Actions

Difference between revisions of "Rotatatron"

From Sonic Retro

m (moved Tropical Resort Boss to Rotatatron: You know the drill)
m
(16 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{{Breadcrumb
 
{{Breadcrumb
|Sonic Colours|:Category:Sonic Colours Bosses|l2=Bosses|{{PAGENAME}}}}
+
|Sonic Colours|:Category:Sonic Colours bosses|l2=Bosses|{{PAGENAME}}}}
{{ReplaceTitle|{{PAGENAME}}}}
+
:If you were looking for the first boss in the [[Sonic Colours (DS)|DS version]], see [[Globotron]].
 +
 
 
{{BossInfo
 
{{BossInfo
| image=Bigboy.jpg
+
| image=Rotatatron.png
 
| imagewidth=320
 
| imagewidth=320
| name=Big Boy
+
| name=Rotatatron
 
| game=[[Sonic Colours]]
 
| game=[[Sonic Colours]]
 
| level=[[Tropical Resort]]
 
| level=[[Tropical Resort]]
 
| hits=3
 
| hits=3
| music=
+
| music=<flashmp3>Vivid Sounds x Hybrid Colors- Sonic Colors Original Soundtrack/Disc 1/12 vs. Rotatatron & Refreshinator.mp3</flashmp3>
 
}}
 
}}
  
The '''Tropical Resort Boss''', named ''Big Boy'' by [[Dr. Eggman]], is a giant enemy holding a ferris wheel.
+
'''Rotatatron''', referred to as ''Big Boy'' by [[Dr. Eggman]], is the boss of [[Tropical Resort]], the first level of ''[[Sonic Colours (Wii)]]''. In keeping with the theme of [[Dr. Eggman's Amazing Interstellar Amusement Park]], the foe is a giant, robotic ferris wheel!
 +
 
 +
This cyclopedian monstrosity pokes its head through the center of three rings of rotating platforms, shuffling its giant, razor-sharp claws around the outer ring - also occupied by Sonic. Jump on the platforms to head towards the center - avoiding the giant ninja stars it periodically fires - and hurt the boss via a swift [[homing attack]] on his eye. It requires only three hits to finish off. The Laser [[Wisp]] is present and can make quick work of this boss if aimed correctly, as it inflicts 2 hits of damage. When the boss explodes, it releases torrents of [[rings]] which the player can pick up for a score-boost at the end of the level.
  
Attacking it requires jumping on the many rotating platforms and hitting the boss in the face. It requires only three hits to finish off. The Lazar [[Wisp]] is present and can make quick work of this boss if aimed correctly.
+
After the battle, the [[Sweet Mountain]] and [[Starlight Carnival]] planetoids become open for the player. In a cutscene, [[Orbot]] and [[Cubot]] are shown sweeping up Rotatatron's wreckage under Eggman's orders. Their grisly inventory ends missing an arm, which ends up in one of the Hyper-Go-On Lasers, which they decide to simply forget about. As with [[Globotron]] in the [[Sonic Colours (DS)|DS version]], though, this misplaced mechanical appendage has devastating consequences to the Park later in the game...
  
 
{{ColoursOmni|3}}
 
{{ColoursOmni|3}}
 +
[[Category:Sonic Colours bosses]]

Revision as of 19:06, 31 October 2017

Sonic Retro emblem.svg Sonic Colours
»
Bosses
»
Rotatatron
If you were looking for the first boss in the DS version, see Globotron.


Rotatatron.png
Rotatatron
Game: [[Sonic Colours]][[Category:Sonic Colours bosses]]
Level: [[Tropical Resort]]
Hits to defeat: 3

Rotatatron, referred to as Big Boy by Dr. Eggman, is the boss of Tropical Resort, the first level of Sonic Colours (Wii). In keeping with the theme of Dr. Eggman's Amazing Interstellar Amusement Park, the foe is a giant, robotic ferris wheel!

This cyclopedian monstrosity pokes its head through the center of three rings of rotating platforms, shuffling its giant, razor-sharp claws around the outer ring - also occupied by Sonic. Jump on the platforms to head towards the center - avoiding the giant ninja stars it periodically fires - and hurt the boss via a swift homing attack on his eye. It requires only three hits to finish off. The Laser Wisp is present and can make quick work of this boss if aimed correctly, as it inflicts 2 hits of damage. When the boss explodes, it releases torrents of rings which the player can pick up for a score-boost at the end of the level.

After the battle, the Sweet Mountain and Starlight Carnival planetoids become open for the player. In a cutscene, Orbot and Cubot are shown sweeping up Rotatatron's wreckage under Eggman's orders. Their grisly inventory ends missing an arm, which ends up in one of the Hyper-Go-On Lasers, which they decide to simply forget about. As with Globotron in the DS version, though, this misplaced mechanical appendage has devastating consequences to the Park later in the game...


Sonic Colours (Wii) / Sonic Colours: Ultimate
SonicColours Wii EU Title.png

Main page (Ultimate)
Comparisons (Ultimate)
Maps
Credits


Manuals
Promotional material (Ultimate)
Magazine articles
Reception
Merchandise


Development (Ultimate)
Hidden content (Ultimate)
Bugs (Ultimate)
Hacking guide
Wisps