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{{Bob|bobscreen=Ristar_final.PNG|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Sega Mega Drive/Genesis]], [[Sega Game Gear]]| romsize=2 Megabytes |usa=16 Feb, 1995|japan=17 Feb, 1995|europe=18 Feb, 1995|genre=2D Platform|esrb=e|pegi=3|oflc=g|cero=a}}
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#REDIRECT[[sega:Ristar]]
'''''Ristar''''' (JP version: '''''Ristar - The Shooting Star''''') is a platform game developed by [[Sonic Team]] released for the [[Sega Genesis]] and the [[Sega Game Gear]]. It was one of the last Genesis games published and therefore never got much exposure compared to similar platform games released for the same consoles. It was re-released in 2002 (JP, NA) / 2003 (EU) as part of the ''[[Sonic Mega Collection]]'' on the [[Nintendo GameCube]] and in 2004 (JP, NA) / 2005 (EU) as part of the ''[[Sonic Mega Collection Plus]]'' on the [[Sony PlayStation 2]] and the [[Microsoft Xbox]]. To play ''Ristar'' in the GC edition, you must play [[Blue Spheres]], [[Knuckles in Sonic 2]], [[Sonic 3 and Knuckles]], and [[Flicky]] 30 times each; in the PS2/Xbox edition, you must play them 20 times each.
 
 
 
==Storyline==
 
In ''Ristar'', we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father. Desperate, they make a plea for help. It is answered by Ristar, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.
 
 
 
==Gameplay==
 
Ristar, unlike [[Sonic]], can't look up nor down and can only jump about his own height. Ristar's main ability, then, are his arms. To kill enemies, you must grab them with Ristar's stretchy arms and after releasing the grab button Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride spinners (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (You may also find them by headbutting certain sections of certain walls.)
 
 
 
Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.
 
 
 
The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time you're hit, you lose one star. There are situations where you'll lose all your health, but these are rare. You may replenish health by getting the star pickups: a yellow star pickup will provide you with 1 star and a blue star pickup 4 stars. ''Ristar'' also has a very basic life/continue system: once you lose all of your lives, you'll be taken to a continue screen where you can choose to keep going with the game or give up. You may earn more continues by ending the special stages quickly and more lives by getting the tiny Ristar doll pickup. (Every 30,000 points you earn are also worth 1UP.)
 
 
 
Earning points comes mainly from toppling enemies (generally gives you 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.
 
 
 
==JP version secrets==
 
[[Image:RistarJapanEnd.png|thumb|150px|right|JP version ending]]
 
[[image:RistarJapanIntro.png|left|thumb|150px|JP version intro]]
 
The JP version of ''Ristar'' was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars. She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms.
 
 
 
==Connections with Sonic==
 
''Ristar'''s gameplay alone has garnered it lots of comparisons to the early Sonic games. The most significant link between ''Ristar'' and ''Sonic'' is the fact that ''Ristar'' was built on the ''Sonic 1'' engine, including the level engine and music engine. Another strong link to ''Sonic'' was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black "rabbit," and even had identical shoes. Ristar also performed cameos along with other Sega characters in ''[[Shenmue]]'' and ''[[Segagaga]]''.
 
 
 
==Production Credits==
 
Producers: [[Hiroshi Aso]], [[Makoto Oshitani]], [[Youji Ishii]], [[Minoru Kanari]]<br>
 
Game Planners(Directors): [[Akira Nishino]], [[Takeshi Niimura]]<br>
 
Project Director: [[Atsutomo Nakagawa]]<br>
 
Art Director: Yukio Sato<br>
 
Chief Designer: [[Takumi Miyake]]<br>
 
Character Designer: [[Yuji Uekawa]]<br>
 
Planet Designers: Koki Mogi, Kazuyuki Iwasawa, Mikiharu Ooiwa<br>
 
Character Voice: Eriko Handa<br>
 
Music Composer: [[Tomoko Sasaki]]<br>
 
Sound Programmers: [[Hiroshi Kubota]], [[Tatsuya Kousaki]]<br>                           
 
Boss Programmer: Hiromasa Kaneko<br>
 
Player Programmer: Shigeru Yoshida<br>
 
Enemy Programmer: Maomi Hirai<br>
 
Effects Programmer: [[Takuya Matsumoto]]<br>
 
Manual Director: Hiroyuki Mitsui<br>
 
Manual Designer: Yukiko Yahagi<br>
 
Manual Writer: Chieko Nakamura<br>
 
Test Players: Norihiro Sekine, Haruyuki Hashimoto, Hideki Yokaichiya<br>
 
Special Thanks: Osamu Hori, Kenji Morita, [[Naofumi Hataya]], [[Masafumi Ogata]], Naoko Hamada, Toshiko Arisaka, Rica Terajima, [[Ryoichi Hasegawa]]<br>
 
 
 
===Sega of America, Inc.===
 
Producer: Rhonda Van<br>
 
Assistant Producer: Erik Wahlberg<br>
 
Marketing Product Manager: Pamela Kelly<br>
 
Lead Tester: Marc Dawson<br>
 
Assistant Lead Tester: Lance Nelson<br>
 
Created By: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
 
 
==Production Credits (Game Gear Version)==
 
Game Planner(Director): Nencoo Gutoku<br>
 
Project Director: Capt. Jinguji<br>
 
Art Director: Nencoo Gutoku<br>
 
Character Designers: Francis. N, Pixy Monty<br>
 
Planet Designers: Mauo. S, General Kusumi<br>
 
Music Composers: Chikayo Fukuda, [[Tomoko Sasaki]]<br>
 
System Programmer: Alice Kagamino<br>
 
Ristar Programmer: Mika Muraoka<br>
 
Boss Programmer: Haruo Nakajima<br>
 
Enemy Programmer: Ezachan<br>
 
Effect Programmer: Masami Tezuka<br>
 
Demo Programmer: Hanamogera. D<br>
 
Sound Programmer: Kazune Hiiragi<br>
 
Lead Tester: Matt Underwood<br>
 
Assistant Lead Testers: Carey Camacho, David Dodge<br>
 
Special Thanks: Nag, Bryan. M, Wadachi, Tarachan, Chikyuchan, Tanachan, Nana Kusunoki<br>
 
 
 
===Sega of America, Inc.===
 
Producer: Rhonda Van<br>
 
Assistant Producer: Erik Wahlberg<br>
 
Marketing: Chrissie Huneke-Kremer<br>
 
Created By: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
 
 
==Box Art==
 
<gallery>
 
Image:Ristar-eu-box.jpg|EU Box art
 
Image:Ristar-us-box.jpg|US Box art
 
</gallery>
 
 
 
==External Links==
 
* [http://www.gamefaqs.com/console/genesis/data/586423.html GameFAQs Entry]
 
* [http://www.gamespot.com/genesis/action/ristar/ GameSpot Entry]
 
* [http://ristar-cluster.org/ Ristar Cluster] - Fansite
 
 
 
{{RistarLevels}}
 
[[Category:Mega Drive Games]]
 
[[Category:Game Gear and Master System Games]]
 
[[Category:Sega Games]]
 

Latest revision as of 02:02, 1 April 2010

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