Rail Canyon (program)
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Revision as of 21:26, 15 January 2019 by Benjamin Thomas newell (talk | contribs)
Revision as of 21:26, 15 January 2019 by Benjamin Thomas newell (talk | contribs)
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Rail Canyon is a level editor for Sonic Heroes, written by DeadlyFugu using C# and SharpDX. it requires .NET Framework 4.7.2 and DirectX 11 to run. it intergrates editors for various types of files with 3D view of the stage. It was named after Rail Canyon. The program was built with creating stages for the Reloaded Mod Loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives
The editors include:
- Model editor for BSP files contained in ONE archives (Heroes and Shadow)
- Visibility editor for *_blk.bin files
- Shadow Collision Editor for Shadow the Hedgehog’s collision BSP files contained in ONE archives
- Collision editor for viewing and generating CL files
- Layout editor (Heroes and Shadow)
- Camera editor
- Particle editor
- Texture Pattern editor
- SET ID Table editor
- Editors for start, ending and multiplayer bragging positsions and a spine editor