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{{LevelBob|levelscreen=route99.png|levelno=First|game=Sonic Advance 3|acts=3|boss=Route 99 Zone Boss}}
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{{Breadcrumb
{{stub}}
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|Sonic Advance 3|:Category:Sonic Advance 3 levels|l2=Levels|{{PAGENAME}}}}
'''Route 99''', listed as '''Route 99 Zone''' in the page titles, is a the first zone of [[Sonic Advance 3]]. This mess of highway features a lot of straight-aways to allow you to become accostumed to the game's high speeds, as well as some simple platforming, switch puzzles and rails. Gimmicks include moving boxes, poles which launch you upwards, corkscrew bridges, and wheels that, when spindashed, open up optional platforming segments. Dangers included badniks, spike pits, death by crushing, and a brief bottomless pit near the end of Act I.
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{{LevelBob
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| levelscreen=route99.png
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| levelno=First
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| game=Sonic Advance 3
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| acts=4
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| theme1=urban
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| subboss=G-merl (boss){{!}}G-merl
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| boss=Egg Hammer 3
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| rings1=331 + 22~120
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| rings2=418 + 24~220
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| rings3=338 + 43~190
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| name_jp=ルート99 ''Rūto 99''
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| next=Sunset Hill}}
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'''{{PAGENAME}}''' is the first [[Zone]] of ''[[Sonic Advance 3]]''. As with other Zones in this game, {{PAGENAME}} consists of three standard Acts followed by a boss Act.
  
The boss stage features two fights. First, you're pitted against [[Gemerl]]. He simply moves left to right and back again across the screen, and can be defeated by attacking him 4 times (or twice on the game's Easy setting).
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==Overview==
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Route 99 breaks from the usual routine of the [[:Category:Levels with a tropical island theme|tropical island theme]] being the first level of the game, as it is a big city with yet-uncommon obstacles. It is the starting point of [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' adventure after being separated from their friends by [[Dr. Eggman]]'s world-shattering experiments with [[Chaos Control]].
  
After Gemerl's defeat, you'll face the first Eggman boss of the game. Eggman attempts to whack you with an alternating series of left and right hammer strikes. Stand on the base on his machine, and he'll crush you. Defeat Eggman by tempting him with a close-range smash and move to the outside of the arena before he connects. Eggman's cockpit will be in easy reach of an attack. Repeat this 7 more times (5 if you're playing on Easy). Eggman will flee and you'll be spirited away to the orange landscape that is Sunset Hill.
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This mess of highway features a lot of straightaways to allow the player to become accustomed to the game's high speeds, as well as some simple platforming, switch puzzles and rails to get you used to the [[Tag Action]]-based gameplay. Gimmicks include moving boxes, [[Star Light Zone]]-style see-saws, poles which launch the player upwards, corkscrew bridges, and wheels that, when performing a [[Spin Dash]] on, open up optional platforming segments. Dangers include [[Badnik]]s, spike pits, death by crushing, and a brief bottomless pit near the end of Act 1.
  
{{SonAdv3}}
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===Music===
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The music for this Zone incorporates elements of the theme for [[Tails' Lab]] from ''[[Sonic Battle]]''. Its music was later remixed for ''[[Sonic Generations]]'', ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''.
  
[[Category:Sonic Advance 3 Levels]]
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==Enemies==
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{| style="width:auto;"
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|style="text-align:center;"|{{spriteImage|Sadv3r99badnik1-spr.png}}
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|'''[[Akatento]]''' — A mechanical ladybug similar to a [[Moto Bug]]. Patrols back and forth.
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|-
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|style="text-align:center;"|{{spriteImage|SonicAdvance3 GBA Sprite Aotento.png}}
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|'''[[Aotento]]''' — The blue relative of the Akatento. This one flies up in the air when approached.
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|-
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|style="text-align:center;"|{{spriteImage|Sadv3r99badnik2-spr.png}}
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|'''[[Condor (badnik)|Condor]]''' — This falcon Badnik flies in the air and attacks by dropping bombs or by charging at the player.
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|-
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|style="text-align:center;"|{{spriteImage|Sadv3r99badnik3.png}}
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|'''[[Spinner]]''' — The familiar bat-like Badnik that hovers in place, spinning its blades.
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|}
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==Ranking==
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The following are the required clear times to get each medal:
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{| class="prettytable" style="width:auto;"
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!
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!Gold
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!Silver
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!Bronze
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|-
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!Act 1
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|Under 1'30"00
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|1'30"00 — 2'30"00
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|Over 2'30"00
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|-
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!Act 2
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|Under 2'15"00
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|2'15"00 — 3'15"00
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|Over 3'15"00
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|-
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!Act 3
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|Under 2'00"00
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|2'00"00 — 3'00"00
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|Over 3'00"00
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|-
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!VS. Boss
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|Under 1'45"00
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|1'45"00 — 2'15"00
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|Over 2'15"00
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|}
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==References==
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<references/>
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{{SAdv3Omni}}

Revision as of 18:49, 29 March 2020

Sonic Retro emblem.svg Sonic Advance 3
»
Levels
»
Route 99
Route99.png
Route 99
First Zone, Sonic Advance 3
Number of Acts: 4
Level theme: urban
Sub-boss: G-merl
Boss: Egg Hammer 3
Maximum rings, Act 1: 331 + 22~120
Maximum rings, Act 2: 418 + 24~220
Maximum rings, Act 3: 338 + 43~190
Non-English names:
  • JP: ルート99 Rūto 99
Sunset Hill

Route 99 is the first Zone of Sonic Advance 3. As with other Zones in this game, Route 99 consists of three standard Acts followed by a boss Act.

Overview

Route 99 breaks from the usual routine of the tropical island theme being the first level of the game, as it is a big city with yet-uncommon obstacles. It is the starting point of Sonic and Tails' adventure after being separated from their friends by Dr. Eggman's world-shattering experiments with Chaos Control.

This mess of highway features a lot of straightaways to allow the player to become accustomed to the game's high speeds, as well as some simple platforming, switch puzzles and rails to get you used to the Tag Action-based gameplay. Gimmicks include moving boxes, Star Light Zone-style see-saws, poles which launch the player upwards, corkscrew bridges, and wheels that, when performing a Spin Dash on, open up optional platforming segments. Dangers include Badniks, spike pits, death by crushing, and a brief bottomless pit near the end of Act 1.

Music

The music for this Zone incorporates elements of the theme for Tails' Lab from Sonic Battle. Its music was later remixed for Sonic Generations, Mario & Sonic at the Sochi 2014 Olympic Winter Games and Mario & Sonic at the Rio 2016 Olympic Games.

Enemies

Sadv3r99badnik1-spr.png
Akatento — A mechanical ladybug similar to a Moto Bug. Patrols back and forth.
SonicAdvance3 GBA Sprite Aotento.png
Aotento — The blue relative of the Akatento. This one flies up in the air when approached.
Sadv3r99badnik2-spr.png
Condor — This falcon Badnik flies in the air and attacks by dropping bombs or by charging at the player.
Sadv3r99badnik3.png
Spinner — The familiar bat-like Badnik that hovers in place, spinning its blades.

Ranking

The following are the required clear times to get each medal:

Gold Silver Bronze
Act 1 Under 1'30"00 1'30"00 — 2'30"00 Over 2'30"00
Act 2 Under 2'15"00 2'15"00 — 3'15"00 Over 3'15"00
Act 3 Under 2'00"00 2'00"00 — 3'00"00 Over 3'00"00
VS. Boss Under 1'45"00 1'45"00 — 2'15"00 Over 2'15"00

References


Sonic Advance 3
SonicAdvance3 title.png

Main page
Comparisons
Maps
Credits


Manuals
Promotional material
Magazine articles
Reception


Development
Hidden content
Bugs
Technical information