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Difference between revisions of "ProSonic"

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'''ProSonic''' is a [[Sonic the Hedgehog]] game engine that has been in development since December 15, 2005. It is headed by [[Saxman]], a long-time veteran of the Sonic community. The engine is scheduled to make its first public release on August 22, 2008.
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'''ProSonic''' is a [[Sonic the Hedgehog]] game engine that has been in development since December 15, 2005. It is headed by [[Saxman]], a long-time veteran of the Sonic community. The engine made its first public release on August 22, 2008.
  
 
==Features==
 
==Features==

Revision as of 18:15, 3 November 2008

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ProSonic is a Sonic the Hedgehog game engine that has been in development since December 15, 2005. It is headed by Saxman, a long-time veteran of the Sonic community. The engine made its first public release on August 22, 2008.

Features

ProSonic's entire list of features is not yet known, but the features that have been mentioned include:

  • Importing level data from the original Sonic games
  • Physics and player functionality based directly off the original game code, making it one of the most accurate to date
  • 64,000 colors available to create environments not possible on the console

The engine is being programmed in C with the aid of the Allegro software development library. Current builds are for the Microsoft Windows operating system, but it has been ported to MS-DOS and Linux operating systems in the past. According to Saxman, he wants the engine to "take control of the community the same way ROM hacking and secrets research took control, and the same way assembly coding eventually took control of the direction and projects." ROM hackers are the current target market for the engine, but later releases of the engine will target the general fan gaming scene.

BLAST Programming Interface

The BLAST Programming Interface is part of the ProSonic engine. The interface allows Motorola 68000 code and the internal ProSonic engine code to communicate and share data. This essentially opens the door for 68000 emulation. BLAST isn't actually complete emulation, but is instead a partial implementation of 68000 instruction interpretations with modifications to make 68000 compatible data to work on Intel-based platforms.

External links