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Difference between revisions of "Retro Engine"

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[[Image:retroengine.jpg|thumb|right|Retro Engine logo]]
 
[[Image:retroengine.jpg|thumb|right|Retro Engine logo]]
'''Retro Engine''' is an engine created by "[[The Taxman]]" (Christian Whitehead). It is designed to deliver features from the 32-bit console era and below, and focuses on things like raster effects, palette manipulations, 'mode 7', and other features of retro games from back then, unlike modern engines today. The engine is multi-platform, and it fully supports modern essentials such as widescreen and online functionality. The Taxman and [[Stealth]] (Simon Thomley) remade and remastered [[Sonic the Hedgehog CD (2011)|''Sonic the Hedgehog CD (2011)'']] for Xbox Live Arcade, PlayStation Network, iOS, and Android, [[Sonic the Hedgehog (2013 game)|''Sonic the Hedgehog (2013)'']] for iOS and Android, and [[Sonic the Hedgehog 2 (2013)|''Sonic the Hedgehog 2 (2013)'']] for iOS and Android using the Retro Engine. These new features for the games include upgraded graphics, widescreen display, 60 fps, remastered soundtracks, and many more features.
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The '''Retro Engine''' (currently known as the '''Star Engine''') is an engine created by "[[The Taxman]]" (Christian Whitehead). It is designed to deliver features from the 32-bit console era and below, and focuses on things like raster effects, palette manipulations, 'mode 7', and other features of retro games from back then, unlike modern engines today. The engine is multi-platform, and it fully supports modern essentials such as widescreen and online functionality. The Taxman and [[Stealth]] (Simon Thomley) remade and remastered [[Sonic the Hedgehog CD (2011)|''Sonic the Hedgehog CD (2011)'']] for Xbox Live Arcade, PlayStation Network, iOS, and Android, [[Sonic the Hedgehog (2013 game)|''Sonic the Hedgehog (2013)'']] for iOS and Android, and [[Sonic the Hedgehog 2 (2013)|''Sonic the Hedgehog 2 (2013)'']] for iOS and Android using the Retro Engine. These new features for the games include upgraded graphics, widescreen display, 60 fps, remastered soundtracks, and many more features.
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In 2016 [[Sonic Mania]], another Retro Engine-powered game, was announced and fully released in 2017.
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In late 2018, with Christian joining the new game studio known as [https://eveningstar.studio/ Evening Star], it was decided to rename the Retro Engine and its RSDK format to the '''Star Engine''' and the '''Star SDK''' respectively.
  
 
[[Category:Game engines]]
 
[[Category:Game engines]]

Revision as of 03:19, 12 February 2019

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Retro Engine logo

The Retro Engine (currently known as the Star Engine) is an engine created by "The Taxman" (Christian Whitehead). It is designed to deliver features from the 32-bit console era and below, and focuses on things like raster effects, palette manipulations, 'mode 7', and other features of retro games from back then, unlike modern engines today. The engine is multi-platform, and it fully supports modern essentials such as widescreen and online functionality. The Taxman and Stealth (Simon Thomley) remade and remastered Sonic the Hedgehog CD (2011) for Xbox Live Arcade, PlayStation Network, iOS, and Android, Sonic the Hedgehog (2013) for iOS and Android, and Sonic the Hedgehog 2 (2013) for iOS and Android using the Retro Engine. These new features for the games include upgraded graphics, widescreen display, 60 fps, remastered soundtracks, and many more features.

In 2016 Sonic Mania, another Retro Engine-powered game, was announced and fully released in 2017.

In late 2018, with Christian joining the new game studio known as Evening Star, it was decided to rename the Retro Engine and its RSDK format to the Star Engine and the Star SDK respectively.