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Difference between revisions of "Project Sonic 1: Two-Eight"

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(Added information on the latest two versions of Two-Eight)
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==Kram1024 Fork==
 
==Kram1024 Fork==
  
A newer updated version existed as a continuation by [[User:kram1024|kram1024]], known as Project Two-Eight: Kraminator Special, which had all the [[SCHG_How-to:Guide#Fixing_Bugs|SCHG bugfixes]], support for the latest version of SonED2 (it even came with SonED2), and a functional Eggman monitor. Levels were integrated and the level converter was removed. To convert from Sonic 2 to Kraminator, and from the Original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.
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An updated version existed as a continuation by [[User:kram1024|kram1024]], known as Project Two-Eight: Kraminator Special, which had all the [[SCHG_How-to:Guide#Fixing_Bugs|SCHG bugfixes]], support for the latest version of SonED2 (it even came bundled with SonED2), and a functional Eggman monitor. Levels were integrated and the level converter was removed. To convert from Sonic 2 to Kraminator, and from the original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.
  
 
===From Sonic 2 to Kraminator===
 
===From Sonic 2 to Kraminator===
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* 8x8 Tiles need to be recompressed from '''[[Kosinski_Compression|Kosinski]]''' to '''[[Nemesis_Compression|Nemesis]]'''.
 
* 8x8 Tiles need to be recompressed from '''[[Kosinski_Compression|Kosinski]]''' to '''[[Nemesis_Compression|Nemesis]]'''.
  
===From the Original to Kraminator===
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===From the original to Kraminator===
 
* 16x16 tiles need to be recompressed from '''[[Enigma_Compression|Enigma]]''' to '''[[Kosinski_Compression|Kosinski]]'''.
 
* 16x16 tiles need to be recompressed from '''[[Enigma_Compression|Enigma]]''' to '''[[Kosinski_Compression|Kosinski]]'''.
  
 
==KingofHarts Continuation==
 
==KingofHarts Continuation==
  
Another continuation of the project was made by [[User:KingofHarts|KingofHarts]]. This variant came about as a means for users of the then-modern Hg disassembly to benefit from the project, who were previously unable to due to it being based on the older Hivebrain disassembly. Unlike the Kraminator Special, this continuation lacked the built-in SCHG bugfixes and functional Eggman monitor, instead simply aiming to be the original project on a modern base. Containing a partial bugfix to the project's pathswapper system, the continuation was intended to "bring [the] project back into the limelight", but over time, the continuation had ironically become outdated itself.
+
Another continuation of the project was made by [[User:KingofHarts|KingofHarts]]. This variant came about as a means for users of the then-modern Hg disassembly to benefit from the project, who were previously unable to due to it being based on the older Hivebrain disassembly. Unlike the Kram1024 fork, this continuation lacked the built-in SCHG bugfixes and functional Eggman monitor, instead simply aiming to be the original project on a modern base. Containing a partial bugfix to the project's pathswapper system, the continuation was intended to "bring [the] project back into the limelight", but over time, the continuation had become outdated itself.
  
 
==GitHub Continuation==
 
==GitHub Continuation==
  
The latest continuation, originally developed by [[User:Clownacy|Clownacy]], follows in the footsteps of KingofHarts' continuation by providing a variant of Project Sonic 1: Two Eight with a modern base. It intends to avoid the fate of its precursor by remaining constantly up to date. This is achieved through being linked directly to the modern Git disassembly, updating when it does. This version includes fixes to many, if not all, of the original project's bugs and oversights, and all of the modern disassembly's benefits. This version is hosted on GitHub, allowing it to be modified and improved by other members of the community.
+
The latest continuation, initially developed by [[User:Clownacy|Clownacy]], follows in the footsteps of KingofHarts' continuation by providing a variant of Project Sonic 1: Two Eight with a modern base. It intends to avoid the fate of its precursor by remaining constantly up to date. This is achieved through updating alongside the modern Git disassembly. This version includes fixes to many, if not all, of the original project's bugs and oversights, along with optimisations to its code. This continuation is hosted on GitHub, allowing it to be modified and improved by other members of the community.
  
 
==Download==
 
==Download==

Revision as of 11:56, 19 August 2014

Project Sonic 1: Two-Eight is a modified disassembly of Sonic the Hedgehog for the Sega Mega Drive, which has been modified such that the game's level layout engine utilises Sonic 2's 128x128-pixel chunks (256x256 in the original game) and path-swapping systems. It was created by MarkeyJester, and
Sonic Retro
released
in the hope that the new method of level design it offers would encourage other Sonic hackers to work with Sonic 1, and perhaps try things that would have been difficult or impossible with its old system.

On April 21st, 2012, MarkeyJester updated the project. All SonED2 folder data was removed, replaced the SonED2 project files were fixed to be compatible with the project. Other changes include the removal of all the compression changes in the batch. It now assembles the data, with no conversion necessary. Special stage SonED2 project files are also now available!

Kram1024 Fork

An updated version existed as a continuation by kram1024, known as Project Two-Eight: Kraminator Special, which had all the SCHG bugfixes, support for the latest version of SonED2 (it even came bundled with SonED2), and a functional Eggman monitor. Levels were integrated and the level converter was removed. To convert from Sonic 2 to Kraminator, and from the original Project Sonic 1: Two-Eight to Kraminator, follow the steps below, in their respective order.

From Sonic 2 to Kraminator

  • Level Layouts and Solidity Binary need to be uncompressed from Kosinski.
  • 8x8 Tiles need to be recompressed from Kosinski to Nemesis.

From the original to Kraminator

KingofHarts Continuation

Another continuation of the project was made by KingofHarts. This variant came about as a means for users of the then-modern Hg disassembly to benefit from the project, who were previously unable to due to it being based on the older Hivebrain disassembly. Unlike the Kram1024 fork, this continuation lacked the built-in SCHG bugfixes and functional Eggman monitor, instead simply aiming to be the original project on a modern base. Containing a partial bugfix to the project's pathswapper system, the continuation was intended to "bring [the] project back into the limelight", but over time, the continuation had become outdated itself.

GitHub Continuation

The latest continuation, initially developed by Clownacy, follows in the footsteps of KingofHarts' continuation by providing a variant of Project Sonic 1: Two Eight with a modern base. It intends to avoid the fate of its precursor by remaining constantly up to date. This is achieved through updating alongside the modern Git disassembly. This version includes fixes to many, if not all, of the original project's bugs and oversights, along with optimisations to its code. This continuation is hosted on GitHub, allowing it to be modified and improved by other members of the community.

Download

ASM68k Version

Download.svg Download Project Sonic 1: Two-Eight
File: TwoEight.rar (1.15 MB) (info)
Current version: Second release

AS Macro Assembler Version

Download.svg Download Project Sonic 1: Two-Eight
File: TwoEightAs.7z (1.31 MB) (info)
Current version: First release

Kraminator Special

Download.svg Download Project Sonic 1: Two-Eight
File: KraminatorSpecial.7z (1.37 MB) (info)
Current version: Release 2

External links

Sonic Retro
Release topic
on Sonic Retro forum
Sonic Retro
Kraminator Special topic
on Sonic Retro forum
Sonic Retro
KingofHarts continuation topic
on Sonic Retro forum

GitHub continuation branch on GitHub