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Difference between revisions of "Nem s3/Address listing"

From Sonic Retro

m ("Competition mode characters" is actually.... Tails's tail. Also marked 15DA5A as unused.)
m (Text replacement - "{| border="1"" to "{| class="prettytable" style="width:auto;"")
 
(5 intermediate revisions by 3 users not shown)
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← '''[[SCHG:Nem s3|Back to Nemesis' Sonic 3 Hacking Guide]]
 
← '''[[SCHG:Nem s3|Back to Nemesis' Sonic 3 Hacking Guide]]
  
For the most part, there are no breaks in this list. If one address follows on directly from another on this list, it does so in the rom, with the exception of data that comes before 50000. All the compiled code that is used in the game is stored in this section, and that's a pain in the ass to sort through, so there will be many breaks there. The column on the left lists it's file location, the column in the middle contains it's name and description, and the column on the right will contain any special notes about it, such as compression format used if applicable, and number of blocks an art tile uses. The right column will also contain a link with the text further info, if that particular block requires it. That link will jump to a detailed explanation of that thing. Anything linked like that will also be listed in the contents at the top of the page. Any patterns that are not used anywhere in the game will be preceeded by this red dot [[Image:Reddot.gif]] .
+
For the most part, there are no breaks in this list. If one address follows on directly from another on this list, it does so in the rom, with the exception of data that comes before 50000. All the compiled code that is used in the game is stored in this section, and that's a pain in the ass to sort through, so there will be many breaks there. The column on the left lists it's file location, the column in the middle contains it's name and description, and the column on the right will contain any special notes about it, such as compression format used if applicable, and number of blocks an art tile uses. The right column will also contain a link with the text further info, if that particular block requires it. That link will jump to a detailed explanation of that thing. Anything linked like that will also be listed in the contents at the top of the page. Any patterns that are not used anywhere in the game will be preceeded by this red dot [[Image:Reddot.svg]] .
{| border="1"
+
{| class="prettytable" style="width:auto;"
 
| 0-FF|| Vector table||
 
| 0-FF|| Vector table||
 
|-
 
|-
Line 81: Line 81:
 
| 20768|| Unknown. Something you hold onto. (sprite)||
 
| 20768|| Unknown. Something you hold onto. (sprite)||
 
|-
 
|-
| [[Image:Reddot.gif]]20B0E||Surfboarding intro from AIZ (sprite)||
+
| [[Image:Reddot.svg]]20B0E||Surfboarding intro from AIZ (sprite)||
 
|-
 
|-
 
| 213D8||Spring (sprite)||
 
| 213D8||Spring (sprite)||
Line 1,741: Line 1,741:
 
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 
|-
 
|-
| 144DCE-144FFF
+
| 144DCE-144E7F
 
| Pattern reloading for Tails's tail
 
| Pattern reloading for Tails's tail
 
|
 
|
 
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 
|-
 
|-
| 145000-147DFF
+
| 144E80-144F47
| Sonic snowboarding patterns
+
| First slope data array for Sonic's snowboard
 +
|
 +
|-
 +
| 144F48-14500F
 +
| Second slope data array for Sonic's snowboard
 +
|
 +
|-
 +
| 145010-14784F
 +
| Patterns for Sonic snowboarding
 +
|
 +
Uncompressed<br />[[SCHG:Nem_s3#Uncompressed_art|Further info]]
 +
|-
 +
| 147850-147E2F
 +
| Patterns for Sonic's snowboard
 
|
 
|
 
Uncompressed<br />[[SCHG:Nem_s3#Uncompressed_art|Further info]]
 
Uncompressed<br />[[SCHG:Nem_s3#Uncompressed_art|Further info]]
 
|-
 
|-
 
| 147E30-147E49
 
| 147E30-147E49
| Offset index of image layout for Sonic snowbaording
+
| Offset index of image layout for Sonic snowboarding
 
|
 
|
 
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 
|-
 
|-
 
| 147E4A-147F89
 
| 147E4A-147F89
| Image layout for Sonic snowbaording
+
| Image layout for Sonic snowboarding
 
|
 
|
 
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 
|-
 
|-
 
| 147F8A-147FA3
 
| 147F8A-147FA3
| Offset index of pattern reloading for Sonic snowboading
+
| Offset index of pattern reloading for Sonic snowboarding
 
|
 
|
 
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 
|-
 
|-
| 147FA4-14819F
+
| 147FA4-14801F
 
| Pattern reloading for Sonic snowboarding
 
| Pattern reloading for Sonic snowboarding
 +
|
 +
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 +
|-
 +
| 148020-148037
 +
| Offset index of image layout for Sonic's snowboard
 +
|
 +
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 +
|-
 +
| 148038-148127
 +
| Image layout for Sonic's snowboard
 +
|
 +
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 +
|-
 +
| 148128-14813F
 +
| Offset index of pattern reloading for Sonic's snowboard
 +
|
 +
[[SCHG:Nem_s3#Offset_indexes|Further info]]
 +
|-
 +
| 148140-14819F
 +
| Pattern reloading for Sonic's snowboard
 
|
 
|
 
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
 
[[SCHG:Nem_s3#Sprite_mapping_format|Further info]]
Line 1,776: Line 1,809:
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]1486E0
+
[[Image:Reddot.svg]]1486E0
 
| Secondary splash from surfboarding intro
 
| Secondary splash from surfboarding intro
 
| Art compression<br />00, 92 blocks
 
| Art compression<br />00, 92 blocks
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]148978
+
[[Image:Reddot.svg]]148978
 
| Surfboard without sonic
 
| Surfboard without sonic
 
| Art compression<br />00, 62 blocks
 
| Art compression<br />00, 62 blocks
Line 1,898: Line 1,931:
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]15DA5A
+
[[Image:Reddot.svg]]15DA5A
 
| Early version of signpost art
 
| Early version of signpost art
 
| Art compression<br />106 blocks
 
| Art compression<br />106 blocks
Line 2,123: Line 2,156:
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]170C76
+
[[Image:Reddot.svg]]170C76
 
| Lazer boss in FBZ
 
| Lazer boss in FBZ
 
| Art compression<br />74 blocks
 
| Art compression<br />74 blocks
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]171178
+
[[Image:Reddot.svg]]171178
 
| Main boss from FBZ
 
| Main boss from FBZ
 
| Art compression<br />48 blocks
 
| Art compression<br />48 blocks
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]17155A
+
[[Image:Reddot.svg]]17155A
 
| Cannon badnick from FBZ
 
| Cannon badnick from FBZ
 
|
 
|
Line 2,139: Line 2,172:
 
|-
 
|-
 
|
 
|
[[Image:Reddot.gif]]17185C
+
[[Image:Reddot.svg]]17185C
 
| Mouse badnick from FBZ
 
| Mouse badnick from FBZ
 
|
 
|
Line 3,167: Line 3,200:
 
|}
 
|}
  
[[Category:Sonic Community Hacking Guide|Nem s3/Address listing]]
+
[[Category:Historical hacking guides]]

Latest revision as of 16:54, 24 March 2020

Back to Nemesis' Sonic 3 Hacking Guide

For the most part, there are no breaks in this list. If one address follows on directly from another on this list, it does so in the rom, with the exception of data that comes before 50000. All the compiled code that is used in the game is stored in this section, and that's a pain in the ass to sort through, so there will be many breaks there. The column on the left lists it's file location, the column in the middle contains it's name and description, and the column on the right will contain any special notes about it, such as compression format used if applicable, and number of blocks an art tile uses. The right column will also contain a link with the text further info, if that particular block requires it. That link will jump to a detailed explanation of that thing. Anything linked like that will also be listed in the contents at the top of the page. Any patterns that are not used anywhere in the game will be preceeded by this red dot Reddot.svg .

0-FF Vector table
100-1FF Header
459-4C0 Country code protection text
4C1-699 1BPP base ASCII characters Uncompressed
Further info
4680-46AF Music playlist for levels Further info
6A8E-6AC7 Level select level order Further info
EED2-F5F1 Standard numbers used on counters in game Uncompressed
Further info
18CF6 Ring (sprite)
19230  ???????? (sprite)
1B41E Monitor (sprite)
1A8A8 Offset index for dynamic screen resizing Further info
1A908 AIZ act 1 dynamic screen resizing Further info
1AAFC AIZ act 2 dynamic screen resizing Further info
1AC3A HCZ act 1 dynamic screen resizing Further info
1ACB2 HCZ act 2 dynamic screen resizing Further info
1ACD8 MGZ act 1/2 dynamic screen resizing Further info
1AD86 CNZ act 1/2 dynamic screen resizing (empty) Further info
1AD88 ICZ act 1 dynamic screen resizing Further info
1ADCA ICZ act 2 dynamic screen resizing Further info
1ADFA LBZ act 1 dynamic screen resizing (empty) Further info
1ADFC LBZ act 1 dynamic screen resizing Further info
1AE68 Default dynamic screen resizing (empty) Further info
1AFC2 Layer changer (sprite)
1C3BC Trunk of plamtree in AIZ (sprite)
1C3FE End of flying fox in AIZ (sprite)
1C440 Sprite that makes you enter ball (sprite)
1C704  ???????? (sprite)
1C7E6 Unknown. Invisible collision box. (sprite)
1C8EE Wooden pole that Sonic hangs onto in HCZ (sprite)
1CFF2 Unknown. A block. (sprite)
1D096 Unknown. Top hurts you. Possibly spikes from competition mode. (sprite)
1D224 Unknown. Same as above. (sprite)
1D3C4  ???????? (sprite)
1D656 Rocks from AIZ (sprite)
1DE1C Collapsing platform from AIZ (sprite)
1DF4C  ???????? (sprite)
1F6BC Unknown. A breakable barrier. (sprite)
200AE Flying fox from AIZ (sprite)
20768 Unknown. Something you hold onto. (sprite)
Reddot.svg20B0E Surfboarding intro from AIZ (sprite)
213D8 Spring (sprite)
22072 Spring that pops up out of floor (sprite)
221C6 Spring that pops up out of floor (sprite)
22612 Spikes (sprite)
2336E Spinning balls (sprite)
23C70  ???????? (sprite)
23D32 Unknown. Hovering platforms. (sprite)
2425E Unknown. Hovering platforms. (sprite)
243FC Unknown. Hovering platforms. (sprite)
245B4 Moving block from HCZ (sprite)
24722  ???????? (sprite)
24912 Switch thingy that you bust from LBZ (sprite)
249B2 Gizmo that raises platform when Spin Dashed at from MGZ (sprite)
24C24 Unknown. A long vertical barrier with repeated block. (sprite)
250D2 Unknown. Line of blocks in foreground. (sprite)
25394 Head that spurts out fire from LBZ (sprite)
25584 Flying fox from LBZ (sprite)
25A12 Cylindrical platform that spins around screw from LBZ (sprite)
26144 Unknown. Repeated blocks in background. (sprite)
26202 Unknown. Resemble a seesaw. Automatically locked at center until you jump. (sprite)
264FA Bustable section of pipe from LBZ (sprite)
268FE Unknown. Top hurts you. Bobs up and down slightly when hit from bottom. (sprite)
26AB2-26B71 Offset index of Dynamic pattern reloading and animated pattern load cue's 2 per act
Further info
26B72 Default dynamic pattern reloading (empty) Further info
26B74 AIZ act 1 dynamic pattern reloading Further info
26B84 AIZ act 2 dynamic pattern reloading Further info
26BBA HCZ act 1 dynamic pattern reloading Further info
26D92 HCZ act 2 dynamic pattern reloading Further info
26F66 MGZ dynamic pattern reloading Further info
26F70 CNZ dynamic pattern reloading Further info
27006 ICZ dynamic pattern reloading Further info
2713A LBZ act 1 dynamic pattern reloading Further info
2722A LBZ act 2 dynamic pattern reloading Further info
273D2 Unknown dynamic pattern reloading (09 act 1) Further info
274D0 CG dynamic pattern reloading Further info
275EC AL/BP dynamic pattern reloading Further info
275B6 Bonus stage dynamic pattern reloading Further info
27654 AIZ act 1 animated pattern load cue (2) Further info
276A0 AIZ act 2 animated pattern load cue (4) Further info
276F8 HCZ act 1 animated pattern load cue (1) Further info
27730 HCZ act 2 animated pattern load cue (1) Further info
27766 MGZ animated pattern load cue (1) Further info
27786 CNZ animated pattern load cue (6) Further info
2780A ICZ animated pattern load cue (0) Further info
2781C LBZ act 1 animated pattern load cue (0) Further info
27846 LBZ act 2 animated pattern load cue (0) Further info
27862 AL animated pattern load cue (0) Further info
27870 BP animated pattern load cue (3) Further info
278A6 CG animated pattern load cue (0) Further info
2795A Thing on wall that accelerates you in a ball when you go through it from LBZ (sprite)
27BF0 Unknown. Something you hold onto. (sprite)
28114 Unknown. Bottom hurts you. (sprite)
28286 ???????? (sprite)
283B8 Sprite that summons up flying badnicks from LBZ (sprite)
2848A ???????? (sprite)
28542 Unknown. Upon contact, it teleports you across the map. (sprite)
28C10 Lift from LBZ (sprite)
29336 Unknown. Large solid box that cycles patterns around edge. (sprite)
2963A Breakable vertical barriers used for spintubes in AIZ and ICZ (sprite)
29F80 Long diagonal string of platforms, with each of them tilting in sequence from AIZ (sprite)
2A3A4 Collapsing wooden bridge from AIZ (sprite)
2A7F2 Unknown. Long vertical barrier with repeated block. (sprite)
2AC4E Spawnpoint for wooden platforms that travel down waterfall in AIZ (sprite)
2AF20 Rotating spikey log from AIZ (sprite)
2B2DA Unknown. Fixed sprite in background. (sprite)
2B66A Unknown. Animated block in background. (sprite)
2B72E Leaves in foreground of AIZ (sprite)
2B9B6 ???????? (sprite)
2BB20 Button (sprite)
2C41E Starpoll (sprite)
2DF3C Offset locator for moduled pattern load cue Compiled
2DF60-2DF93 Offset index of moduled pattern load cue Further info
2DF94-2E04D Modulated pattern load cue's Further info
2E04E ???????? (sprite)
2E4BA Unknown. Big block with section to the left solid. (sprite)
2EF5E Fan from CNZ (sprite)
2E786 ???????? (sprite)
2F2D8 ???????? (sprite)
2F650 Hand that pops out of the floor and speeds you up from HCZ (sprite)
2FAB0 One way barrier from HCZ (sprite)
2FDBE ???????? (sprite)
3015C ???????? (sprite)
30368 Baloon from CNZ (sprite)
30764 Cannon from CNZ (sprite)
30BDC Platform you jump on to make rize from CNZ (sprite)
30D30 Trap door that opens when you get shot out of tube from CNZ (sprite)
30DFC Lightbulb from CNZ (sprite)
30E7E Sprite that makes you float from fans (sprite)
310A0 Sprite that creates resistance and acceleration barriers in CNZ (sprite)
31262 Rotating cylinder from CNZ (sprite)
31880 Rotating cylinder from HCZ (sprite)
31B54 Unknown. Sprite forces you to move right. (sprite)
31C20 ???????? (sprite)
31D08 ???????? (sprite)
31EFA An invisible horizontal barrier that bounces you back when you jump into it (sprite)
32082 Bumper from CNZ (sprite)
32302 Spiral spintube from CNZ (sprite)
3259A Sprite that creates surface and spinning effect when walking on diagonal rotating cylinder from CNZ (sprite)
32A70 ???????? (sprite)
32EC0 ???????? (sprite)
331D0 Platform moving in circle on chain thingy from MGZ (sprite)
335AC Head thing on wall that launches arrows from MGZ (sprite)
33A7A Rotating cylinder with spikes on sides moving up/down and left/right from MGZ (sprite)
33874 Horizontal block that you need spinning platform to bust (sprite)
3333C Huge spikeball spinning on chain from MGZ (sprite)
33CC8 Unknown. Large sprite that sits in background (sprite)
34190 Free moving spintop from MGZ that hovers when you run on it (sprite)
34F20 Spintop mounted on block (sprite)
3500C Platform with blade on bottom from CG (sprite)
3518A Unknown. A block with the left side solid. (sprite)
35312 Baloon from BP (sprite)
354CC Unknown. A block that sits there cycling patterns. (sprite)
35834 Mini button from competition mode (sprite)
358F6 ???????? (sprite)
36172 Starpost and HUD for competition mode (sprite)
3768A Goo dripper from EM (sprite)
3780E Unknown. Something dropping a stream of something else. (sprite)
37994 Sprite of water hitting surface (sprite)
37C94 Unknown. Vertical string of repeated blocks in background. (sprite)
3867A Unknown. Appears to make character enter ball and spinoff to right. (sprite)
38FFE Unknown. A bubble bursting? Art compression
00, 4 blocks
39318-39617 Layer deformation pointers Further info
3A5FE Default initial foreground layout Further info
3A606 Default rasterised effects Further info
3A60A Default initial background layout Further info
3A61A Default rasterised layer deformation and load checkpoints Further info
3A63C Competition level initial foreground layout Further info
3A68A Competition level rasterised effects Further info
3A6CC Competition level initial background layout Further info
3A73E Competition level rasterised layer deformation and load checkpoints Further info
3AA9A AIZ act 1 initial foreground layout Further info
3AAA2 AIZ act 1 rasterised effects Further info
3ACBA AIZ act 1 initial background layout Further info
3AD0C AIZ act 1 rasterised layer deformation and load checkpoints Further info
3B284 AIZ act 2 initial foreground layout Further info
3B28C AIZ act 2 rasterised effects Further info
3B3F2 AIZ act 2 initial background layout Further info
3B42A AIZ act 2 rasterised layer deformation and load checkpoints Further info
3C28C HCZ act 1 initial foreground layout Further info
3C298 HCZ act 1 rasterised effects Further info
3C29C HCZ act 1 initial background layout Further info
3C2CA HCZ act 1 rasterised layer deformation and load checkpoints Further info
3C5AE HCZ act 2 initial foreground layout Further info
3C5B6 HCZ act 2 rasterised effects Further info
3C5C2 HCZ act 2 initial background layout Further info
3C608 HCZ act 2 rasterised layer deformation and load checkpoints Further info
3C820 MGZ act 1 initial foreground layout Further info
3C82C MGZ act 1 rasterised effects Further info
3C83C MGZ act 1 initial background layout Further info
3C854 MGZ act 1 rasterised layer deformation and load checkpoints Further info
3CA14 MGZ act 2 initial foreground layout Further info
3CA24 MGZ act 2 rasterised effects Further info
3D084 MGZ act 2 initial background layout Further info
3D134 MGZ act 2 rasterised layer deformation and load checkpoints Further info
3D514 CNZ act 1 initial foreground layout Further info
3D51C CNZ act 1 rasterised effects Further info
3D5EC CNZ act 1 initial background layout Further info
3D606 CNZ act 1 rasterised layer deformation and load checkpoints Further info
3DA32 CNZ act 2 initial foreground layout Further info
3DA3A CNZ act 2 rasterised effects Further info
3DA54 CNZ act 2 initial background layout Further info
3DA74 CNZ act 2 rasterised layer deformation and load checkpoints Further info
3DAF0 ICZ act 1 initial foreground layout Further info
3DB0A ICZ act 1 rasterised effects Further info
3DB40 ICZ act 1 initial background layout Further info
3DBBA ICZ act 1 rasterised layer deformation and load checkpoints Further info
3DF16 ICZ act 2 initial foreground layout Further info
3DF1E ICZ act 2 rasterised effects Further info
3DF22 ICZ act 2 initial background layout Further info
3DF98 ICZ act 2 rasterised layer deformation and load checkpoints Further info
3E258 LBZ act 1 initial foreground layout Further info
3E2CA LBZ act 1 rasterised effects Further info
3E5F0 LBZ act 1 initial background layout Further info
3E618 LBZ act 1 rasterised layer deformation and load checkpoints Further info
3E7D2 LBZ act 2 initial foreground layout Further info
3E7EE LBZ act 2 rasterised effects Further info
3E84E LBZ act 2 initial background layout Further info
3E882 LBZ act 2 rasterised layer deformation and load checkpoints Further info
3EF58 Bonus stage initial foreground layout Further info
3EFA2 Bonus stage rasterised effects Further info
3EFEC Bonus stage initial background layout Further info
3EFFE Bonus stage rasterised layer deformation and load checkpoints Further info
40B20-40B29 "Try again" text ASCII text
Further info
40B7C-4137C Credits text ASCII text
Further info
43830 ???????? (sprite)
43B08 Unknown. A few blocks hovering in background (sprite)
44236 Giant golden ring (sprite)
446F2 ???????? (sprite)
45424 Unknown. Large vertical block. Posibly waterfall. (sprite)
4549C] Unknown. Sits inbackground with picture of button. (sprite)
455F4 Breakable vertical barriers used for spintubes in AIZ and ICZ (sprite)
4564C Button (sprite)
4584E AIZ intro with plane (sprite)
46442 ???????? (sprite)
46974 Unknown. Locks screen X at 10E0. Suspect used for ICZ mini boss. (sprite)
470B2 ???????? (sprite)
47CF6 ???????? (sprite)
48CDA ???????? (sprite)
49D72 Sonic's first encounter with MGZ boss in act 2 (sprite)
4A0F8 Sonic's final encounter with MGZ boss in act 2 (sprite)
4A45E Tails' version of MGZ boss act 2 (sprite)
4BF90 ???????? (sprite)
4B5A8 ???????? (sprite)
4C93E ???????? (sprite)
4D558 FBZ act 2 lazer mini boss (sprite)
4DBA0 FBZ act 2 final boss (sprite)
4ECCE ???????? (sprite)
4E37E ???????? (sprite)
4F474 Mini boss from LBZ act 1 (sprite)
4F9AC Rocket boss from end of LBZ act 2 (sprite)
5040E ???????? (sprite)
50CAA FInal S3 boss from LBZ act 2 (sprite)
51B4C Robotnic flies off into background. (sprite)
522EA Unknown. Sits in background with picture of monitor and no animation. (sprite)
544E0 Egg prison (sprite)
54B66 Spikeball launcher on ground from AIZ (sprite)
54C52 Rhinobot from AIZ (sprite)
54F52 Coconut throwing guys from AIZ (sprite)
554C6 Blue worm like badnick made out of balls from AIZ (sprite)
556AE Jet badnick from HCZ (sprite)
55726 Turret from HCZ that you need to bus to break platform (sprite)
5580A Blowfly from MCZ (sprite)
559AA Ground runner guy from HCZ that launces rocket from back (sprite)
55D3C Fish from HCZ (sprite)
56068 Puffer fish from HCZ (sprite)
56122 Floating blue guy from MGZ with spikes that pop in and out (sprite)
56246 Drill thingy from MGZ (sprite)
56354  ???????? (sprite)
56954 Spikes that pop up and shoot from MGZ (sprite)
56C1E Grasshopper from MGZ (sprite)
56D72 Shell badnick from CNZ (sprite)
56F4C Badnick that teleports from roof to floor and vice versa from CNZ (sprite)
5712A Bat from CNZ (sprite)
57242 Cannon like ground badnick from FBZ (sprite)
574B8 Mouse from FBZ (sprite)
57764 ICZ platform wedged on wall that you can jump on to move (sprite)
57A92 Large metal column after lazer boss in FBZ that moves (sprite)
57B46 Unknown. A one way block. (sprite)
57C54 Large metal column after lazer boss in FBZ that moves (sprite)
57E38 Thing lodged in roof that shoots cold stuff at you to freeze you in ICZ (sprite)
58324 Stack of ice blocks that you can smash from ICZ (sprite)
584BC Swinging platform from ICZ (sprite)
5894C Falling icicle from ICZ (sprite)
58B24 Block of ice you can break from ICZ (sprite)
58A58 Icicle on roof from ICZ (sprite)
58C6A Unknown. A block in background that hurts you. (sprite)
58CE8 Unknown. A row of blocks in foreground. (sprite)
59032 Platform suspended between to elastically chain thingys that when you jump on propels you up from ICZ (sprite)
59276 Penguin from ICZ (sprite)
595C6 Orbit badnick from ICZ (sprite)
59746 Thingy that's on the wall and hides in shell from LBZ (sprite)
59A74 Green dude from LBZ that punches and swings ball (sprite)
59DB2 Orbit badnick from LBZ (sprite)
59EA4 Lazer thing on track from LBZ (sprite)
5A0DA Dive bomber bird things from LBZ (sprite)
5A2C0 ???????? (sprite)
5A512 LBZ act 1 mini boss activation trigger (sprite)
5A834 Robotnic's empty ship that you can jump in (sprite)
5AB0C-5AF8B Main level load blocks Further info
5AF8C-5B083 Offset index of pattern load cue's Further info
5B084-5B51F Pattern load cue's Further info
5B786-5B7E5 Offset index of object debug lists Further info
5B7E6 AIZ act 1 object debug list Further info
5B91E AIZ act 2 object debug list Further info
5BA9C HCZ act 1/2 object debug list Further info
5BCBA MGZ act 1/2 object debug list Further info
5BE54 CNZ act 1/2 object debug list Further info
5BF8E FBZ act 1/2 object debug list Further info
5C008 ICZ act 1 object debug list Further info
5C15E ICZ act 2 object debug list Further info
5C2B4 LBZ act 1 object debug list Further info
5C41E LBZ act 2 object debug list Further info
5C5B0 07 act 1/2 object debug list Further info
5C652 08 act 1/2 object debug list Further info
5C6A4 09 act 1/2 object debug list Further info
5C6F6 0A act 1/2 object debug list Further info
5C748 0B act 1/2 object debug list Further info
5C79A 0C act 1/2 object debug list Further info
5C7EC 0D act 1/2 object debug list Further info
5C83E 0E act 1/2 object debug list Further info
5C8F4 0F act 1/2 object debug list Further info
5C9C8 10 act 1/2 object debug list Further info
5CA9C 11 act 1/2 object debug list Further info
5CB66 12 act 1/2 object debug list Further info
5CC44 13/14/15/16/17 act 1/2 object debug list Further info
5CC96 Sprite programming pointers Further info
5CFE6 Data block acting as seperator
5E000 Character start location array Further info
5E0D8 Pointer list of sprite locations Further info
5E198 Pointer list of ring locations Further info
5E258 Unknown pointer list Further info
5E2FE AIZ act 1 sprite locations Further info
5E688 AIZ act 2 sprite locations Further info
5F816 AIZ act 1 ring locations Further info
5F9BE AIZ act 2 ring locations Further info
5FEA0 HCZ act 1 sprite locations Further info
6078E HCZ act 2 sprite locations Further info
61364 HCZ act 1 ring locations Further info
61A4C HCZ act 2 ring locations Further info
61DEA MGZ act 1 sprite locations Further info
62882 MGZ act 1 ring locations Further info
63078 MGZ act 2 sprite locations Further info
6382E MGZ act 2 ring locations Further info
63DB0 CNZ act 1 sprite locations Further info
6489C CNZ act 2 sprite locations Further info
65820 CNZ act 1 ring locations Further info
65CBC CNZ act 2 ring locations Further info
66082 FBZ act 1 sprite locations Further info
66094 FBZ act 2 sprite locations Further info
660AC FBZ act 1 ring locations Further info
660D4 FBZ act 2 ring locations Further info
66102 ICZ act 1 sprite locations Further info
6668A ICZ act 2 sprite locations Further info
66E34 ICZ act 1 ring locations Further info
670E4 ICZ act 2 ring locations Further info
6779E LBZ act 1 sprite locations Further info
681B2 LBZ act 2 sprite locations Further info
68CBC LBZ act 1 ring locations Further info
69010 LBZ act 2 ring locations Further info
69A4A 07 act 1 sprite locations (empty)

Further info

69B4C 07 act 2 sprite locations (empty)

Further info

69C0C 07 act 1 ring locations (empty)

Further info

69C12 07 act 2 ring locations (empty)

Further info

69C1E 08 act 1 sprite locations (empty)

Further info

69C2A 08 act 2 sprite locations (empty)

Further info

69C36 08 act 1 ring locations (empty)

Further info

69C3C 08 act 2 ring locations (empty)

Further info

69C48 09 act 1 sprite locations (empty)

Further info

69C54 09 act 2 sprite locations (empty)

Further info

69C60 09 act 1 ring locations (empty)

Further info

69C66 09 act 2 ring locations (empty)

Further info

69C72 0A act 1 sprite locations (empty)

Further info

69C7E 0A act 2 sprite locations (empty)

Further info

69C8A 0A act 1 ring locations (empty)

Further info

69C90 0A act 2 ring locations (empty)

Further info

69C9C 0B act 1 sprite locations (empty)

Further info

69CA8 0B act 2 sprite locations (empty)

Further info

69CBA 0B act 1 ring locations (empty)

Further info

69CC0 0B act 2 ring locations (empty)

Further info

69CCC 0C act 1 sprite locations (empty)

Further info

69CD8 0C act 2 sprite locations (empty)

Further info

69CE4 0C act 1 ring locations (empty)

Further info

69CEA 0C act 2 ring locations (empty)

Further info

69CF6 0D act 1 sprite locations (empty)

Further info

69D02 0D act 2 sprite locations (empty)

Further info

69D0E 0D act 1 ring locations

Further info

69D14 0D act 2 ring locations

Further info

69D20 AL act 1 sprite locations

Further info

69D56 AL act 2 sprite locations

Further info

69D62 AL act 1 ring locations

Further info

69D68 AL act 2 ring locations

Further info

69D74 BP act 1 sprite locations

Further info

69DD4 BP act 2 sprite locations

Further info

69DE0 BP act 1 ring locations

Further info

69DE6 BP act 2 ring locations

Further info

69DF2 DP act 1 sprite locations

Further info

69E5E DP act 2 sprite locations

Further info

69E6A DP act 1 ring locations

Further info

69E70 DP act 2 ring locations

Further info

69E7C CG act 1 sprite locations

Further info

69EDC CG act 2 sprite locations

Further info

69EE8 CG act 1 ring locations

Further info

69EEE CG act 2 ring locations

Further info

69EFA EM act 1 sprite locations

Further info

69F5A EM act 2 sprite locations

Further info

69F66 EM act 1 ring locations

Further info

69F6C EM act 2 ring locations

Further info

69F78 Bonus stage act 1 sprite locations

Further info

6A038 Bonus stage act 2 sprite locations

Further info

6A044 Bonus stage act 1 ring locations

Further info

6A04A Bonus stage act 2 ring locations

Further info

6A056 14 act 1 sprite locations

Further info

6A062 14 act 2 sprite locations

Further info

6A06E 14 act 1 ring locations

Further info

6A074 14 act 2 ring locations

Further info

6A080 15 act 1 sprite locations

Further info

6A08C 15 act 2 sprite locations

Further info

6A098 15 act 1 ring locations

Further info

6A09E 15 act 2 ring locations

Further info

6A0AA 16 act 1 sprite locations (empty)

Further info

6A0B0 16 act 2 sprite locations (empty)

Further info

6A0B6 16 act 1 ring locations

Further info

6A0BC 16 act 2 ring locations

Further info

6A0C8 17 act 1 sprite locations (empty)

Further info

6A0CE 17 act 2 sprite locations (empty)

Further info

6A0D4 17 act 1 ring locations

Further info

6A0DA 17 act 2 ring locations

Further info

6C11E-6CFFF Data block acting as seperator
746A0 Pointers to 16x16 collision indexes

Further info

74760 AIZ act 1 primary 16x16 collision index

Further info

74D60 AIZ act 1 secondary 16x16 collision index

Further info

75360 AIZ act 2 primary 16x16 collision index

Further info

75960 AIZ act 2 secondary 16x16 collision index

Further info

75F60 HCZ act 1 primary 16x16 collision index

Further info

76560 HCZ act 1 secondary 16x16 collision index

Further info

76B60 HCZ act 2 primary 16x16 collision index

Further info

77160 HCZ act 2 secondary 16x16 collision index

Further info

77760 MGZ act 1 primary 16x16 collision index

Further info

77D60 MGZ act 1 secondary 16x16 collision index

Further info

78360 MGZ act 2 primary 16x16 collision index

Further info

78960 MGZ act 2 secondary 16x16 collision index

Further info

78F60 CNZ act 1/2 primary 16x16 collision index

Further info

79560 CNZ act 1/2 secondary 16x16 collision index

Further info

79B60 FBZ act 1/2, ICZ act 1 primary 16x16 collision index

Further info

7A160 FBZ act 1/2, ICZ act 1 secondary 16x16 collision index

Further info

7A760 ICZ act 2 primary 16x16 collision index

Further info

7AD60 ICZ act 2 secondary 16x16 collision index

Further info

7B360 LBZ act 1 primary 16x16 collision index

Further info

7B960 LBZ act 1 secondary 16x16 collision index

Further info

7BF60 LBZ act 2 primary 16x16 collision index

Further info

7C560 LBZ act 2 secondary 16x16 collision index

Further info

7CB60 07/08/09/0A/0B/0C/0D/AL act 1/2 primary 16x16 collision index

Further info

7D160 07/08/09/0A/0B/0C/0D/AL act 1/2 secondary 16x16 collision index

Further info

7D760 BP primary 16x16 collision index

Further info

7DD60 BP secondary 16x16 collision index

Further info

7E360 DP primary 16x16 collision index

Further info

7E960 DP secondary 16x16 collision index

Further info

7EF60 CG primary 16x16 collision index

Further info

7F560 CG secondary 16x16 collision index

Further info

7FB60 EM primary 16x16 collision index

Further info

80160 EM secondary 16x16 collision index

Further info

80760 Bonus stage primary 16x16 collision index

Further info

80D60 Bonus stage secondary 16x16 collision index

Further info

81360 Pointer list of level layouts

Further info

81420 AIZ act 1 level layout

Further info

81C6C AIZ act 2 level layout

Further info

829D2 HCZ act 1 level layout

Further info

834FA HCZ act 2 level layout

Further info

843A2 MGZ act 1 level layout

Further info

85032 MGZ act 2 level layout

Further info

85DE2 CNZ act 1 level layout

Further info

869AC CNZ act 2 level layout

Further info

8793A ICZ act 1 level layout

Further info

88902 ICZ act 2 level layout

Further info

89752 LBZ act 1 level layout

Further info

8A6FE LBZ act 2 level layout

Further info

8B626 AL level layout

Further info

8B7F2 BP level layout

Further info

8B946 DP level layout

Further info

8BA3E CG level layout

Further info

8BB36 EM level layout

Further info

8BC2E Bonus stage 1 level layout

Further info

8BCE6 Bonus stage 2 level layout

Further info

8BE6E Bonus stage 3 level layout

Further info

8BF54-8C133 Palette pointers

Further info

8CE74-8D833 Cannon from CNZ

Uncompressed
Further info

8D834-8DFB7 Numbers underwater

Uncompressed
Further info

8DFB8-8E4B3 Sonic/Miles background

Uncompressed
Further info

8E4B4-911CD Patterns for characters from special stage and mappings for them

Uncompressed
Further info

911CE Sphere from special stage Art compression
160 blocks
91B2E Shadow in special stage Art compression
16 blocks
91B70 Text in special stage Art compression
42 blocks
91CF2 Tick in special stage Art compression
4 blocks
91D4E Numbers for HUD in special stage Art compression
31 blocks
91EBA Picture of shere and ring for HUD Art compression
18 blocks
92002 Bouncer from special stage Art compression
120 blocks
9265E Ring from special stage Art compression
00, 89 blocks
A05C2-A29FF Patters for Sonic on surfboard

Uncompressed
Further info

A2A00-A323F Moving vine from AIZ act 1

Uncompressed
Further info

A3240-A35FF Weird bell flower thing from AIZ

Uncompressed
Further info

A3600-A3EFF Moving vine from AIZ act 2

Uncompressed
Further info

A3F00-A4A7F Large burning leaves from AIZ act 2

Uncompressed
Further info

A4A80-A567F Burning scrub in background

Uncompressed
Further info

A5680-A587F Burning leaves in background

Uncompressed
Further info

A5880-A5CDF Plant in AIZ act 2

Uncompressed
Further info

A5CE0-A6A5F Conveyor belt in HCZ

Uncompressed
Further info

A6A60-A765F Patterns used by dynamic water surface effect

Uncompressed
Further info

A7660-A7D1F Swinging pall in pillar from HCZ

Uncompressed
Further info

A7D20-A879F Flowing water from HCZ

Uncompressed
Further info

A87A0-AD39F Dynamically reloaded patterns for HCZ act 2 background with alcoves.

Uncompressed
Further info

AD3A0-AF79F Mud from MGZ

Uncompressed
Further info

AF7A0-AF7FF Fruit on tree from MGZ

Uncompressed
Further info

AF800-B09FF Rotating diagonal cylinder from CNZ

Uncompressed
Further info

B0A00-B29FF Base of rotating diagonal cylinder

Uncompressed
Further info

B2A00-B49FF Vertical gravity tube from CNZ

Uncompressed
Further info

B4A00-B59FF Rotating cylindrical mesh that sonic runs up from CNZ

Uncompressed
Further info

B5A00-B5B7F Flashing effect above fans in CNZ

Uncompressed
Further info

B5B80-B7B7F Patterns for dynamically reloaded background in CNZ

Uncompressed
Further info

B7B80-B857F Giant rotating wheel in CNZ

Uncompressed
Further info

B8580-B957F Dynamically reloaded patterns for ice in background of underground ICZ

Uncompressed
Further info

B9580-B993F Dynamically reloaded patterns for vertical chasm in background of underground ICZ

Uncompressed
Further info

B9940-B9D3F Rotating spikeball made out of ice from ICZ

Uncompressed
Further info

B9D40-BA23F Rotating sirens from LBZ

Uncompressed
Further info

BA240-BB63F Sandy hills in bakground of LBZ

Uncompressed
Further info

BB640-BB73F Unknown

Uncompressed
Further info

BB740-BBB3F Dynamically reloaded bricks from LBZ

Uncompressed
Further info

BBB40-BC33F Dynamically reloaded surface of water from LBZ

Uncompressed
Further info

BC340-BE33F Spinning horizontal cylinder from LBZ

Uncompressed
Further info

BE340-BE5BF Metal thing in LBZ tiles that has red crap at top

Uncompressed
Further info

BE5C0-BE8BF Moving purple metal thing in LBZ tiles

Uncompressed
Further info

BE8C0-BEEBF Mud in Azure lake

Uncompressed
Further info

BEEC0-BF3FF Flag in Baloon park

Uncompressed
Further info

BF400-BF8FF Rotating cylinder in Baloon park

Uncompressed
Further info

BF900-BF9BF Flashing yellow amoung white in Baloon park background

Uncompressed
Further info

BF9C0-BF9FF Tiny waving flag on top of tent in background of Baloon park

Uncompressed
Further info

BFA00-C017F Sand from Desert palace

Uncompressed
Further info

C0180-C227F Dynamically reloaded hills in background of Desert palace

Uncompressed
Further info

C2280-C31FF Unknown. A splash?

Uncompressed
Further info

C3200 Level select patterns Art compression
00, 88 blocks
C3774 Unknown. Blocky letters Art compression
38 blocks
C3AF2 Borders in level select Art compression
21 blocks
C3B72 Pictures in preview box in level select Art compression
170 blocks
C49CC Patterns for Sonic and plane in background at title screen Art compression
174 blocks
C6CA4-C719F Data block acting as seperator
CFFD3-CFFFF Data block acting as seperator
D7FC4-D7FFF Data block acting as seperator
DFEAC-DFFFF Data block acting as seperator
E5AEC-E5FFF Data block acting as seperator
E714B-E72FF Data block acting as seperator
E7B43-E7FFF Data block acting as seperator
EFCF8-EFFFF Data block acting as seperator
F7F2A-F7FFF Data block acting as seperator
F8000-FDE2F Sega intro sound

16000Hz mono
8-bit unsigned
PCM raw audio
Further info

FFDA9-FFFFF Data block acting as seperator
100000-11FFFF Patterns for Sonic

Uncompressed
Further info

120000-13777F Patterns for Tails

Uncompressed
Further info

137780-13A83F Patterns for mini Sonic

Uncompressed
Further info

13A840-13DB5F Patterns for mini Tails

Uncompressed
Further info

13DB60-140FDF Patterns for mini Knuckles

Uncompressed
Further info

140FE0-141347 Offset index of image layout for Sonic

Further info

141348-1428AB Image layout for Sonic

Further info

1428AC-142C13 Offset index of pattern reloading for Sonic

Further info

142C14-143487 Pattern reloading for Sonic

Further info

143488-143629 Offset index of image layout for Tails

Further info

14362A-144455 Image layout for Tails

Further info

144456-1445F7 Offset index of pattern reloading for Tails

Further info

1445F8-144BB7 Pattern reloading for Tails

Further info

144BB8-144C11 Offset index of image layout for Tails's tail

Further info

144C12-144D73 Image layout for Tails's tail

Further info

144D74-144DCD Offset index of pattern reloading for Tails's tail

Further info

144DCE-144E7F Pattern reloading for Tails's tail

Further info

144E80-144F47 First slope data array for Sonic's snowboard
144F48-14500F Second slope data array for Sonic's snowboard
145010-14784F Patterns for Sonic snowboarding

Uncompressed
Further info

147850-147E2F Patterns for Sonic's snowboard

Uncompressed
Further info

147E30-147E49 Offset index of image layout for Sonic snowboarding

Further info

147E4A-147F89 Image layout for Sonic snowboarding

Further info

147F8A-147FA3 Offset index of pattern reloading for Sonic snowboarding

Further info

147FA4-14801F Pattern reloading for Sonic snowboarding

Further info

148020-148037 Offset index of image layout for Sonic's snowboard

Further info

148038-148127 Image layout for Sonic's snowboard

Further info

148128-14813F Offset index of pattern reloading for Sonic's snowboard

Further info

148140-14819F Pattern reloading for Sonic's snowboard

Further info

1481A0 Waves of water from sonic AIZ intro Art compression
344 blocks

Reddot.svg1486E0

Secondary splash from surfboarding intro Art compression
00, 92 blocks

Reddot.svg148978

Surfboard without sonic Art compression
00, 62 blocks
148D22-149141 Patterns for invincibility

Uncompressed
Further info

149142-149B21 Impact splash on water

Uncompressed
Further info

149B22-14A661 Smoke from dashing

Uncompressed
Further info

14A662-14A861 Smoke from sliding

Uncompressed
Further info

14A862-14ABA1 Stars from supersonic

Uncompressed
Further info

14ABA2-14B221 Insta shiled

Uncompressed
Further info

14B222-14D3C1 Fire shiled

Uncompressed
Further info

14D3C2-14E4A1 Electro magnet (that's lightning shield to you :D)

Uncompressed
Further info

14E4A2-14F5E1 Water bubble

Uncompressed
Further info

14F5E2 Unknown. splash. Art compression
00, 21 blocks
15026C Title sceen patterns Art compression
214 blocks
15C806-15C8FF Data block acting as seperator
15C900 Button Art compression
6 blocks
15C988 Horizontal spring Art compression
16 blocks
15CACE Vertical spring Art compression
10 blocks
15CBD2 Diagonal spring Art compression
00, 28 blocks
15CDBA Score/time/rings patterns Art compression
00, 24 blocks
15CEE6 Sonic lives counter Art compression
00, 12 blocks
15CFFE Tails lives counter Art compression
00, 12 blocks
15D0E8 Knuckles lives counter Art compression
00, 12 blocks
15D1E6 Ring patterns Art compression
00, 14 blocks
15D2DE Monitor patterns Art compression
60 blocks
15D738 Unknown. Two different middle sections of spikes. Art compression
8 blocks
15D794 Long horizontal spike Art compression
00, 8 blocks
15D7FC Patterns for points that appear from busting things Art compression
8 blocks
15D8A2 Starpoll Art compression
20 blocks

Reddot.svg15DA5A

Early version of signpost art Art compression
106 blocks
15E1FC Bubbles from underwater Art compression
00, 56 blocks
15E49A "Game over" text Art compression
34 blocks
15E6C0 Explosion Art compression
68 blocks
15EA66 Unknown. Badnick in robotnic's ship. Art compression
00, 36 blocks
15ED52 Sonic's continue animation Art compression
12 blocks
15EEB4 Tails' continue animation Art compression
12 blocks
15EFFC Horizontal springs and vertical spikes Art compression
48 blocks
15F2EC Ring and score/time/rings patterns Art compression
38 blocks
15F528 Points and starpoll patterns Art compression
28 blocks
15F76C Seal Art compression
00, 14 blocks
15F888 Pig Art compression
00, 18 blocks
15F9D4 Bluebird Art compression
00, 14 blocks
15FB06 Chicken Art compression
00, 14 blocks
15FC54 Penguin Art compression
00, 18 blocks
15FDA6 Squirrel Art compression
00, 18 blocks
15FF04 Rabbit Art compression
00, 18 blocks
160058-164BF1 Misc sprite mapping block

Further info

164BF2 Firebomber in AIZ Art compression
90 blocks
1671A2 Bombs launched by firebomber Art compression
00, 14 blocks
16732A-167DC9 Unknown

Uncompressed
Further info

167DCA Unknown. Patterns for bombs?

03C0, Moduled tiles
Further info

16800C Unknown. Coconuts badnick?

02E0, Moduled tiles
Further info

1681FE Weird flying badnick made out of blue balls in AIZ

03A0, Moduled tiles
Further info

168400 Unknown. Circles and an explosion. Art compression
248 blocks
16929E Water spiral jets made by boss in HCZ Art compression
241 blocks
16A3E0 Blowfly in HCZ Art compression
00, 16 blocks
16A552 Jet badnick from HCZ

0280, Moduled tiles
Further info

16A6C4 Small red fish from HCZ

0180, Moduled tiles
Further info

16A7C6 Cannon badnick from HCZ

0280, Moduled tiles
Further info

16A968 Badnick that launches rocket from HCZ

0720, Moduled tiles
Further info

16AD8A Puffer fish from HCZ

03E0, Moduled tiles
Further info

16B02C Drill from MGZ

0420, Moduled tiles
Further info

16B2CE Unknown Art compression
4 blocks
16B340 MGZ boss

Moduled tiles
Further info

16BAD2 MGZ boss module 1

Moduled tiles
Further info

16C392 MGZ boss module 2

Moduled tiles
Further info

16C570-16D571 MGZ boss resizable tiles

Uncompressed
Further info

16D572 Unknown

0160, Moduled tiles
Further info

16D69E-16E0C3 Unknown. Spike dude in MGZ

Uncompressed
Further info

16E0C4 Spike badnick from MGZ

03E0, Moduled tiles
Further info

16E2D6 Unknown

04A0, Moduled tiles
Further info

16E548 Unknown. Rotating spikes on a wheel is one of them. Art compression
75 blocks
16EA04 Unknown Art compression
73 blocks
16EF18-170057 Unknown

Uncompressed
Further info

170058 Unknown. A spikey mine thingy

0080, Moduled tiles
Further info

1700CA Electro zapper guy from CNZ

05C0, Moduled tiles
Further info

1703EC Bat from CNZ

03C0, Moduled tiles
Further info

17060E Baloon in CNZ

0160, Moduled tiles
Further info

1706B0 Unknown Art compression
00, 82 blocks

Reddot.svg170C76

Lazer boss in FBZ Art compression
74 blocks

Reddot.svg171178

Main boss from FBZ Art compression
48 blocks

Reddot.svg17155A

Cannon badnick from FBZ

0500, Moduled tiles
Further info

Reddot.svg17185C

Mouse badnick from FBZ

0480, Moduled tiles
Further info

171B0E Ice blocks from ICZ Art compression
160 blocks
172732 Unknown Art compression
111 blocks
172BB4 Unknown Art compression
63 blocks
172F1E Unknown. Clouds and metal. Art compression
226 blocks
173CCC Unknown Art compression
67 blocks
174154-175133 Penguin from ICZ

Uncompressed
Further info

175134 Unknown. Water.

00C0, Moduled tiles
Further info

1751C6 ICZ orbit badnick

0200, Moduled tiles
Further info

175358 Unknown. Techno stuff and spikeball.

0540, Moduled tiles
Further info

17567A Unknown. Box in LBZ?

09C0, Moduled tiles
Further info

17599C Unknown. Has a big thruster in it. Art compression
174 blocks
176542 LBZ act 2 mini boss before knux sequence

0660, Moduled tiles
Further info

176874 LBZ act 2 final boss

24E0, Moduled tiles
Further info

1770B6 LBZ act 2 final boss module 1

Moduled tiles
Further info

177746 LBZ act 2 final boss module 2

Moduled tiles
Further info

177996 LBZ badnick that hides in shell on wall

0460, Moduled tiles
Further info

177BE8 LBZ badnick that swings ball around

0220, Moduled tiles
Further info

177D1A LBZ orbit badnick

0100, Moduled tiles
Further info

177DFC LBZ laser shooting badnick

02C0, Moduled tiles
Further info

177EB8-1791DD Unknown

Uncompressed
Further info

1791DE Unknown. A round ball. Art compression
4 blocks
17921C Scrap and death egg falling into background in ending sequence

0A40, Moduled tiles
Further info

1796EA-17F6ED Robotnic flying off into background

Uncompressed
Further info

17F6EE Scaffolding block from LBZ

0200, Moduled tiles
Further info

17F800 Small explosion Art compression
00, 46 blocks
17FB50 Explosion Art compression
80 blocks
1800A2 Another explosion Art compression
68 blocks
18041E Robotnic in his main ship Art compression
82 blocks
18097A Robotnic's head Art compression
32 blocks
180BEC Robotnic Art compression
00, 67 blocks
181002 More robotnic Art compression
00, 87 blocks
181466-182165 Signpost

Uncompressed
Further info

182166 Unknown. A pole or beam or something. Art compression
2 blocks
182180 Egg prison Art compression
00, 70 blocks
182624 Tornado

1100, Moduled tiles
Further info

182D96 Tornado module 1

Moduled tiles
Further info

182DC2-187CA5 Patterns for Knuckles

Uncompressed
Further info

187CA6-187D77 Tiny emeralds used in AIZ and the Credits screen

Moduled tiles
Further info

187D78-18AA17 Giant golden ring

Uncompressed
Further info

18AA18 Normal explosion

0880, Moduled tiles
Further info

18AE2A Bonus stage patterns for dispenser stage Art compression
268 blocks
18B958 Sonic in ending sequence

0EC0, Moduled tiles
Further info

18C19A Tails in ending sequence

0F80, Moduled tiles
Further info

18CABC Supersonic in ending sequence

09E0, Moduled tiles
Further info

18CF6E Large thin alphabet Art compression
101 blocks
18D3E0 Normal Alphabet and first two numbers Art compression
40 blocks
18D586 Grass blocks from AIZ Art compression
20 blocks
18D72A Unknown. On AIZ load cue. Art compression
20 blocks
18D8BC Rope on flying fox Art compression
00, 29 blocks
18DA22 Unknown Art compression
00, 15 blocks
18DB46 Unknown. On AIZ load cue. Art compression
15 blocks
18DC90 Unknown Art compression
156 blocks
18E4D8 Impact splash on water Art compression
00, 40 blocks
18E760 Misc blocks from AIZ Art compression
306 blocks
18FAEC Metal spikeball Art compression
00, 9 blocks
18FBB4 Unknown. Rippling water? Art compression
00, 16 blocks
18FCD4 Unknown. Rocket thruster with blue flame. Art compression
00, 8 blocks
18FD88 Misc objects from HCZ Art compression
92 blocks
190348 More misc patterns from HCZ Art compression
00, 80 blocks
191B36 Patterns for sliding tube in HCZ Art compression
86 blocks
19204C Bridge and misc block from HCZ Art compression
56 blocks
192394-192B17 Splash from sonic gliding along water in HCZ

Uncompressed
Further info

192B18-193713 Splash from entering water in HCZ

Uncompressed
Further info

193714 Unknown. Was in MZ load cue. Art compression
12 blocks
19382E Unknown. The drill? No idea really. Art compression
160 blocks
19426C Unknown. MGZ stuff Art compression
82 blocks
19487C Signs in MGZ Art compression
39 blocks
194AB6 Tiles from CNZ Art compression
223 blocks
195874 CNZ lightbulb and a few other blocks Art compression
24 blocks
1959DE Unknown. Looked like LBZ blocks in there. Art compression
146 blocks
1964FC Unknown. A mini rocket thrust looks like one of them. Art compression
63 blocks
196760 Unknown. Patterns for metal type competition level? Art compression
78 blocks
196B9C Mini spring and button from competition mode Art compression
25 blocks
196D10 Mini spring and spikes for competition mode Art compression
28 blocks
196F02 Powerups from competition mode Art compression
58 blocks
1973F8 Unknown. Looks like more competition mode stuff Art compression
00, 14 blocks
197570 Unknown. Text from competition mode? Art compression
125 blocks
197BCA Unknown. Numbers and explosions from competition mode? Art compression
94 blocks
1980C4 Unknown. Mini spike and something else. Art compression
5 blocks
19815E Unknown. Blocks from special stage? Art compression
142 blocks
1989A8 Unknown. Water water eveywhere. Art compression
00, 162 blocks
1996BE Unknown Art compression
00, 52 blocks
199A32 Rock and dripper paterns from EM competition level Art compression
38 blocks
199CC6 FBZ bombing sequence at end of AIZ2

1600, Moduled tiles
Further info

19A3E6 FBZ bombing sequence module 1

Moduled tiles
Further info

19A786 "Super Sonic"

04C0, Moduled tiles
Further info

19AA18 "Miles"

0240, Moduled tiles
Further info

19AB6A "Tails"

0200, Moduled tiles
Further info

19ACAC "Knuckles"

03C0, Moduled tiles
Further info

19AF1E End of act results screen

0900, Moduled tiles
Further info

19B240 "1" from title card

0200, Moduled tiles
Further info

19B302 "2" from title card

0200, Moduled tiles
Further info

19B3E4 Special stage results screen

1220, Moduled tiles
Further info

19BA66 Special stage results screen module 1

Moduled tiles
Further info

19BBE6 "Zone" and "Act"

07A0, Moduled tiles
Further info

19BDC8 AIZ title card letters "ADGILS"

03C0, Moduled tiles
Further info

19BEDA HCZ title card letters "CDHIRTY"

04E0, Moduled tiles
Further info

19C02C MGZ title card letters "ABDGLMR"

0540, Moduled tiles
Further info

19C1EE CNZ title card letters "ACGHILRTV"

0600, Moduled tiles
Further info

19C380 FBZ title card letters "ABFGILRTY"

0600, Moduled tiles
Further info

19C4E2 ICZ title card letters "ACIP"

02A0, Moduled tiles
Further info

19C5B4 LBZ title card letters "ABCHLSU"

04E0, Moduled tiles
Further info

19C706 AL title card

0800, Moduled tiles
Further info

19C8B8 BP title card

0800, Moduled tiles
Further info

19CADA DP title card

0800, Moduled tiles
Further info

19CD1C CG title card

0800, Moduled tiles
Further info

19CF1E EM title card

0800, Moduled tiles
Further info

19D100 Unknown "ABGNSTU"

0540, Moduled tiles
Further info

19F87E Competition mode stage selection screen

5300, Moduled tiles
Further info

1A16BE Competition mode results screen

1500 Moduled tiles
Further info

1A374A AIZ act 1 base 16x16 block mappings

Further info

1A394A AIZ act 1 extended 16x16 block mappings

Further info

1A458A AIZ act 1 custom 16x16 block mappings

Further info

1A566A AIZ act 1 base tiles

17C0, Moduled tiles
Further info

1A5EFC AIZ act 1 base module 1

Moduled tiles
Further info

1A647C AIZ act 1 extended tiles

6260, Moduled tiles
Further info

1A6B2E AIZ act 1 extended module 1

Moduled tiles
Further info

1A72DE AIZ act 1 extended module 2

Moduled tiles
Further info

1A7CAE AIZ act 1 extended module 3

Moduled tiles
Further info

1A85FE AIZ act 1 extended module 4

Moduled tiles
Further info

1A8DBE AIZ act 1 extended module 5

Moduled tiles
Further info

1A935E AIZ act 1 extended module 6

Moduled tiles
Further info

1A944E AIZ act 1 custom tiles

4920, Moduled tiles
Further info

1A9E30 AIZ act 1 custom module 1

Moduled tiles
Further info

1AA740 AIZ act 1 custom module 2

Moduled tiles
Further info

1AB020 AIZ act 1 custom module 3

Moduled tiles
Further info

1AB8B0 AIZ act 1 custom module 4

Moduled tiles
Further info

1ABC40 AIZ act 1 128x128 block mappings

Further info

1B0052 AIZ act 2 base 16x16 block mappings

Further info

1B08F2 AIZ act 2 extended 16x16 block mappings

Further info

1B15D2 AIZ act 2 base tiles

Further info

1B3784 AIZ act 2 extended tiles

Further info

1B51E8 AIZ act 2 128x128 block mappings

Further info

1B91F8 HCZ base 16x16 block mappings

Further info

1B9668 HCZ base tiles

4A40, Moduled tiles
Further info

1B9B8A HCZ base module 1

Moduled tiles
Further info

1BA13A HCZ base module 2

Moduled tiles
Further info

1BA2AA HCZ base 128x128 block mappings

Further info

1BA5EA HCZ act 1 extended 16x16 block mappings

Further info

1BAE7A HCZ act 1 extended tiles

4760, Moduled tiles
Further info

1BB66C HCZ act 1 extended module 1

Moduled tiles
Further info

1BBDEC HCZ act 1 extended module 2

Moduled tiles
Further info

1BC61C HCZ act 1 extended module 3

Moduled tiles
Further info

1BCCBC HCZ act 1 extended module 4

Moduled tiles
Further info

1BD0CC HCZ act 1 extended 128x128 block mappings

Further info

1BF17C HCZ act 2 extended 16x16 block mappings

Further info

1BFA6C HCZ act 2 extended tiles

44A0, Moduled tiles
Further info

1C01BE HCZ act 2 extended module 1

Moduled tiles
Further info

1C09BE HCZ act 2 extended module 2

Moduled tiles
Further info

1C0FDE HCZ act 2 extended module 3

Moduled tiles
Further info

1C162E HCZ act 2 extended module 4

Moduled tiles
Further info

1C18EE HCZ act 2 extended 128x128 block mappings

Further info

1C356E MGZ base 16x16 block mappings

Further info

1C3EBE MGZ base tiles

4A40, Moduled tiles
Further info

1C4590 MGZ base module 1

Moduled tiles
Further info

1C4EE0 MGZ base module 2

Moduled tiles
Further info

1C5760 MGZ base module 3

Moduled tiles
Further info

1C5FE0 MGZ base module 4

Moduled tiles
Further info

1C6460 MGZ base 128x128 block mappings

Further info

1C8760 MGZ act 1 extended 16x16 block mappings

Further info

1C8A70 MGZ act 1 extended tiles

13E0, Moduled tiles
Further info

1C91C2 MGZ act 1 extended module 1

Moduled tiles
Further info

1C9452 MGZ act 1 extended 128x128 block mappings

Further info

1C9CD2 MGZ act 2 extended 16x16 block mappings

Further info

1CA132 MGZ act 2 extended tiles

20C0, Moduled tiles
Further info

1CA8B4 MGZ act 2 extended module 1

Moduled tiles
Further info

1CB164 MGZ act 2 extended module 2

Moduled tiles
Further info

1CB1C4 MGZ act 2 extended 128x128 block mappings

Further info

1CCC34 CNZ 16x16 block mappings

Further info

1CDC74 CNZ tiles

6A20, Moduled tiles
Further info

1CE456 CNZ module 1

Moduled tiles
Further info

1CECE6 CNZ module 2

Moduled tiles
Further info

1CF466 CNZ module 3

Moduled tiles
Further info

1CFC26 CNZ module 4

Moduled tiles
Further info

1D0506 CNZ module 5

Moduled tiles
Further info

1D0B06 CNZ module 6

Moduled tiles
Further info

1D0E96 CNZ 128x128 block mappings

Further info

1D3FB6 ICZ base 16x16 block mappings

Further info

1D4296 ICZ base tiles

2440, Moduled tiles
Further info

1D4A48 ICZ base module 1

Moduled tiles
Further info

1D54D8 ICZ base module 2

Moduled tiles
Further info

1D56A8 ICZ base 128x128 block mappings

Further info

1D5958 ICZ act 1 extended 16x16 block mappings Further info
1D64C8 ICZ act 1 extended tiles 3C00, Moduled tiles
Further info
1D6CFA ICZ act 1 extended module 1 Moduled tiles
Further info
1D761A ICZ act 1 extended module 2 Moduled tiles
Further info
1D7D3A ICZ act 1 extended module 3 Moduled tiles
Further info
1D844A ICZ act 1 extended 128x128 block mappings Further info
1DA26A ICZ act 2 extended 16x16 block mappings Further info
1DAF0A ICZ act 2 extended tiles 4580, Moduled tiles
Further info
1DB7DC ICZ act 2 extended module 1 Moduled tiles
Further info
1DBE1C ICZ act 2 extended module 2 Moduled tiles
Further info
1DC3AC ICZ act 2 extended module 3 Moduled tiles
Further info
1DCCFC ICZ act 2 extended module 4 Moduled tiles
Further info
1DCFBC ICZ act 2 extended 128x128 block mappings Further info
1DEA8C LBZ base 16x16 block mappings Further info
1DEFCC LBZ act 1 extended 16x16 block mappings Further info
1DFABC LBZ base tiles 33A0, Moduled tiles
Further info
1E012E LBZ base module 1 Moduled tiles
Further info
1E08EE LBZ base module 2 Moduled tiles
Further info
1E102E LBZ base module 3 Moduled tiles
Further info
1E120E LBZ act 1 extended tiles 4040, Moduled tiles
Further info
1E1AA0 LBZ act 1 extended module 1 Moduled tiles
Further info
1E21C0 LBZ act 1 extended module 2 Moduled tiles
Further info
1E27C0 LBZ act 1 extended module 3 Moduled tiles
Further info
1E2E20 LBZ act 1 extended module 4 Moduled tiles
Further info
1E2E40 Unknown lost data (compressed)
1E2FA0 LBZ act 1 128x128 block mappings Further info
1E5F70 LBZ act 2 extended 16x16 block mappings Further info
1E77D0 LBZ act 2 extended tiles 4260, Moduled tiles
Further info
1E7F62 LBZ act 2 extended module 1 Moduled tiles
Further info
1E86B2 LBZ act 2 extended module 2 Moduled tiles
Further info
1E89C2 LBZ act 2 extended module 3 Moduled tiles
Further info
1E8E92 LBZ act 2 extended module 4 Moduled tiles
Further info
1E8F72 LBZ act 2 custom tiles 64A0, Moduled tiles
Further info
1E95B4 LBZ act 2 custom module 1 Moduled tiles
Further info
1E9A64 LBZ act 2 custom module 2 Moduled tiles
Further info
1E9F64 LBZ act 2 custom module 3 Moduled tiles
Further info
1EA414 LBZ act 2 custom module 4 Moduled tiles
Further info
1EA914 LBZ act 2 custom module 5 Moduled tiles
Further info
1EADB4 LBZ act 2 custom module 6 Moduled tiles
Further info
1EAF04 LBZ act 2 128x128 block mappings Further info
1ED3D4 LBZ act 2 custom 128x128 block mappings Further info
1EE0C4 AL 16x16 block mappings Further info
1EEB84 AL tiles 5940, Moduled tiles
Further info
1EF496 AL module 1 Moduled tiles
Further info
1EFDF6 AL module 2 Moduled tiles
Further info
1F0746 AL module 3 Moduled tiles
Further info
1F0E56 AL module 4 Moduled tiles
Further info
1F1546 AL module 5 Moduled tiles
Further info
1F1936 AL 128x128 block mappings Further info
1F1F26 BP 16x16 block mappings Further info
1F2896 BP tiles 3DE0, Moduled tiles
Further info
1F30E8 BP module 1 Moduled tiles
Further info
1F3928 BP module 2 Moduled tiles
Further info
1F4018 BP module 3 Moduled tiles
Further info
1F4878 BP 128x128 block mappings Further info
1F4F68 DP 16x16 block mappings Further info
1F5948 DP tiles 33A0, Moduled tiles
Further info
1F624A DP module 1 Moduled tiles
Further info
1F6B5A DP module 2 Moduled tiles
Further info
1F727A DP module 3 Moduled tiles
Further info
1F743A DP 128x128 block mappings Further info
1F786A CG 16x16 block mappings Further info
1F81BA CG tiles 5140, Moduled tiles
Further info
1F892C CG module 1 Moduled tiles
Further info
1F91FC CG module 2 Moduled tiles
Further info
1F99DC CG module 3 Moduled tiles
Further info
1FA11C CG module 4 Moduled tiles
Further info
1FA6DC CG module 5 Moduled tiles
Further info
1FA75C CG 128x128 block mappings Further info
1FAC1C EM 16x16 block mappings Further info
1FB6CC EM tiles 52C0, Moduled tiles
Further info
1FBF9E EM module 1 Moduled tiles
Further info
1FC99E EM module 2 Moduled tiles
Further info
1FD28E EM module 3 Moduled tiles
Further info
1FDACE EM module 4 Moduled tiles
Further info
1FE1AE EM module 5 Moduled tiles
Further info
1FE2FE EM 128x128 block mappings Further info
1FEA0E Bonus stage 16x16 block mappings Further info
1FEE2E Bonus stage tiles 2640, Moduled tiles
Further info
1FF2B0 Bonus stage module 1 Moduled tiles
Further info
1FF880 Bonus stage module 2 Moduled tiles
Further info
1FFB80 Bonus stage 128x128 block mappings Further info
1FFF20-1FFFFF Data block acting as seperator