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Promotion Management: Ren Mori, Hideki Okamura, Hirokazu Kanno, [[Takayuki Kawagoe]]<Br>
 
Promotion Management: Ren Mori, Hideki Okamura, Hirokazu Kanno, [[Takayuki Kawagoe]]<Br>
 
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Masatoshi Kawaguchi, [[Yutaka Sugano]]<Br>
 
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Masatoshi Kawaguchi, [[Yutaka Sugano]]<Br>
Visual Material Editors: Isuo Ishizaka, Hidehiro Kumagai, Masato Yoshioka<Br>
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Visual Material Editors: [[Ikuo Ishizaka]], Hidehiro Kumagai, Masato Yoshioka<Br>
 
Peripheral Support: Osamu Kaji, Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hiroshi Kitagawa, Toshinori Date<Br>
 
Peripheral Support: Osamu Kaji, Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hiroshi Kitagawa, Toshinori Date<Br>
 
Market Research: Seigo Tabira, Tsuyoshi Sawada, Miho Okamura<Br>
 
Market Research: Seigo Tabira, Tsuyoshi Sawada, Miho Okamura<Br>

Revision as of 02:59, 6 September 2008

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NiGHTS into Dreams
System(s): Sega Saturn
Publisher: Sega
Developer:
Genre: 3D Action

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File:NiGHTS gameplay.png
Claris' first stage, Spring Valley.

NiGHTS into Dreams is a video game developed by Sonic Team for the Sega Saturn video game system.

Players take the role of either Claris or Elliot, two children living in the city of Twin Seeds. In their dreams, they enter the world of Nightopia, where all human dreams are played out. An evil creature known as Wizeman is gathering power to take control of Nightopia. The children team up with NiGHTS, a rogue Nightmaren (nightmare-dweller) trying to stop Wizeman.

The goal of each level is to capture 20 blue chips to overload the Ideya Capture and take back the Ideya it holds. After playing through four routes, NiGHTS is transported to meet and defeat another Nightmaren.

Aside from the immediate game mission, there are the complex and involving artificial lifeforms called Nightopians (dream-dwellers) and their genetically modified counterparts, the Mepians. The game featured an evolving music engine based on the happiness or other moods of these creatures.

The unique features of this game centre on NiGHTS' flying sequences. Movement is natural and fluid; multiple moves can be freeformly played and linked and all with such a simple control mechanic. The game came bundled with an analogue joypad, one of the first on any home console.

In December 1996, a special one-level Christmas version, Christmas NiGHTS, was given away free with other Sega Saturn products.

A sequel was planned, and supposedly used a tilt sensor in the analogue pad. Development of this was discontinued (apparently due to quality issues). Another sequel (for Dreamcast) was discussed, using a motion-sensing wand as a controller, but this was also discontinued. Recently, Yuji Naka said in an interview that he would create a sequel to NiGHTS but it would take a long time to get it right, as he wants the game to be perfect. Eventually a sequel, NiGHTS: Journey of Dreams, was released for the Nintendo Wii.

There is also a bonus NiGHTS game in the GameCube version of Phantasy Star Online and Billy Hatcher and the Giant Egg that can be downloaded to the Game Boy Advance. There are also NiGHTS-themed pinball levels in both Sonic Adventure and Sonic Pinball Party.

NiGHTS into Dreams is considered by many as the greatest Sega Saturn game, if not the greatest Sega game ever released.

Production Credits

Executive Producer: Hayao Nakayama
Executive Management: Shoichiro Irimajiri, Tom Kalinske, Shinobu Toyoda, Malcolm Miller
Producer: Yuji Naka
Director: Naoto Ohshima
Project Manager: Youji Ishii
Lead Programmer: Yuji Naka
Senior Programmer: Takahiro Hamano, Takuya Matsumoto
Programmer: Akio Setsumasa, Yasuhiro Takahashi, Yasuhiro Watanabe, Atsutomo Nakagawa
A-Life Programmer: Tetsu Katano
Lead Game Designer: Takashi Iizuka
Senior Game Designer: Takeshi Niimura, Yuji Saito
Character Designer: Kazuyuki Hoshino
NiGHTS Designer: Naoto Ohshima
A-Life Character Designer: Toshiko Okano, Hideaki Moriya, Tohru Watanuki
Artist: Tomonori Dobashi, Namie Manabe, Hiroki Okabara
World Artist: Takumi Miyake, Shigeru Okada, You Nishiyama, Shinichi Higashi, Ryo Kudo
CG Movie Director: Norihiro Nishiyama
CG Movie Artists: Norihiro Nishiyama, Masahiro Kumono, Hiroshi Nakatani, Motomu Hayashi, Mika Okada, Yumiko Miyabe, Miho Takayanagi, Saori Wada, Nobuhiko Honda
Chief Sound Designer: Yukifumi Makino
Music Composer & Arranger: Naofumi Hataya, Tomoko Sasaki, Fumie Kumatani
Lyrics: Tomoko Sasaki, Wornell Jones
Translation: Wornell Jones
Vocals: Jasmine Ann Allen, Cameron Earl Strother, Curtis King Jr., Dana Calitri
Sound Effects: Fumie Kumatani, Tatsuya Kousaki, Saori Kobayashi
Sound Programmer: Atsumu Miyazawa
Recording Director: Tatsutoshi Narita
Recording Engineer: Naoyuki Machida

Musicians

Vocal:Curtis. King Jr., Dana Culitri, Cameron Earl Strother, Jasmine Ann Allen
Drums: Tadashi Matsumoto
Keyboard: Tadashi Ohtsubo
Bass: Kouhei Okamura
Guitar: Akira Sasaki, Tomoya koga
Sax,Flute: Junichi Yoshida
Synthesizer Operation: Masafumi Nakao
Arramger: Hayato Matsuo(Orchestra Arrange), Akira Sasaki(Dreams Dreams)

Executive Coordination: Daizaburo Sakurai, Makoto Oshitani, Jin Shimazaki, Kouichi Nagata, Noriyoshi Ohba, Kou Tanaka
Promotion Management: Ren Mori, Hideki Okamura, Hirokazu Kanno, Takayuki Kawagoe
Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Masatoshi Kawaguchi, Yutaka Sugano
Visual Material Editors: Ikuo Ishizaka, Hidehiro Kumagai, Masato Yoshioka
Peripheral Support: Osamu Kaji, Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hiroshi Kitagawa, Toshinori Date
Market Research: Seigo Tabira, Tsuyoshi Sawada, Miho Okamura
Manual: Hiroyuki Mitsui, Youichi Takahashi, Toshiki Yamaguchi, Chieko Nakamura
Internet Support: Mutsuhiro Fujii
Overseas Coordination: Ryoichi Hasegawa
Special Thanks: Masanobu Yamamoto, Akira Nishikawa, Akira Funada, Chika Ikegame, Miki Morimoto, Yosuke Okunari, Manabu Kusunoki, Yoshiaki Kashima, Yayoi Wachi, Kentaro Koyama, Sanae Tatsuo, Tohru Mita, Shigenori Araki, Yoshio Inoue, Yuji Sawairi, Haruki Nakayama, Emi Sasaki, Nobuhiko Shimizu
Recording Studio: Cyper Sound
Produced By: Sega


Resources

Box Art