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'''Route 99''', listed as '''Route 99 Zone''' in the page titles, is the first zone of ''[[Sonic Advance 3]]''. It breaks from the usual routine of the [[Tropical island cliché|tropical island theme]] being the first level of the game, as it is a big city with yet-uncommon obstacles and the starting point of [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]]' adventure after being separated from their friends by [[Eggman]]'s world-shattering experiments.
'''Route 99''', listed as '''Route 99 Zone''' in the page titles, is the first zone of [[Sonic Advance 3]]. It breaks from the usual routine of the [[Tropical island cliché]] being the first level of the zone, as it is a big city with yet uncommon obstacles. This mess of highway features a lot of straight-aways to allow you to become accustomed to the game's high speeds, as well as some simple platforming, switch puzzles and rails. Gimmicks include moving boxes, poles which launch you upwards, corkscrew bridges, and wheels that, when applying a spindash, open up optional platforming segments. Dangers included badniks, spike pits, death by crushing, and a brief bottomless pit near the end of Act I.
 
 
 
The boss stage features two fights. First, you're faced of by [[Gemerl]]. He simply moves left to right and back again across the screen, and can be defeated by attacking him 4 times (or twice on the game's Easy setting).
 
  
After Gemerl's defeat, you'll face the first Eggman boss of the game. After his previous attemps with [[Egg Hammer Tank|the first]] and [[Egg Hammer Tank II|the second]] Egg Hammer Tanks, the Doctor attempts to whack you with [[Route 99 Boss|an alternating series of left and right hammer strikes]]. Stand on the base on his machine, and he'll crush you. Defeat Eggman by tempting him with a close-range smash and move to the outside of the arena before he connects. Eggman's cockpit will be in easy reach of an attack. Repeat this 7 more times (5 if you're playing on Easy). Eggman will flee and you'll be spirited away to the orange landscape that is Sunset Hill.
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This mess of highway features a lot of straightaways to allow you to become accustomed to the game's high speeds, as well as some simple platforming, switch puzzles and rails to get you used to the Tag Action-based gameplay. Gimmicks include moving boxes, [[Star Light Zone]]-style see-saws, poles which launch you upwards, corkscrew bridges, and wheels that, when performing a [[Spin Dash]] on, open up optional platforming segments. Dangers include badniks, spike pits, death by crushing, and a brief bottomless pit near the end of Act 1.
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[[Category:Sonic Advance 3 levels]]
 
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Revision as of 10:52, 15 December 2017

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Route 99
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Route99.png
Route 99
First Zone, Sonic Advance 3
Number of Acts: 3
Level theme: urban
Boss: Gemerl & Egghammer 3

Route 99, listed as Route 99 Zone in the page titles, is the first zone of Sonic Advance 3. It breaks from the usual routine of the tropical island theme being the first level of the game, as it is a big city with yet-uncommon obstacles and the starting point of Sonic and Tails' adventure after being separated from their friends by Eggman's world-shattering experiments.

This mess of highway features a lot of straightaways to allow you to become accustomed to the game's high speeds, as well as some simple platforming, switch puzzles and rails to get you used to the Tag Action-based gameplay. Gimmicks include moving boxes, Star Light Zone-style see-saws, poles which launch you upwards, corkscrew bridges, and wheels that, when performing a Spin Dash on, open up optional platforming segments. Dangers include badniks, spike pits, death by crushing, and a brief bottomless pit near the end of Act 1.


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