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#REDIRECT [[sega:NiGHTS into Dreams]]
|bobscreen=NiGHTS_title.png
 
|screenwidth=320px
 
|publisher=[[Sega]]
 
|developer=[[Sonic Team]]
 
|system=[[Sega Saturn]], [[PlayStation 2]]
 
|europe=September 1996
 
|usa=Aug. 31, 1996
 
|japan=July 5, 1996, Feb 21, 2008(PS2 Version)
 
|genre=3D Action}}
 
[[Image:NiGHTS gameplay.png|thumb|right|250px|Claris' first stage, Spring Valley.]]
 
'''''NiGHTS into Dreams''''' is a video game developed by [[Sonic Team]] for the [[Sega Saturn]] & [[PlayStation 2]] video game system.
 
 
 
Players take the role of either Claris or Elliot, two children living in the city of Twin Seeds. In their dreams, they enter the world of Nightopia, where all human dreams are played out. An evil creature known as Wizeman is gathering power to take control of Nightopia. The children team up with NiGHTS, a rogue Nightmaren (nightmare-dweller) trying to stop Wizeman.
 
 
 
The goal of each level is to capture 20 blue chips to overload the Ideya Capture and take back the Ideya it holds. After playing through four routes, NiGHTS is transported to meet and defeat another Nightmaren.
 
 
 
Aside from the immediate game mission, there are the complex and involving artificial lifeforms called Nightopians (dream-dwellers) and their genetically modified counterparts, the Mepians. The game featured an evolving music engine based on the happiness or other moods of these creatures.
 
 
 
The unique features of this game centre on NiGHTS' flying sequences. Movement is natural and fluid; multiple moves can be freeformly played and linked and all with such a simple control mechanic. The game came bundled with an analogue joypad, one of the first on any home console.
 
 
 
In December 1996, a special one-level Christmas version, ''[[Christmas NiGHTS]]'', was given away free with other Sega Saturn products.
 
 
 
A sequel was planned, and supposedly used a tilt sensor in the analogue pad. Development of this was discontinued (apparently due to quality issues).  Another sequel (for Dreamcast) was discussed, using a motion-sensing wand as a controller, but this was also discontinued.  Recently, [[Yuji Naka]] said in an interview that he would create a sequel to NiGHTS but it would take a long time to get it right, as he wants the game to be perfect. Eventually a sequel, ''[[NiGHTS: Journey of Dreams]]'', was released for the [[Nintendo Wii]].
 
 
 
In December 2000, Originaly for a sequel to Nights into Dreams... has been strong for many years. A game with the working title Air Nights was in development to use a tilt sensor in the Saturn analog pad, and development later moved to the [[Dreamcast]] for a time, but eventually the project was discontinued and ended up being a mere prototype for the motion-sensing technology that was later used in [[Sonic Team]]'s ''[[Samba de Amigo]]''
 
 
 
There is also a bonus ''NiGHTS'' game in the GameCube version of ''[[Phantasy Star Online]]'' and ''[[Billy Hatcher and the Giant Egg]]'' that can be downloaded to the [[Game Boy Advance]]. There are also ''NiGHTS''-themed pinball levels in both ''[[Sonic Adventure]]'' and ''[[Sonic Pinball Party]]''.
 
 
 
''NiGHTS into Dreams'' is considered by many as the greatest Sega Saturn game, if not the greatest [[Sega]] game ever released. Also re-released in Japan for the PlayStation 2 on February 21, 2008. but unknown at this time if it will be released in other territories.
 
 
 
 
 
==Production Credits (Saturn Version)==
 
Executive Producer: [[Hayao Nakayama]]<br />
 
Executive Management: [[Shoichiro Irimajiri]], [[Tom Kalinske]], [[Shinobu Toyoda]], Malcolm Miller<Br>
 
Producer: [[Yuji Naka]]<br />
 
Director: [[Naoto Ohshima]]<br />
 
Project Manager: [[Youji Ishii]]<br />
 
Lead Programmer: [[Yuji Naka]]<br />
 
Senior Programmer: [[Takahiro Hamano]], [[Takuya Matsumoto]]<br />
 
Programmer: [[Akio Setsumasa]], [[Yasuhiro Takahashi]], [[Yasuhiro Watanabe]], [[Atsutomo Nakagawa]]<br />
 
A-Life Programmer: [[Tetsu Katano]]<br />
 
Lead Game Designer: [[Takashi Iizuka]]<br />
 
Senior Game Designer: [[Takeshi Niimura]], Yuji Saito<br />
 
Character Designer: [[Kazuyuki Hoshino]]<br />
 
NiGHTS Designer: [[Naoto Ohshima]]<br />
 
A-Life Character Designer: Toshiko Okano, [[Hideaki Moriya]], [[Tohru Watanuki]]<br />
 
Artist: [[Tomonori Dobashi]], Namie Manabe,  Hiroki Okabara<br />
 
World Artist: [[Takumi Miyake]], [[Shigeru Okada]], [[You Nishiyama]], [[Shinichi Higashi]], [[Ryo Kudou]]<br />
 
CG Movie Director: [[Norihiro Nishiyama]]<br />
 
CG Movie Artists: [[Norihiro Nishiyama]], [[Masahiro Kumono]], Hiroshi Nakatani, Motomu Hayashi, Mika Okada, Yumiko Miyabe, Miho Takayanagi, Saori Wada, [[Nobuhiko Honda]]<br />
 
Chief Sound Designer: [[Yukifumi Makino]]<br />
 
Music Composer & Arranger: [[Naofumi Hataya]], [[Tomoko Sasaki]], [[Fumie Kumatani]]<br />
 
Lyrics: [[Tomoko Sasaki]], Wornell Jones<br />
 
Translation: Wornell Jones<Br>
 
Vocals: Jasmine Ann Allen, Cameron Earl Strother, Curtis King Jr., Dana Calitri<br />
 
Sound Effects: [[Fumie Kumatani]], [[Tatsuya Kousaki]], [[Saori Kobayashi]]<br />
 
Sound Programmer: [[Atsumu Miyazawa]]<br />
 
Recording Director: [[Tatsutoshi Narita]]<br>
 
Recording Engineer: Naoyuki Machida<Br>
 
 
 
===Musicians===
 
Vocal:Curtis. King Jr., Dana Culitri, Cameron Earl Strother, Jasmine Ann Allen<Br>
 
Drums: Tadashi Matsumoto<Br>
 
Keyboard: Tadashi Ohtsubo<Br>
 
Bass: Kouhei Okamura<Br>
 
Guitar: Akira Sasaki, Tomoya koga<Br>
 
Sax,Flute: Junichi Yoshida<Br>
 
Synthesizer Operation: Masafumi Nakao<Br>
 
Arramger: Hayato Matsuo(Orchestra Arrange), Akira Sasaki(Dreams Dreams)<Br>
 
 
 
Executive Coordination: [[Daizaburou Sakurai]], [[Makoto Oshitani]], [[Jin Shimazaki]], Kouichi Nagata, Noriyoshi Ohba, Kou Tanaka<br>
 
Promotion Management: Ren Mori, [[Hideki Okamura]], Hirokazu Kanno, [[Takayuki Kawagoe]]<Br>
 
Public Relations: Hiroto Kikuchi, [[Tadashi Takezaki]], Masatoshi Kawaguchi, [[Yutaka Sugano]]<Br>
 
Visual Material Editors: [[Ikuo Ishizaka]], Hidehiro Kumagai, Masato Yoshioka<Br>
 
Peripheral Support: Osamu Kaji, Kenji Tosaki, Atsunori Himoto, Akitoshi Oikawa, Hiroshi Kitagawa, Toshinori Date<Br>
 
Market Research: Seigo Tabira, Tsuyoshi Sawada, Miho Okamura<Br>
 
Manual: Hiroyuki Mitsui, [[Youichi Takahashi]], Toshiki Yamaguchi, Chieko Nakamura<Br>
 
Internet Support: [[Mutsuhiro Fujii]]<Br>
 
Overseas Coordination: [[Ryoichi Hasegawa]]<Br>
 
Special Thanks: [[Masanobu Yamamoto]], Akira Nishikawa, Akira Funada, Chika Ikegame, Miki Morimoto, Yosuke Okunari, [[Manabu Kusunoki]], [[Yoshiaki Kashima]], Yayoi Wachi, Kentaro Koyama, Sanae Tatsuo, Tohru Mita, Shigenori Araki, Yoshio Inoue, [[Yuji Sawairi]], Haruki Nakayama, Emi Sasaki, Nobuhiko Shimizu<Br>
 
Recording Studio: Cyper Sound<Br>
 
Produced By: [[Sega]]<Br>
 
 
 
==Production Credits (PS2 Version)==
 
Executive Producer: [[Hajime Satomi]], [[Hisao Oguchi]]<br>
 
Creative Producer: Yosuke Okunari<br>
 
Lead Producer: [[Hiroyuki Miyazaki]]<br>
 
Producers: Makoto Uchida, Juan Chen<br>
 
Directors: Akira Ogata, Kazuya Takahashi, SguQiao Li<br>
 
Supervisors: [[Takashi Iizuka]], [[Kazuyuki Hoshino]], [[Naofumi Hataya]], [[Tetsu Katano]]<br>
 
Lead Programmers: Akira Ogata, Ming Lu<br>
 
Programmers: Chao Lian, Jie Geng, Jun Sun, YuZhong Zhou, Ying Feng, ShengHui Su, Yang Feng, Min Zheng, MinJin Xu<br>
 
Lead Artists: SiMin Yang, HaoChong Shi<br>
 
Artists: YongQing Yu, Jun Zhang, JiaNi Liang, HuaJun Liu, ZhiXin Ye, Wenjie Wu, Jie Fang, Zhijun Wu, Zhicheng Deng, Shuo Li, Wei Chen<br>
 
Sound: YiNing Xu<br>
 
Lead Tester: Taishan Gu<br>
 
Support: Ling Chen<br>
 
Technical Advisers: Tomoaki Takayanagi, Katsunori Kosuge<br>
 
Technical Support: Takashi Shoji, Akihiro Etori, Atsushi Hirano<br>
 
Marketing Support: Toshiro Nakayama<br>
 
Promotion: Minsuru Takahashi, Daisuke Sekine, Takayoshi Ouchi, Nobuaki Okamoto, Akiko Matsuo, Sachi Matsushima, [[Ikuo Ishizaka]]<br>
 
Publicity: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Kensuke Nakamura, Katsumo Baba, Hiromi Seida, Reiko Chiba, Masaya Santo<br>
 
Web Design: [[Mutsuhiro Fujii]], Akiko Horie<br>
 
Sales: Akira Nomoto, Toru Yasuda, Tomoaki Ishidao, Takeshi Shimizu, Naoko Ooka, Yoshihito Endo, Teruyuki Awaji, Yasunobu Masahiro, Katsushi Yasuda, Toshiyuki Tanaka, Nobuhiro Tanaka, Haruo Imatsu, Katsutoshi Memezawa, Yoshiaki Yamazaki, Akihide Ichimura, Tomohiko Hayashi, Tetsuo Sasaki, Hiroshi Iizuka, Hiroshi Ohta, Koichi Iino, Shunya Oosaki, Seiji Aoyagi, Yoshihiro Enomoto, Teryuki Kaida, Mitsuaki Sugibayashi, Takayuki Murata<br>
 
Production Control: Tomoki Kaji, Hitoshi Todo<br>
 
Software Package & Software Manual Production: Yoshihiro Sakuta, Hiroki Osawa, Sonoko Kai<br>
 
Software Test: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Sunao Murayama, Yuki Takahashi, Takashi Shimogaito<br>
 
Special Thanks: [[Yuji Naka]], [[Masahiro Kumono]], [[Hideaki Moriya]], [[Takao Miyoshi]], Tomohide Shoji, Akiko Kuroda, [[Ryoichi Hasegawa]], Seiji Hayashi, Seijiro Sannade, Kagasei Shimomura<br>
 
Original Version Created by: [[Sonic Team]]<br>
 
Created by: Sega Studio China<br>
 
Presented By: [[Sega]]<br>
 
 
 
==Resources==
 
===Box Art===
 
<gallery>
 
Image:Nights sat us cover.jpg|US cover
 
Image:NightsBoxEU.jpg|EU cover
 
Image:Nights box jp.jpg|JP cover
 
</gallery>
 
 
 
[[Category:Sega Games]]
 
[[Category:Saturn Games]]
 
[[Category:PS2 Games]]
 

Latest revision as of 02:01, 1 April 2010