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NiGHTS into Dreams

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NiGHTS into Dreams
System(s): Sega Saturn, PlayStation 2
Publisher: Sega
Developer:
Genre: 3D Action

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File:NiGHTS gameplay.png
Claris' first stage, Spring Valley.

NiGHTS into Dreams is a video game developed by Sonic Team for the Sega Saturn video game system. and Remake Version is a video game developed by Sega Studio China for the PlayStation 2 video game system.

Players take the role of either Claris or Elliot, two children living in the city of Twin Seeds. In their dreams, they enter the world of Nightopia, where all human dreams are played out. An evil creature known as Wizeman is gathering power to take control of Nightopia. The children team up with NiGHTS, a rogue Nightmaren (nightmare-dweller) trying to stop Wizeman.

The goal of each level is to capture 20 blue chips to overload the Ideya Capture and take back the Ideya it holds. After playing through four routes, NiGHTS is transported to meet and defeat another Nightmaren.

Aside from the immediate game mission, there are the complex and involving artificial lifeforms called Nightopians (dream-dwellers) and their genetically modified counterparts, the Mepians. The game featured an evolving music engine based on the happiness or other moods of these creatures.

The unique features of this game centre on NiGHTS' flying sequences. Movement is natural and fluid; multiple moves can be freeformly played and linked and all with such a simple control mechanic. The game came bundled with an analogue joypad, one of the first on any home console.

In December 1996, a special one-level Christmas version, Christmas NiGHTS, was given away free with other Sega Saturn products.

A sequel with the working title Air Nights was planned, and in development in December 2000. It supposedly used a tilt sensor in the analogue pad,and development later moved to the Dreamcast for a time. Eventually, the project was discontinued (apparently due to quality issues) and ended up being a mere prototype for the motion-sensing technology that was later used in Sonic Team's Samba de Amigo. Another sequel (for Dreamcast) was discussed, using a motion-sensing wand as a controller, but this was also discontinued. Recently, Yuji Naka said in an interview that he would create a sequel to NiGHTS but it would take a long time to get it right, as he wants the game to be perfect. Eventually a sequel, NiGHTS: Journey of Dreams, was released for the Nintendo Wii.

There is also a bonus NiGHTS game in the GameCube version of Phantasy Star Online and Billy Hatcher and the Giant Egg that can be downloaded to the Game Boy Advance. There are also NiGHTS-themed pinball levels in both Sonic Adventure and Sonic Pinball Party.

NiGHTS into Dreams is considered by many as the greatest Sega Saturn game, if not the greatest Sega game ever released. Also re-released in Japan for the PlayStation 2 on February 21, 2008. but unknown at this time if it will be released in other territories.


Production Credits (Saturn Version)

Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Tom Kalinske, Shinobu Toyoda, Malcolm Miller
Producer: Yuji Naka
Director: Naoto Ohshima
Project Manager: Youji Ishii
Lead Programmer: Yuji Naka
Senior Programmer: Takahiro Hamano, Takuya Matsumoto
Programmer: Akio Setsumasa, Yasuhiro Takahashi, Yasuhiro Watanabe, Atsutomo Nakagawa
A-Life Programmer: Tetsu Katano
Lead Game Designer: Takashi Iizuka
Senior Game Designer: Takeshi Niimura, Yuji Saito
Character Designer: Kazuyuki Hoshino
NiGHTS Designer: Naoto Ohshima
A-Life Character Designer: Toshiko Okano, Hideaki Moriya, Tohru Watanuki
Artist: Tomonori Dobashi, Namie Manabe, Hiroki Okabara
World Artist: Takumi Miyake, Shigeru Okada, You Nishiyama, Shinichi Higashi, Ryo Kudou
CG Movie Director: Norihiro Nishiyama
CG Movie Artists: Norihiro Nishiyama, Masahiro Kumono, Hiroshi Nakatani, Motomu Hayashi, Mika Okada, Yumiko Miyabe, Miho Takayanagi, Saori Wada, Nobuhiko Honda
Chief Sound Designer: Yukifumi Makino
Music Composer & Arranger: Naofumi Hataya, Tomoko Sasaki, Fumie Kumatani
Lyrics: Tomoko Sasaki, Wornell Jones
Translation: Wornell Jones
Vocals: Jasmine Ann Allen, Cameron Earl Strother, Curtis King Jr., Dana Calitri
Sound Effects: Fumie Kumatani, Tatsuya Kousaki, Saori Kobayashi
Sound Programmer: Atsumu Miyazawa
Recording Director: Tatsutoshi Narita
Recording Engineer: Naoyuki Machida

Musicians

Vocal:Curtis. King Jr., Dana Culitri, Cameron Earl Strother, Jasmine Ann Allen
Drums: Tadashi Matsumoto
Keyboard: Tadashi Ohtsubo
Bass: Kouhei Okamura
Guitar: Akira Sasaki, Tomoya koga
Sax,Flute: Junichi Yoshida
Synthesizer Operation: Masafumi Nakao
Arramger: Hayato Matsuo(Orchestra Arrange), Akira Sasaki(Dreams Dreams)

Executive Coordination: Daizaburou Sakurai, Makoto Oshitani, Jin Shimazaki, Kouichi Nagata, Noriyoshi Oba, Kou Tanaka
Promotion Management: Ren Mori, Hideki Okamura, Hirokazu Kanno, Takayuki Kawagoe
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Masatoshi Kawaguchi, Yutaka Sugano
Visual Material Editors: Ikuo Ishizaka, Hidehiro Kumagai, Masato Yoshioka
Peripheral Support: Osamu Kaji, Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hiroshi Kitagawa, Toshinori Date
Market Research: Seigo Tabira, Tsuyoshi Sawada, Miho Okamura
Manual: Hiroyuki Mitsui, Youichi Takahashi, Toshiki Yamaguchi, Chieko Nakamura
Internet Support: Mutsuhiro Fujii
Overseas Coordination: Ryoichi Hasegawa
Special Thanks: Masanobu Yamamoto, Akira Nishikawa, Akira Funada, Chika Ikegame, Miki Morimoto, Yosuke Okunari, Manabu Kusunoki, Yoshiaki Kashima, Yayoi Wachi, Kentaro Koyama, Sanae Tatsuo, Tohru Mita, Shigenori Araki, Yoshio Inoue, Yuji Sawairi, Haruki Nakayama, Emi Sasaki, Nobuhiko Shimizu
Recording Studio: Cyper Sound
Produced By: Sega

Production Credits (PS2 Version)

Executive Producer: Hajime Satomi, Hisao Oguchi
Creative Producer: Yosuke Okunari
Lead Producer: Hiroyuki Miyazaki
Producers: Makoto Uchida, Juan Chen
Directors: Akira Ogata, Kazuya Takahashi, SguQiao Li
Supervisors: Takashi Iizuka, Kazuyuki Hoshino, Naofumi Hataya, Tetsu Katano
Lead Programmers: Akira Ogata, Ming Lu
Programmers: Chao Lian, Jie Geng, Jun Sun, YuZhong Zhou, Ying Feng, ShengHui Su, Yang Feng, Min Zheng, MinJin Xu
Lead Artists: SiMin Yang, HaoChong Shi
Artists: YongQing Yu, Jun Zhang, JiaNi Liang, HuaJun Liu, ZhiXin Ye, Wenjie Wu, Jie Fang, Zhijun Wu, Zhicheng Deng, Shuo Li, Wei Chen
Sound: YiNing Xu
Lead Tester: Taishan Gu
Support: Ling Chen
Technical Advisers: Tomoaki Takayanagi, Katsunori Kosuge
Technical Support: Takashi Shoji, Akihiro Etori, Atsushi Hirano
Marketing Support: Toshiro Nakayama
Promotion: Minsuru Takahashi, Daisuke Sekine, Takayoshi Ouchi, Nobuaki Okamoto, Akiko Matsuo, Sachi Matsushima, Ikuo Ishizaka
Publicity: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Kensuke Nakamura, Katsumo Baba, Hiromi Seida, Reiko Chiba, Masaya Santo
Web Design: Mutsuhiro Fujii, Akiko Horie
Sales: Akira Nomoto, Toru Yasuda, Tomoaki Ishidao, Takeshi Shimizu, Naoko Ooka, Yoshihito Endo, Teruyuki Awaji, Yasunobu Masahiro, Katsushi Yasuda, Toshiyuki Tanaka, Nobuhiro Tanaka, Haruo Imatsu, Katsutoshi Memezawa, Yoshiaki Yamazaki, Akihide Ichimura, Tomohiko Hayashi, Tetsuo Sasaki, Hiroshi Iizuka, Hiroshi Ohta, Koichi Iino, Shunya Oosaki, Seiji Aoyagi, Yoshihiro Enomoto, Teryuki Kaida, Mitsuaki Sugibayashi, Takayuki Murata
Production Control: Tomoki Kaji, Hitoshi Todo
Software Package & Software Manual Production: Yoshihiro Sakuta, Hiroki Osawa, Sonoko Kai
Software Test: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Sunao Murayama, Yuki Takahashi, Takashi Shimogaito
Special Thanks: Yuji Naka, Masahiro Kumono, Hideaki Moriya, Takao Miyoshi, Tomohide Shoji, Akiko Kuroda, Ryoichi Hasegawa, Seiji Hayashi, Seijiro Sannade, Kagasei Shimomura
Original Version Created by: Sonic Team
Created by: Sega Studio China
Presented By: Sega

Resources

Box Art