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| | This page is for information that does not fit into another page and does not warrant its own page. | | This page is for information that does not fit into another page and does not warrant its own page. |
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| | + | ==Types of Archives== |
| | + | ===.ONE Archives=== |
| | + | Contain various types of game data; usually Texture Archives, Animations and Models. Files within .ONE Archives are typically compressed .[[PRS]] files. |
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| | + | .PRS files can be unpacked and repacked using the command-line based {{file|OneTools.rar|ONE_Unpk and ONE_Pack}}, respectively, created by [[Lightning]]. |
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| | + | ===.TXD Archives=== |
| | + | Contain the game's textures in [[Wikipedia:DirectDraw_Surface|DDS]] format. |
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| | + | Due to the nature of Sonic Heroes of being a game using the [[Wikipedia:Renderware|Renderware]] engine, some tools created for editing [[Wikipedia:Grand Theft Auto (series)|Grand Theft Auto]] III, Vice City and San Andreas can be used for Sonic Heroes as well. <br>Generally, {{file|Vicetxd.zip|ViceTXD}} by Spooky works best for Heroes' files, although it cannot edit Mipmaps. |
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| | + | :''Note: Some of the TXD archives strewn throughout the PC version's files appear to be leftovers from the Gamecube version and are not compatible with any known TXD-archive-editors/viewers.'' |
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| | {{SCHGuides}} | | {{SCHGuides}} |
| | [[Category:Sonic Community Hacking Guide]] | | [[Category:Sonic Community Hacking Guide]] |
Contain various types of game data; usually Texture Archives, Animations and Models. Files within .ONE Archives are typically compressed .PRS files.