Actions

Prison Lane

From Sonic Retro

Revision as of 18:37, 21 June 2009 by 0r4ng3 (talk | contribs) (Other versions)

Template:SA2Level

Prison Lane is the third stage in the Hero storyline of Sonic Adventure 2 and the first stage playable by Tails. It represents Tails' break-in of GUN's military facility, in search for Sonic.

Plot

Tails is flying on the Cyclone over the ocean, talking to himself as how he knew that Sonic had been imprisoned on Prison Island on Satellite TV, determined to save him no matter what. As he approaches the landing site, he spots Amy being harassed by Eggman. Tails wonders exactly how she got there, but shrugs it off, since he needs to save her because she’s in danger. After a quick fight with Eggman ends, and the doctor walks out throwing some taunts, Tails asks Amy what is she doing on Prison Island. Amy answers by telling him that she’s there to save Sonic. Getting annoyed at her, Tails tells her to wait outside for them but Amy still follows him inside.

Level layout

Appearance

Prison Island is located inside GUN’s base and it has a military prison facility theme, with large rows of prison doors, metal beams and tight hallways.

The major gimmick of this level is the prison doors which open if every GUN robot in the area is destroyed, and that access new paths.

Other level specific objects are the same as Eggman’s equivalent Iron Gate, but the pressure tanks are coloured yellow instead of blue.

Level divisions

Tails first starts in a locked room but busting the Mono Beetles will open the door. To the southeast corner there’s an elevator that will allow destroying the Mono Beetle near the ceiling and open the left prison door to a dead end and to the right there’s another dead end blocked by steel containers. Through the forward path there’s a prison hallway section. To the right at the beginning there’s an alternative path above the prisons, which accesses a side prison to the right unreachable otherwise. Continuing on the bottom path however, there will be another elevator to the rooftop, a square platform with a small lower one to the northwest with a Medical Pack and past two hallways there’s the first Point Marker.

Past this there are two rooms connected by an upwards hallway, a shaft with a large elevator that will take Tails upwards where the second Point Marker is.

Beyond there’s a hallway and a large room. Here there’s an elevator to the rooftop and at the left, a platform with the Mystic Melody, which will make a spring appear leading to an above platform with a prison cell. Back at the bottom, there’s a hallway and a pair of two elevators leading to a platform with halogen lights and after this there’s another hallway prison section, where the third Point Marker is at the end.

After this there’s a room and destroying a Mono Beetle standing on the back of the room and seen from the right elevator will open the door to the hallway leading to another room with the goal. There’s also a prison door to the northwest of this room, which after some steel containers, is where the Laser Blaster upgrade is.

Other versions

Prison Lane shares some of it’s setting and level objects with Eggman’s Iron Gate and Rouge’s Security Hall, which isn’t surprising since they’re all located inside GUN’s military base. It should also be noted that the Prison Lane's defenses are lower and that Iron Gate takes takes place underground.

Enemies

  • Beetle Series: Mono Beetle, Gun Wing Beetle, Gold Beetle
  • Hunter Series: Gun Hunter, Shield Hunter (Hard Mode), Laser Hunter (Hard Mode)
  • Hornet Series: Hornet-3 (Normal Mode), Hornet-6 (Hard Mode)

Locations

Animals

Animal Number Location
<iimg>Gorilla!Gorilla.png</iimg> 2 First Point Marker: Close to the item box, on the second room past the Point Marker.
Third Point Marker: Going in and out the third northeast prison, in the hallway past the Point Marker.
<iimg>Tiger!Tiger.png</iimg> 3 First Point Marker: Covered by a pressure tank, on the first room after the Point Marker.
First Point Marker: In and out the northwest prison of the hallway connecting the two rooms.
Second Point Marker: on the lower elevator, on the large room.
<iimg>Ram!Sheep.png</iimg> 1 First Point Marker: Amongst the pressure tanks on the second room after the Point Marker.
<iimg>Sea Otter!Seaotter.png</iimg> 2 Beginning: Above the first prison hallway.
Second Point Marker: By whistling close to the northeast twin halogen light on the large room.
<iimg>Unicorn!Unicorn.png</iimg> 1 Second Point Marker: In a cage (missile is in the ceiling of the prison located at the back of Tails), on beginning of the prison section of the large room.
Random Beginning: In a pipe, located at the dead end to the left at the beginning.
Beginning: Inside a steel container, before the square platform.
First Point Marker: In a pipe, above a raised ledge on the first room after the Point Marker.
Second Point Marker: By whistling close to the computer panel at the left.
Second Point Marker: In a pipe hidden by wooden containers at the higher elevator on the large room.
Third Point Marker: By whistling close to a computer panel, at the room after the Point Marker.
Total 15

The level specific animal (third Chao container) is a Unicorn.

Big the Cat

Reach the tunnel right before the long elevator ride. Big can be seen in the second to last prison cell on the left.

Chao containers

  • Beginning: On the dead end to the right at the beginning.
  • Beginning: Inside the side prison.
  • First Point Marker: On the first of the two rooms connected by an upper hallway.

Gold Beetle

The Gold Beetle can be found directly in front by standing on the first elevator of the prison section on the large room past the second Point Marker.

Lost Chao

Past the second checkpoint, there's a hallway and a larger room. At the beginning of the latter there's an elevator to the right, which will lead to the roogtop. From here, jump to the platform on the left and activate the Mystic Melody. Hit the spring and destroy the enemies to open the prison.

Upgrade

Tails' Laser Blaster upgrade can be found here, though the Bazooka is a prerequisite to obtaining it. It's in the hallway located at the northwest edge of the Goal room.

Template:SA2Levels