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Difference between revisions of "Retro Engine"

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'''Retro Engine''' is an engine created by "[[The Taxman]]" (Christian Whitehead). It is designed to deliver features from the 32-bit console era and below, and focuses on things like raster effects, palette manipulations, 'mode 7', and other features of retro games from back then, unlike modern engines today. The engine is multi-platform, and it fully supports modern essentials such as widescreen and online functionality. The Taxman and  This engine has been used to remaster [[Sonic the Hedgehog CD (2011)]],
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'''Retro Engine''' is an engine created by "[[The Taxman]]" (Christian Whitehead). It is designed to deliver features from the 32-bit console era and below, and focuses on things like raster effects, palette manipulations, 'mode 7', and other features of retro games from back then, unlike modern engines today. The engine is multi-platform, and it fully supports modern essentials such as widescreen and online functionality. The Taxman and  This engine has been used to remaster [[Sonic the Hedgehog CD (2011)|Sonic the Hedgehog Cd]],

Revision as of 20:28, 8 July 2015

Retro Engine is an engine created by "The Taxman" (Christian Whitehead). It is designed to deliver features from the 32-bit console era and below, and focuses on things like raster effects, palette manipulations, 'mode 7', and other features of retro games from back then, unlike modern engines today. The engine is multi-platform, and it fully supports modern essentials such as widescreen and online functionality. The Taxman and This engine has been used to remaster Sonic the Hedgehog Cd,