44_sn
+
| Sonic
+
| There's no time to waste
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p45_sn
+
| Sonic
+
| Yes
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p46_sn
+
| Sonic
+
| *whistles* That was tight
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p47_sn
+
| Sonic
+
| Too easy
+
| Rank
+
|-
+
| 01: Seaside Hill
+
| act01_p48_sn
+
| Sonic
+
| Barely made it
+
| Rank
+
|-
+
| 01: Seaside Hill
+
| act01_p49_sn
+
| Sonic
+
| Hmmm... No problem
+
| Rank
+
|-
+
| 01: Seaside Hill
+
| act01_p50_sn
+
| Sonic
+
| Shoot. Not my day
+
| Rank
+
|-
+
| 01: Seaside Hill
+
| act01_p51_sn
+
| Sonic
+
| Piece of cake. Too easy
+
| Rank
+
|-
+
| 01: Seaside Hill
+
| act01_p52_sn
+
| Sonic
+
| Marriage? No way
+
| vs. Team Rose
+
|-
+
| 01: Seaside Hill
+
| act01_p53_sn
+
| Sonic
+
| I've got no time to waste on these paths
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p54_sn
+
| Sonic
+
| Eggman, you know you can't win
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p55_sn
+
| Sonic
+
| Hey guys, chill out
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p56_sn
+
| Sonic
+
| What? That's it?
+
|
+
|-
+
| 01: Seaside Hill
+
| act01_p57_sn
+
| Sonic
+
| Great party, Eggman
+
|
+
|-
+
|}
+
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide]]
 
[[Category:Sonic Community Hacking Guide]]

Revision as of 05:40, 12 May 2012

SCHG: Sonic Heroes
Main Article
Sound Editing
Sound Editing
Music List
Voices

This is the Sonic Community Hacking Guide for Sonic Heroes.

This page is for information that does not fit into another page and does not warrant its own page.

Types of Archives

.ONE Archives

Contain various types of game data; usually Texture Archives, Animations and Models. Files within .ONE Archives are typically compressed .PRS files.

.PRS files can be unpacked and repacked using the command-line based ONE_Unpk and ONE_Pack (info), respectively, created by Lightning.

.TXD Archives

Contain the game's textures in DDS format.

Due to the nature of Sonic Heroes of being a game using the Renderware engine, some tools created for editing Grand Theft Auto III, Vice City and San Andreas can be used for Sonic Heroes as well.
Generally, ViceTXD (info) by Spooky works best for Heroes' files, although it cannot edit Mipmaps.

Note: Some of the TXD archives strewn throughout the PC version's files appear to be leftovers from the Gamecube version and are not compatible with any known TXD-archive-editors/viewers.

Other File Types

  • .BSPs: Inside the stgxx.one files are .PRS files, which contain .BSP files; these contain the level geometry. It seems that the level geometry is stored in numerous .ONE files for each level.
Sonic Community Hacking Guide
General
Number Systems | Sonic Music Hacking Guide | Assembly Hacking Guide | Subroutine Equivalency List | 68000 Instruction Set | SonED2 Manual | 68000 ASM-to-Hex Code Reference | VDP Documentation | Official Sega 32X Documentation | Official Sega CD Documentation | Official Sega Genesis Documentation
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic Eraser | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic 2 (Nick Arcade prototype) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (8-bit) | Sonic 2 & Knuckles | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Sonic 3 | Sonic & Knuckles | Sonic 3 & Knuckles | Sonic & Knuckles Collection | Sonic Crackers | Sonic 3D: Flickies' Island | Knuckles' Chaotix | Sonic R PC | Sonic Jam 6 | Sonic Advance | Sonic Advance 2 | Sonic Advance 3 | Sonic Battle | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Shadow the Hedgehog | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (XBOX 360/PS3) | Sonic Generations
The Nemesis Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

The Esrael Hacking Guides
Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)