Planet Wisp (Sonic Generations)
From Sonic Retro
Sonic Generations |
Levels |
Planet Wisp |
show;hide
|
Planet Wisp |
---|
Ninth stage, Sonic Generations |
Number of Acts: 2 |
Level theme: industrial |
Boss: Egg Dragoon |
Non-English names:
|
← Rooftop Run |
Planet Wisp is the ninth and final stage in the console and PC versions of Sonic Generations, and the third stage representing the "Modern Era". It is an adaptation of Planet Wisp from Sonic Colours.
Contents
Story
After freeing this world, the Chaos Emerald that was frozen in this section becomes obtainable. Classic Sonic goes to grab it but is cut short by Modern Sonic Boosting right to it. This surprises Classic, who thought that was awesome. Along with this, Charmy Bee is freed from the white void.
Overview
This stage features the Wisps' homeworld and the unfinished planet from Dr. Eggman's Amazing Interstellar Amusement Park, bringing along its thrilling heights and platforming challenges. Unlike its previous version, this adaptation includes more of the planet's landscape alongside the familiar metal structures. Additionally, it introduces many more hazards, such as various buzzsaws that Eggman is using to construct this massive planet.
This stage retains some of the Color Powers seen in the Wii version of Sonic Colours, and each Sonic gets one Color Power, which they must use to get through their respective Act. Modern Sonic gets the Orange Rocket Color Power to achieve new heights in the structure, with the addition of Rocket-only breakable ceilings. His Act also adds various mine carts traveling around carrying supplies and workers for the structure, which he can control upon landing on them, and can make them go faster by using the Boost. Classic Sonic gets the Pink Spikes Color Power to climb up various walls and ceilings. He must also use this Color Power to stick to various wheels and spin them to unlock various changes in the structure to help him proceed.
Enemies
- Sandworm - These Badniks come out of blue hatches on the ground, walls and ceilings and shoot balls of energy at Sonic.
- Egg Pawn - These are Eggman's construction crew here. They may swing their pickaxes on Sonic at point blank or throw them forwards like a boomerang.
Challenge Acts
Act 1
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
---|---|---|---|---|---|
With Your Powers Combined | Use the Aqua, Thunder, and Flame Shields to get to the goal safely in time. |
S xx:xx.xx | |||
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Goal Post Juggle 2 | Don't let the Goal Post hit the ground as you get to the goal in time! |
S xx:xx.xx | |||
Chase After Blaze | Try to catch Blaze before time runs out, but watch out for the bombs! |
S xx:xx.xx | |||
Rescue the Animals 2! | Save a set number of captured animals from Capsules while avoiding bombs dropped by Sprinklers and reach the goal in time. |
S xx:xx.xx |
Act 2
Name | Screenshot | In-game description | Overview | Reward | Rank requirements |
---|---|---|---|---|---|
Doppelganger Race! | Face off against Sonic's double and beat him in a race to the goal. | The player must play through the full Act, racing against a faint-image "doppelganger" of Sonic who follows a pre-determined path through the Act. They must reach the goal before the doppelganger does to clear the Challenge Act. |
S xx:xx.xx | ||
Cart Challenge | Ride the Cart and get to the goal safely in time. |
S xx:xx.xx | |||
Charmy: High in the Sky | Press / to call Charmy to create a path so you can reach the goal in time. |
S xx:xx.xx | |||
Action Master | Wall Jump, Stomp, and Lightspeed Dash your way to the goal before time runs out. |
S xx:xx.xx | |||
Orange Rocket, Blast Off! | Use the Orange Wisp to turn into the Orange Rocket and reach the goal in time! |
S xx:xx.xx |
Special item locations
The following are the locations of the Red Star Rings and Chao in each Act. The Chao can only be found in the version of Sonic Generations that is featured in Sonic X Shadow Generations.
Red Star Rings
Act 1
Name | Screenshot | Location |
---|---|---|
Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Act 2
Name | Screenshot | Location |
---|---|---|
Ring #1: | ||
Ring #2: | ||
Ring #3: | ||
Ring #4: | ||
Ring #5: |
Chao
Act 1
Name | Screenshot | Location |
---|---|---|
Chao #1: | ||
Chao #2: | ||
Chao #3: |
Act 2
Name | Screenshot | Location |
---|---|---|
Chao #1: | ||
Chao #2: | ||
Chao #3: |
References
Sonic Generations / Sonic X Shadow Generations | |
---|---|
Main page (X Shadow) Manuals (X Shadow) Development (X Shadow) |
show;hide
Sonic Generations:
Shadow Generations:
Sonic Generations: Shadow Generations:
Sonic Generations Rival Battles: Sonic Generations Boss Battles:
Shadow Generations Bosses:
Books:
Music:
Videos:
|