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:If you were looking for the first boss in the [[Sonic Colours (Nintendo DS)|DS version]], see [[Globotron]].
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'''Rotatatron''', referred to as ''Big Boy'' by [[Dr. Eggman]], is the boss of [[Tropical Resort]], the first level of ''[[Sonic Colours (Wii)]]''. In keeping with the theme of [[Dr. Eggman's Amazing Interstellar Amusement Park]], the foe is a giant, robotic ferris wheel!
 
'''Rotatatron''', referred to as ''Big Boy'' by [[Dr. Eggman]], is the boss of [[Tropical Resort]], the first level of ''[[Sonic Colours (Wii)]]''. In keeping with the theme of [[Dr. Eggman's Amazing Interstellar Amusement Park]], the foe is a giant, robotic ferris wheel!
  
This cyclopedian monstrosity pokes its head through the center of three rings of rotating platforms, shuffling its giant, razor-sharp claws around the outer ring - also occupied by Sonic. Jump on the platforms to head towards the center, where the boss can be hurt via a swift [[homing attack]] on his eye. It requires only three hits to finish off. The Laser [[Wisp]] is present and can make quick work of this boss if aimed correctly. When the boss explodes, it releases torrents of [[rings]] which the player can pick up for a score-boost at the end of the level.
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This cyclopedian monstrosity pokes its head through the center of three rings of rotating platforms, shuffling its giant, razor-sharp claws around the outer ring - also occupied by Sonic. Jump on the platforms to head towards the center - avoiding the giant ninja stars it periodically fires - and hurt the boss via a swift [[homing attack]] on his eye. It requires only three hits to finish off. The Laser [[Wisp]] is present and can make quick work of this boss if aimed correctly, as it inflicts 2 hits of damage. When the boss explodes, it releases torrents of [[rings]] which the player can pick up for a score-boost at the end of the level.
  
After the battle, [[Orbot]] and [[Cubot]] are shown sweeping up the wreckage under Eggman's orders. Their grisly inventory ends missing an arm, which they decide to simply forget about. As with [[Globotron]] in the [[Sonic Colours (DS)|DS version]], though, this misplaced mechanical appendage has devastating consequences to the Park later in the game...
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After the battle, the [[Sweet Mountain]] and [[Starlight Carnival]] planetoids become open for the player. In a cutscene, [[Orbot]] and [[Cubot]] are shown sweeping up Rotatatron's wreckage under Eggman's orders. Their grisly inventory ends missing an arm, which ends up in one of the Hyper-Go-On Lasers, which they decide to simply forget about. As with [[Globotron]] in the [[Sonic Colours (Nintendo DS)|DS version]], though, this misplaced mechanical appendage has devastating consequences to the Park later in the game...
  
 
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[[Category:Sonic Colours bosses]]

Revision as of 09:43, 8 April 2018

Sonic Retro emblem.svg Sonic Colours
»
Bosses
»
Rotatatron
If you were looking for the first boss in the DS version, see Globotron.
BossColors Rotatatron.png
Rotatatron.png
Rotatatron
Game: [[Sonic Colours]][[Category:Sonic Colours bosses]]
Level: [[Tropical Resort]]
Hits to defeat: 3

Rotatatron, referred to as Big Boy by Dr. Eggman, is the boss of Tropical Resort, the first level of Sonic Colours (Wii). In keeping with the theme of Dr. Eggman's Amazing Interstellar Amusement Park, the foe is a giant, robotic ferris wheel!

This cyclopedian monstrosity pokes its head through the center of three rings of rotating platforms, shuffling its giant, razor-sharp claws around the outer ring - also occupied by Sonic. Jump on the platforms to head towards the center - avoiding the giant ninja stars it periodically fires - and hurt the boss via a swift homing attack on his eye. It requires only three hits to finish off. The Laser Wisp is present and can make quick work of this boss if aimed correctly, as it inflicts 2 hits of damage. When the boss explodes, it releases torrents of rings which the player can pick up for a score-boost at the end of the level.

After the battle, the Sweet Mountain and Starlight Carnival planetoids become open for the player. In a cutscene, Orbot and Cubot are shown sweeping up Rotatatron's wreckage under Eggman's orders. Their grisly inventory ends missing an arm, which ends up in one of the Hyper-Go-On Lasers, which they decide to simply forget about. As with Globotron in the DS version, though, this misplaced mechanical appendage has devastating consequences to the Park later in the game...


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