Actions

SCHG

Difference between revisions of "Equivalent Subroutines"

From Sonic Retro

m (added S1SVN labels, more to come)
(Some KiS2 entries)
(15 intermediate revisions by 5 users not shown)
Line 8: Line 8:
  
 
{| class="prettytable"
 
{| class="prettytable"
! S1 || S2B || S2 || S2K || S3 || S&K
+
! S1 || S2B || S2 || S2K || S3 || S&K || S3K
 
|-
 
|-
 
|Demo_Time
 
|Demo_Time
Line 14: Line 14:
 
|sub_7E6
 
|sub_7E6
 
{{grey|DemoTime}}
 
{{grey|DemoTime}}
 +
{{green|Do_Updates}}
 
|DemoTime
 
|DemoTime
 
|?
 
|?
 
|$95A
 
|$95A
 +
|Do_Updates
 
|-
 
|-
 
|Demo_TimeEnd
 
|Demo_TimeEnd
 +
{{red|@end}}
 
|E70
 
|E70
 
|locret_800
 
|locret_800
Line 25: Line 28:
 
|?
 
|?
 
|$976
 
|$976
 +
|?
 
|-
 
|-
 
|JoypadInit
 
|JoypadInit
Line 33: Line 37:
 
|1342
 
|1342
 
|$10AE
 
|$10AE
 +
|Init_Controllers
 
|-
 
|-
 
|ReadJoypads
 
|ReadJoypads
Line 41: Line 46:
 
|1372
 
|1372
 
|$10DE
 
|$10DE
 +
|Poll_Controllers
 
|-
 
|-
 
|Joypad_Read
 
|Joypad_Read
Line 50: Line 56:
 
|?
 
|?
 
|$10EC
 
|$10EC
 +
|Poll_Controller
 
|-
 
|-
 
|VDPSetupGame
 
|VDPSetupGame
Line 58: Line 65:
 
|13AE
 
|13AE
 
|$111A
 
|$111A
 +
|Init_VDP
 
|-
 
|-
 
|VDP_Loop
 
|VDP_Loop
Line 64: Line 72:
 
|loc_116C
 
|loc_116C
 
{{grey|VDP_Loop}}
 
{{grey|VDP_Loop}}
|?
+
|loc_300E68
 
|?
 
|?
 
|$112E
 
|$112E
 +
|$$setRegisters
 
|-
 
|-
 
|VDP_ClrCRAM
 
|VDP_ClrCRAM
Line 73: Line 82:
 
|loc_11A0
 
|loc_11A0
 
{{grey|VDP_ClrCRAM}}
 
{{grey|VDP_ClrCRAM}}
|?
+
|loc_300E9C
 
|?
 
|?
 
|$1162
 
|$1162
 +
|$$clearCRAM
 
|-
 
|-
 
|VDPSetupArray
 
|VDPSetupArray
Line 84: Line 94:
 
|?
 
|?
 
|$11A4
 
|$11A4
 +
|VDP_register_values
 
|-
 
|-
 
|ClearScreen
 
|ClearScreen
Line 92: Line 103:
 
|14D4, and 1502
 
|14D4, and 1502
 
|$11CA
 
|$11CA
 +
|Clear_DisplayData
 
|-
 
|-
|PlayMusic
+
|PlaySound
 
|14C0
 
|14C0
 
|sub_135E
 
|sub_135E
Line 100: Line 112:
 
|?
 
|?
 
|$1358
 
|$1358
 +
|Play_Sound
 
|-
 
|-
|PlaySound
+
|PlaySound_Special
 
|14C6
 
|14C6
 
|sub_1370
 
|sub_1370
Line 108: Line 121:
 
|?
 
|?
 
|$1380
 
|$1380
 +
|Play_Sound_2
 
|-
 
|-
 
|PauseGame
 
|PauseGame
Line 116: Line 130:
 
|?
 
|?
 
|$13E4
 
|$13E4
 +
|Pause_Game
 
|-
 
|-
 
|NemDec
 
|NemDec
Line 124: Line 139:
 
|?
 
|?
 
|$15BA
 
|$15BA
 +
|Nem_Decomp
 
|-
 
|-
 
|LoadPLC
 
|LoadPLC
Line 133: Line 149:
 
|?
 
|?
 
|$16FA
 
|$16FA
 +
|Load_PLC
 
|-
 
|-
 
|LoadPLC2
 
|LoadPLC2
Line 142: Line 159:
 
|?
 
|?
 
|$1746
 
|$1746
 +
|Load_PLC_2
 
|-
 
|-
 
|ClearPLC
 
|ClearPLC
Line 150: Line 168:
 
|?
 
|?
 
|$1772
 
|$1772
 +
|Clear_Nem_Queue
 
|-
 
|-
 
|ClearPLC_Loop
 
|ClearPLC_Loop
Line 155: Line 174:
 
|17A0
 
|17A0
 
|loc_1682
 
|loc_1682
 +
|loc_30138C
 
|?
 
|?
 +
|$1778
 
|?
 
|?
|$1778
 
 
|-
 
|-
 
|RunPLC_RAM
 
|RunPLC_RAM
Line 167: Line 187:
 
|?
 
|?
 
|$1780
 
|$1780
 +
|Process_Nem_Queue_Init
 
|-
 
|-
 
|RunPLC_ROM
 
|RunPLC_ROM
Line 176: Line 197:
 
|?
 
|?
 
|$1882'''/'''$1892
 
|$1882'''/'''$1892
 +
|?'''/'''Load_PLC_Immediate
 
|-
 
|-
 
|Pal_FadeTo
 
|Pal_FadeTo
Line 185: Line 207:
 
|?
 
|?
 
|$3AF0
 
|$3AF0
 +
|Pal_FadeFromBlack
 
|-
 
|-
 
|Pal_ToBlack
 
|Pal_ToBlack
Line 194: Line 217:
 
|?
 
|?
 
|$3B80
 
|$3B80
 +
|Pal_FillBlack
 
|-
 
|-
 
|Pal_FadeFrom
 
|Pal_FadeFrom
Line 203: Line 227:
 
|?
 
|?
 
|$3BE4
 
|$3BE4
 +
|Pal_FadeToBlack
 
|-
 
|-
 
|Pal_FadeOut
 
|Pal_FadeOut
Line 212: Line 237:
 
|?
 
|?
 
|$3C04
 
|$3C04
 +
|Pal_ToBlack
 
|-
 
|-
 
|PalLoad1
 
|PalLoad1
Line 220: Line 246:
 
|?
 
|?
 
|$3DBE
 
|$3DBE
 +
|LoadPalette
 
|-
 
|-
 
|PalLoad2
 
|PalLoad2
Line 228: Line 255:
 
|?
 
|?
 
|$3DDA
 
|$3DDA
 +
|LoadPalette_Immediate
 
|-
 
|-
 
|PalLoad3_Water
 
|PalLoad3_Water
Line 236: Line 264:
 
|?
 
|?
 
|$3DF2
 
|$3DF2
 +
|LoadPalette2
 
|-
 
|-
 
|PalLoad4_Water
 
|PalLoad4_Water
Line 244: Line 273:
 
|?
 
|?
 
|$3E0E
 
|$3E0E
 +
|LoadPalette2_Immediate
 
|-
 
|-
 
|DelayProgram
 
|DelayProgram
Line 250: Line 280:
 
|sub_3384
 
|sub_3384
 
{{grey|DelayProgram}}
 
{{grey|DelayProgram}}
 +
{{green|WaitForVint}}
 
|DelayProgram
 
|DelayProgram
 
|?
 
|?
 
|$1D18
 
|$1D18
 +
|Wait_VSync
 
|-
 
|-
 
|RandomNumber
 
|RandomNumber
Line 261: Line 293:
 
|?
 
|?
 
|$1D24
 
|$1D24
 +
|Random_Number
 
|-
 
|-
 
|CalcSine
 
|CalcSine
Line 269: Line 302:
 
|?
 
|?
 
|$1D4C
 
|$1D4C
 +
|GetSineCosine
 
|-
 
|-
 
|ObjectFall
 
|ObjectFall
Line 277: Line 311:
 
|?
 
|?
 
|$1AB32
 
|$1AB32
 +
|MoveSprite
 
|-
 
|-
 
|SpeedToPos
 
|SpeedToPos
Line 285: Line 320:
 
|?
 
|?
 
|$1AB52
 
|$1AB52
 +
|MoveSprite2
 
|-
 
|-
 
|MarkObjGone
 
|MarkObjGone
Line 294: Line 330:
 
|?
 
|?
 
|$1B588
 
|$1B588
 +
|Sprite_OnScreen_Test
 
|-
 
|-
 
|DisplaySprite
 
|DisplaySprite
Line 302: Line 339:
 
|19240
 
|19240
 
|$1ABC6
 
|$1ABC6
 +
|Draw_Sprite
 
|-
 
|-
 
|DeleteObject
 
|DeleteObject
Line 310: Line 348:
 
|?
 
|?
 
|$1ABB6
 
|$1ABB6
 +
|Delete_Current_Sprite
 
|-
 
|-
 
|DeleteObject2
 
|DeleteObject2
|?
+
|Offset_0x00D3B6
 
|sub_164E8
 
|sub_164E8
 
{{grey|DeleteObject2}}
 
{{grey|DeleteObject2}}
Line 318: Line 357:
 
|?
 
|?
 
|$1ABB8
 
|$1ABB8
 +
|Delete_Referenced_Sprite
 
|-
 
|-
 
|AnimateSprite
 
|AnimateSprite
Line 324: Line 364:
 
{{grey|AnimateSprite}}
 
{{grey|AnimateSprite}}
 
|AnimateSprite
 
|AnimateSprite
|?
+
|AnimateSprite
 
|$1ABE8
 
|$1ABE8
 +
|Animate_Sprite
 
|-
 
|-
 
|SingleObjLoad
 
|SingleObjLoad
|?
+
{{red|FindFreeObj}}
 +
|SingleObjectLoad
 
|loc_17FDA
 
|loc_17FDA
 
{{grey|SingleObjLoad}}
 
{{grey|SingleObjLoad}}
Line 334: Line 376:
 
|?
 
|?
 
|$1BAF2
 
|$1BAF2
 +
|Create_New_Sprite
 
|-
 
|-
 
|SingleObjLoad2
 
|SingleObjLoad2
Line 342: Line 385:
 
|?
 
|?
 
|$1BAFA
 
|$1BAFA
 +
|Create_New_Sprite3
 
|-
 
|-
 
|SolidObject
 
|SolidObject
|?
+
|SolidObject
 
|loc_19718
 
|loc_19718
 
{{grey|SolidObject}}
 
{{grey|SolidObject}}
 
|SolidObject
 
|SolidObject
 
|?
 
|?
|?
+
|$1DC56
 +
|SolidObjectFull
 
|-
 
|-
 
|PlatformObject
 
|PlatformObject
Line 356: Line 401:
 
{{grey|PlatformObject}}
 
{{grey|PlatformObject}}
 
|PlatformObject
 
|PlatformObject
 +
|?
 
|?
 
|?
 
|?
 
|?
Line 365: Line 411:
 
{{grey|ObjCheckFloorDist}}
 
{{grey|ObjCheckFloorDist}}
 
|ObjCheckFloorDist
 
|ObjCheckFloorDist
 +
|?
 
|?
 
|?
 
|?
 
|?
 
|-
 
|-
 
|BossDefeated
 
|BossDefeated
 +
|none
 +
|loc_2D6CC
 +
{{green|BossLoadExplosion}}
 
|?
 
|?
|loc_2D6CC
 
 
|?
 
|?
 
|?
 
|?
Line 378: Line 427:
 
|?
 
|?
 
|loc_2DB0E
 
|loc_2DB0E
 +
|?
 
|?
 
|?
 
|?
 
|?
Line 383: Line 433:
 
|-
 
|-
 
|AddPoints
 
|AddPoints
|?
+
|AddPoints
 
|sub_40D06
 
|sub_40D06
 
{{grey|AddPoints}}
 
{{grey|AddPoints}}
|?
+
|AddPoints2
 
|?
 
|?
 
|$DCCA
 
|$DCCA
 +
|HUD_AddToScore
 
|-
 
|-
 
|KillSonic
 
|KillSonic
|?
+
|KillSonic
 
|loc_3F926
 
|loc_3F926
 
{{grey|KillCharacter}}
 
{{grey|KillCharacter}}
Line 397: Line 448:
 
|?
 
|?
 
|$10366
 
|$10366
 +
|Kill_Character
 
|-
 
|-
 
|Sonic_Move
 
|Sonic_Move
|?
+
|Sonic_Move
 
|loc_1A35A
 
|loc_1A35A
 
{{grey|Sonic_Move}}
 
{{grey|Sonic_Move}}
Line 405: Line 457:
 
|?
 
|?
 
|$11060
 
|$11060
 +
|Sonic_Move
 
|-
 
|-
 
|Sonic_MoveLeft
 
|Sonic_MoveLeft
|?
+
|Sonic_MoveLeft
 
|loc_1A6C0
 
|loc_1A6C0
 
{{grey|Sonic_MoveLeft}}
 
{{grey|Sonic_MoveLeft}}
 
|Knuckles_MoveLeft
 
|Knuckles_MoveLeft
 
|?
 
|?
|?
+
|$113F6
 +
|sub_113F6
 
|-
 
|-
 
|Sonic_MoveRight
 
|Sonic_MoveRight
|?
+
|Sonic_MoveRight
 
|loc_1A746
 
|loc_1A746
 
{{grey|Sonic_MoveRight}}
 
{{grey|Sonic_MoveRight}}
 
|Knuckles_MoveRight
 
|Knuckles_MoveRight
 
|?
 
|?
|?
+
|$11482
 +
|sub_11482
 
|-
 
|-
 
|DebugMode
 
|DebugMode
|?
+
|Debug_Mode
 
|loc_41A78
 
|loc_41A78
 
{{grey|DebugMode}}
 
{{grey|DebugMode}}
Line 429: Line 484:
 
|?
 
|?
 
|$92A0E
 
|$92A0E
 +
|DebugMode
 
|-
 
|-
 
|Touch_Monitor
 
|Touch_Monitor
 
{{red|React_Monitor}}
 
{{red|React_Monitor}}
|?
+
|Offset_0x021278
 
|loc_3F73C
 
|loc_3F73C
 
{{grey|TouchMonitor}}
 
{{grey|TouchMonitor}}
Line 438: Line 494:
 
|?
 
|?
 
|$1001A
 
|$1001A
 +
|loc_1001A
 
|-
 
|-
 
|Touch_Enemy
 
|Touch_Enemy
 
{{red|React_Enemy}}
 
{{red|React_Enemy}}
|?
+
|Offset_0x0212B8
 
|loc_3F78C
 
|loc_3F78C
 
{{grey|TouchEnemy}}
 
{{grey|TouchEnemy}}
Line 447: Line 504:
 
|?
 
|?
 
|$100BC
 
|$100BC
 +
|loc_100BC
 
|-
 
|-
 
|Touch_ChkValue
 
|Touch_ChkValue
{{red|@withiny}}
+
{{red|@chktype}}
|?
+
|Offset_0x02123E
 
|loc_3F6F2
 
|loc_3F6F2
 
{{grey|Touch_ChkValue}}
 
{{grey|Touch_ChkValue}}
Line 456: Line 514:
 
|?
 
|?
 
|$FFD4
 
|$FFD4
 +
|loc_FFD4
 
|-
 
|-
 
|LevSelControls
 
|LevSelControls
|?
+
|LevelSelect_Controls
 
|loc_94DC
 
|loc_94DC
 
{{grey|LevSelControls}}
 
{{grey|LevSelControls}}
 
|LevSelControls
 
|LevSelControls
 
|loc_6B4A
 
|loc_6B4A
|sub_7E64
+
|$7E64
 +
|LevSelControls
 
|-
 
|-
 
|Sonic_ChgJumpDir
 
|Sonic_ChgJumpDir
 
{{red|Sonic_JumpDirection}}
 
{{red|Sonic_JumpDirection}}
|?
+
|Sonic_ChgJumpDir
 
|loc_1A8E8
 
|loc_1A8E8
 
{{grey|Sonic_ChgJumpDir}}
 
{{grey|Sonic_ChgJumpDir}}
Line 473: Line 533:
 
|?
 
|?
 
|$1164E
 
|$1164E
 +
|sub_1164E
 
|-
 
|-
 
|Sonic_RollLeft
 
|Sonic_RollLeft
|?
+
|Sonic_RollLeft
 
|loc_1A8A2
 
|loc_1A8A2
 
{{grey|Sonic_RollLeft}}
 
{{grey|Sonic_RollLeft}}
 
|Knuckles_RollLeft
 
|Knuckles_RollLeft
 
|?
 
|?
|?
+
|$11608
 +
|sub_11608
 
|-
 
|-
 
|Sonic_RollRight
 
|Sonic_RollRight
|?
+
|Sonic_RollRight
 
|loc_1A8C6
 
|loc_1A8C6
 
{{grey|Sonic_RollRight}}
 
{{grey|Sonic_RollRight}}
 
|Knuckles_RollRight
 
|Knuckles_RollRight
 
|?
 
|?
|?
+
|$1162C
 +
|sub_1162C
 
|-
 
|-
 
|Sonic_LevelBound
 
|Sonic_LevelBound
|?
+
|Sonic_LevelBoundaries
 
|loc_1A974
 
|loc_1A974
 
{{grey|Sonic_LevelBound}}
 
{{grey|Sonic_LevelBound}}
Line 497: Line 560:
 
|?
 
|?
 
|$116DE
 
|$116DE
 +
|Player_Check_Screen_Boundaries
 
|-
 
|-
 
|Boundary_Bottom
 
|Boundary_Bottom
 
{{red|@bottom}}
 
{{red|@bottom}}
|?
+
|Offset_0x0103CE
 
|loc_1A9B6
 
|loc_1A9B6
 
{{grey|Sonic_Boundary_Bottom}}
 
{{grey|Sonic_Boundary_Bottom}}
Line 506: Line 570:
 
|?
 
|?
 
|$1172C
 
|$1172C
 +
|loc_1172C
 
|-
 
|-
 
|Sonic_Jump
 
|Sonic_Jump
|?
+
|Sonic_Jump
 
|loc_1AA38
 
|loc_1AA38
 
{{grey|Sonic_Jump}}
 
{{grey|Sonic_Jump}}
Line 514: Line 579:
 
|?
 
|?
 
|$117DA
 
|$117DA
 +
|sub_117DA
 
|-
 
|-
 
|Sonic_Floor
 
|Sonic_Floor
|?
+
|Sonic_Floor
 
|loc_1AEAA
 
|loc_1AEAA
 
{{grey|Sonic_DoLevelCollision}}
 
{{grey|Sonic_DoLevelCollision}}
 
|Knuckles_DoLevelCollision
 
|Knuckles_DoLevelCollision
 
|?
 
|?
 +
|$11EEC
 +
|sub_11EEC
 +
|-
 +
|Sonic_WalkSpeed
 +
|Sonic_WalkSpeed
 +
|loc_1A64E
 +
{{grey|CalcRoomInFront}}
 +
|CalcRoomInFront
 +
|?
 +
|$F61C
 +
|sub_F61C
 +
|-
 +
|sub_14D48
 +
|Offset_0x0136F2
 +
|CalcRoomOverHead
 +
|CalcRoomOverHead
 +
|?
 +
|$F72E
 +
|sub_F72E
 +
|-
 +
|Sonic_RollSpeed
 +
|Sonic_RollSpeed
 +
|loc_1A7C6
 +
{{grey|Sonic_RollSpeed}}
 +
|Knuckles_RollSpeed
 
|?
 
|?
 +
|$11508
 +
|sub_11508
 
|}
 
|}
  
 
{{SCHGuides}}
 
{{SCHGuides}}
 
[[Category:Sonic Community Hacking Guide|Equivalent Subroutines]]
 
[[Category:Sonic Community Hacking Guide|Equivalent Subroutines]]

Revision as of 16:00, 2 December 2014

Please add more subroutines if you know them.

Label format details:

Sonic 1: Hivebrain 2005 label/SVN label (where applicable)

Sonic 2: Nemesis label/Xenowhirl 2007 label/SVN label (where applicable)

S1 S2B S2 S2K S3 S&K S3K
Demo_Time E56 sub_7E6

DemoTime Do_Updates

DemoTime ? $95A Do_Updates
Demo_TimeEnd

@end

E70 locret_800

DemoTime_End

return_300504 ? $976 ?
JoypadInit 12FC 10EC

JoypadInit

JoypadInit 1342 $10AE Init_Controllers
ReadJoypads 132C 111C

ReadJoypads

ReadJoypads 1372 $10DE Poll_Controllers
Joypad_Read

@read

133A sub_112A

Joypad_Read

Joypad_Read ? $10EC Poll_Controller
VDPSetupGame 1368 sub_1158

VDPSetupGame

VDPSetupGame 13AE $111A Init_VDP
VDP_Loop

@setreg

137C loc_116C

VDP_Loop

loc_300E68 ? $112E $$setRegisters
VDP_ClrCRAM

@clrCRAM

13B0 loc_11A0

VDP_ClrCRAM

loc_300E9C ? $1162 $$clearCRAM
VDPSetupArray 13F2 word_11E2

VDPSetupArray

VDPSetupArray ? $11A4 VDP_register_values
ClearScreen 142A, and 1458 1248, and 1276

ClearScreen

ClearScreen 14D4, and 1502 $11CA Clear_DisplayData
PlaySound 14C0 sub_135E

PlayMusic

PlayMusic ? $1358 Play_Sound
PlaySound_Special 14C6 sub_1370

PlaySound

PlaySound ? $1380 Play_Sound_2
PauseGame 14DC sub_1388

PauseGame

PauseGame ? $13E4 Pause_Game
NemDec 15FC NemDec_14DE

NemDec

NemDec ? $15BA Nem_Decomp
LoadPLC

AddPLC

173C sub_161E

LoadPLC

LoadPLC ? $16FA Load_PLC
LoadPLC2

NewPLC

176E sub_1650

LoadPLC2

LoadPLC2 ? $1746 Load_PLC_2
ClearPLC 179A sub_167C

ClearPLC

ClearPLC ? $1772 Clear_Nem_Queue
ClearPLC_Loop

@loop

17A0 loc_1682 loc_30138C ? $1778 ?
RunPLC_RAM

RunPLC

17A8 sub_168A

RunPLC_RAM

RunPLC_RAM ? $1780 Process_Nem_Queue_Init
RunPLC_ROM

QuickPLC

18A8 sub_178A

RunPLC_ROM

RunPLC_ROM ? $1882/$1892 ?/Load_PLC_Immediate
Pal_FadeTo

PaletteFadeIn

2596 sub_23C6

Pal_FadeTo

Pal_FadeTo ? $3AF0 Pal_FadeFromBlack
Pal_ToBlack

@fill

25AE loc_23DE

Pal_ToBlack

Pal_ToBlack ? $3B80 Pal_FillBlack
Pal_FadeFrom

PaletteFadeOut

263A sub_246A

Pal_FadeFrom

Pal_FadeFrom ? $3BE4 Pal_FadeToBlack
Pal_FadeOut

FadeOut_ToBlack

265A sub_248A

Pal_FadeOut

Pal_FadeOut ? $3C04 Pal_ToBlack
PalLoad1 28E2 2712

PalLoad1

PalLoad1 ? $3DBE LoadPalette
PalLoad2 28FE 272E

PalLoad2

PalLoad2 ? $3DDA LoadPalette_Immediate
PalLoad3_Water 2916 2746

PalLoad3_Water

PalLoad3_Water ? $3DF2 LoadPalette2
PalLoad4_Water 2932 2764

PalLoad4_Water

PalLoad4_Water ? $3E0E LoadPalette2_Immediate
DelayProgram

WaitForVBla

31D8 sub_3384

DelayProgram WaitForVint

DelayProgram ? $1D18 Wait_VSync
RandomNumber 31E4 sub_3390

RandomNumber

RandomNumber ? $1D24 Random_Number
CalcSine 320A sub_33B6

CalcSine

CalcSine ? $1D4C GetSineCosine
ObjectFall D24E sub_16380

ObjectMoveAndFall

ObjectMoveAndFall ? $1AB32 MoveSprite
SpeedToPos D27A sub_163AC

ObjectMove

ObjectMove ? $1AB52 MoveSprite2
MarkObjGone

RememberState

D2A0 loc_163D2

MarkObjGone

MarkObjGone ? $1B588 Sprite_OnScreen_Test
DisplaySprite D3C2 sub_164F4

DisplaySprite

DisplaySprite 19240 $1ABC6 Draw_Sprite
DeleteObject D3B4 loc_164E6

DeleteObject

DeleteObject ? $1ABB6 Delete_Current_Sprite
DeleteObject2 Offset_0x00D3B6 sub_164E8

DeleteObject2

DeleteObject2 ? $1ABB8 Delete_Referenced_Sprite
AnimateSprite D412 sub_16544

AnimateSprite

AnimateSprite AnimateSprite $1ABE8 Animate_Sprite
SingleObjLoad

FindFreeObj

SingleObjectLoad loc_17FDA

SingleObjLoad

SingleObjLoad ? $1BAF2 Create_New_Sprite
SingleObjLoad2 E788 loc_17FFA

SingleObjLoad2

SingleObjLoad2 ? $1BAFA Create_New_Sprite3
SolidObject SolidObject loc_19718

SolidObject

SolidObject ? $1DC56 SolidObjectFull
PlatformObject ? loc_19C32

PlatformObject

PlatformObject ? ? ?
ObjHitFloor

ObjFloorDist

13898 loc_1EDFA

ObjCheckFloorDist

ObjCheckFloorDist ? ? ?
BossDefeated none loc_2D6CC

BossLoadExplosion

? ? ? ?
BossMove ? loc_2DB0E ? ? ? ?
AddPoints AddPoints sub_40D06

AddPoints

AddPoints2 ? $DCCA HUD_AddToScore
KillSonic KillSonic loc_3F926

KillCharacter

KillCharacter ? $10366 Kill_Character
Sonic_Move Sonic_Move loc_1A35A

Sonic_Move

Knuckles_Move ? $11060 Sonic_Move
Sonic_MoveLeft Sonic_MoveLeft loc_1A6C0

Sonic_MoveLeft

Knuckles_MoveLeft ? $113F6 sub_113F6
Sonic_MoveRight Sonic_MoveRight loc_1A746

Sonic_MoveRight

Knuckles_MoveRight ? $11482 sub_11482
DebugMode Debug_Mode loc_41A78

DebugMode

DebugMode ? $92A0E DebugMode
Touch_Monitor

React_Monitor

Offset_0x021278 loc_3F73C

TouchMonitor

Touch_Monitor ? $1001A loc_1001A
Touch_Enemy

React_Enemy

Offset_0x0212B8 loc_3F78C

TouchEnemy

Touch_Enemy ? $100BC loc_100BC
Touch_ChkValue

@chktype

Offset_0x02123E loc_3F6F2

Touch_ChkValue

Touch_ChkValue ? $FFD4 loc_FFD4
LevSelControls LevelSelect_Controls loc_94DC

LevSelControls

LevSelControls loc_6B4A $7E64 LevSelControls
Sonic_ChgJumpDir

Sonic_JumpDirection

Sonic_ChgJumpDir loc_1A8E8

Sonic_ChgJumpDir

Knuckles_ChgJumpDir ? $1164E sub_1164E
Sonic_RollLeft Sonic_RollLeft loc_1A8A2

Sonic_RollLeft

Knuckles_RollLeft ? $11608 sub_11608
Sonic_RollRight Sonic_RollRight loc_1A8C6

Sonic_RollRight

Knuckles_RollRight ? $1162C sub_1162C
Sonic_LevelBound Sonic_LevelBoundaries loc_1A974

Sonic_LevelBound

Knuckles_LevelBoundaries ? $116DE Player_Check_Screen_Boundaries
Boundary_Bottom

@bottom

Offset_0x0103CE loc_1A9B6

Sonic_Boundary_Bottom

Knuckles_Boundary_Bottom ? $1172C loc_1172C
Sonic_Jump Sonic_Jump loc_1AA38

Sonic_Jump

Knuckles_Jump ? $117DA sub_117DA
Sonic_Floor Sonic_Floor loc_1AEAA

Sonic_DoLevelCollision

Knuckles_DoLevelCollision ? $11EEC sub_11EEC
Sonic_WalkSpeed Sonic_WalkSpeed loc_1A64E

CalcRoomInFront

CalcRoomInFront ? $F61C sub_F61C
sub_14D48 Offset_0x0136F2 CalcRoomOverHead CalcRoomOverHead ? $F72E sub_F72E
Sonic_RollSpeed Sonic_RollSpeed loc_1A7C6

Sonic_RollSpeed

Knuckles_RollSpeed ? $11508 sub_11508
Sonic Community Hacking Guide
General
SonED2 Manual | Subroutine Equivalency List
Game-Specific
Sonic the Hedgehog (16-bit) | Sonic the Hedgehog (8-bit) | Sonic CD (prototype 510) | Sonic CD | Sonic CD (PC) | Sonic CD (2011) | Sonic 2 (Simon Wai prototype) | Sonic 2 (16-bit) | Sonic 2 (Master System) | Sonic 3 | Sonic 3 & Knuckles | Chaotix | Sonic Jam | Sonic Jam 6 | Sonic Adventure | Sonic Adventure DX: Director's Cut | Sonic Adventure DX: PC | Sonic Adventure (2010) | Sonic Adventure 2 | Sonic Adventure 2: Battle | Sonic Adventure 2 (PC) | Sonic Heroes | Sonic Riders | Sonic the Hedgehog (2006) | Sonic & Sega All-Stars Racing | Sonic Unleashed (Xbox 360/PS3) | Sonic Colours | Sonic Generations | Sonic Forces
Technical information
Sonic Eraser | Sonic 2 (Nick Arcade prototype) | Sonic CD (prototype; 1992-12-04) | Dr. Robotnik's Mean Bean Machine | Sonic Triple Trouble | Tails Adventures | Sonic Crackers | Sonic 3D: Flickies' Island | Sonic & Knuckles Collection | Sonic R | Sonic Shuffle | Sonic Advance | Sonic Advance 3 | Sonic Battle | Shadow the Hedgehog | Sonic Rush | Sonic Classic Collection | Sonic Free Riders | Sonic Lost World
Legacy Guides
The Nemesis Hacking Guides The Esrael Hacking Guides
ROM: Sonic 1 | Sonic 2 | Sonic 2 Beta | Sonic 3

Savestate: Sonic 1 | Sonic 2 Beta/Final | Sonic 3

Sonic 1 (English / Portuguese) | Sonic 2 Beta (English / Portuguese) | Sonic 2 and Knuckles (English / Portuguese)
Move to Sega Retro
Number Systems (or scrap) | Assembly Hacking Guide | 68000 Instruction Set | 68000 ASM-to-Hex Code Reference | SMPS Music Hacking Guide | Mega Drive technical information