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Difference between revisions of "Neo Green Hill Zone"

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{{otherPage|desc=the prototype level in the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype of Sonic 2]]|page=Aquatic Ruin Zone}}  
 
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'''Neo Green Hill Zone''' is the first level in ''[[Sonic Advance]]''. Set in a beach-like area with palm trees and checkered soil very much like ''normal'' [[Green Hill Zone]], the Zone fills the [[:Category:Levels with a tropical island theme|Tropical island theme]] for the game.
  
'''Neo Green Hill Zone''' is the first level in ''[[Sonic Advance]]''. Set in a beach-like area with palm trees and checkered soil very much like ''normal'' [[Green Hill Zone]], the zone fills the [[:Category:Levels with a tropical island theme|Tropical island theme]] for the game. Distinguishing features include beach umbrellas and deckchairs, as well as an iron bridge at the end of Act 2 (for the boss fight) which leads into [[Secret Base Zone]].
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==Overview==
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The Zone opens with a beach area littered with umbrellas and deckchairs, which then leads to a long slope down to a very fast road filled with [[Speed Booster]]s in Act 1. Distinguishing features in Act 2 include a geyser of water that pushes characters forward, a pathway with a thick forest canopy, as well as an iron bridge at the end of Act 2 (for the boss fight) which leads into [[Secret Base Zone]].
  
Unlike other levels in the game, this zone has no bottomless pits. There is a bug in Act 1 where, if you run down the long slope while playing as [[Knuckles]] or [[Amy]], you can go off-screen and straight through a solid wall. The Special Spring for this level is located at the end of Act 1. You will either need for [[Sonic]] to use the speed boost at the end to reach a platform going up and down, or for [[Tails]] to fly up there. You can also reach it with [[Knuckles]] by gliding a little before the ledge where the spring is at. There is an arrow of rings hinting at the location of the spring.
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Unlike other levels in the game, this Zone has no bottomless pits. There is a bug in Act 1 where, if the player runs down the long slope while playing as [[Knuckles the Echidna|Knuckles]] or [[Amy Rose|Amy]], they can go off-screen and straight through a solid wall. The Special Spring for this level is located at the end of Act 1. The player will either need for [[Sonic the Hedgehog|Sonic]] or Amy to use the speed boost at the end to reach a platform going up and down, or for [[Miles "Tails" Prower|Tails]] to fly up there. The player can also reach it with Knuckles by gliding a little before the ledge where the spring is at. There is an arrow of [[Ring]]s hinting at the location of the spring.
  
The name for this Zone may be a reference to the [[Sonic the Hedgehog 2 (Simon Wai prototype)]]. The prototype has a level named Neo Green Hill Zone, which is actually an early name for [[Aquatic Ruin Zone]].
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The name for this Zone may be a reference to the [[Sonic the Hedgehog 2 (Simon Wai prototype)|Simon Wai prototype]] of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. The prototype has a level named Neo Green Hill Zone, which is actually an early name for [[Aquatic Ruin Zone]].
  
 
==Enemies==
 
==Enemies==
*[[Kerokero]] - Frog-like badnik which jumps in the air. Similar to the [[Mantis]]es found in [[Marble Garden Zone]] from [[Sonic 3]].
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*[[Kerokero]] - Frog-like [[Badnik]] which jumps in the air. Similar to the [[Mantis]]es found in [[Marble Garden Zone]] from ''[[Sonic 3]]''.
*[[Stinger]] - A [[Buzz Bomber]]-esque badnik that shoots energy balls from its stinger.
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*[[Stinger]] - A [[Buzz Bomber]]-esque Badnik that shoots energy balls from its stinger.
*[[E-20 Kiki|Kiki]] - Monkey robot with the same name and likeness of those found in ''[[Sonic Adventure 2]]''.
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*[[E-20 Kiki|Kiki]] - Monkey Badnik with the same name and likeness of those found in ''[[Sonic Adventure 2]]''.
*[[Rhinotank]] - Rhino enemy similar to the ones found in ''[[Sonic Adventure]]''.
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*[[Rhinotank]] - Rhino Badnik similar to the ones found in ''[[Sonic Adventure]]''.
*[[Gamigami]] - [[Crabmeat]]-like enemy that shoots fireballs from its claws.
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*[[Gamigami]] - [[Crabmeat]]-like Badnik that shoots fireballs from its claws.
  
 
==Differences between prototype and final==
 
==Differences between prototype and final==
[[Image:Sadv-nghz5.png|right]]
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[[Image:Sadv-nghz5.png|right|An early screenshot showing a different HUD.]]
During the development of ''Sonic Advance'', many screenshots featuring the HUD shown on the right emerged. These are all very strange compared to the final—the alignment of the ring count and timer are lower than they should be, and the lives counter (complete with wrong [[palette]]) is further right than it is in the final. The ring used in the prototype screenshots is a bit thicker and the font used in the HUD was slightly altered to be slightly taller and to utilize inward shadowing. For Neo Green Hill Zone specifically, the clouds and water are in a different formation than the final in this shot. The sign and lightpost are not in the final game either.  
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During the development of ''Sonic Advance'', many screenshots featuring the HUD shown on the right emerged. These are all very strange compared to the final; the alignment of the ring count and timer are lower than they should be, and the lives counter (complete with wrong [[palette]]) is further right than it is in the final. The ring used in the prototype screenshots is a bit thicker and the font used in the HUD was slightly altered to be slightly taller and to utilize inward shadowing. For Neo Green Hill Zone specifically, the clouds and water are in a different formation than the final in this shot. The sign and lightpost are not in the final game either.  
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==References==
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<references/>
  
 
{{SAdvOmni}}
 
{{SAdvOmni}}
 
[[Category:Sonic Advance levels]]
 
[[Category:Sonic Advance levels]]

Revision as of 07:50, 26 June 2019

Sonic Retro emblem.svg Sonic Advance
»
Levels
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Neo Green Hill Zone
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Neo Green Hill Zone
First Zone, Sonic Advance
Number of Acts: 2
Level theme: tropical island
Boss: Egg Hammer Tank
Non-English names:
  • JP: ネオグリーンヒルゾーン Neogurīnhiruzōn
Secret Base Zone
For the prototype level in the Simon Wai prototype of Sonic 2, see Aquatic Ruin Zone.

Neo Green Hill Zone is the first level in Sonic Advance. Set in a beach-like area with palm trees and checkered soil very much like normal Green Hill Zone, the Zone fills the Tropical island theme for the game.

Overview

The Zone opens with a beach area littered with umbrellas and deckchairs, which then leads to a long slope down to a very fast road filled with Speed Boosters in Act 1. Distinguishing features in Act 2 include a geyser of water that pushes characters forward, a pathway with a thick forest canopy, as well as an iron bridge at the end of Act 2 (for the boss fight) which leads into Secret Base Zone.

Unlike other levels in the game, this Zone has no bottomless pits. There is a bug in Act 1 where, if the player runs down the long slope while playing as Knuckles or Amy, they can go off-screen and straight through a solid wall. The Special Spring for this level is located at the end of Act 1. The player will either need for Sonic or Amy to use the speed boost at the end to reach a platform going up and down, or for Tails to fly up there. The player can also reach it with Knuckles by gliding a little before the ledge where the spring is at. There is an arrow of Rings hinting at the location of the spring.

The name for this Zone may be a reference to the Simon Wai prototype of Sonic the Hedgehog 2. The prototype has a level named Neo Green Hill Zone, which is actually an early name for Aquatic Ruin Zone.

Enemies

Differences between prototype and final

An early screenshot showing a different HUD.

During the development of Sonic Advance, many screenshots featuring the HUD shown on the right emerged. These are all very strange compared to the final; the alignment of the ring count and timer are lower than they should be, and the lives counter (complete with wrong palette) is further right than it is in the final. The ring used in the prototype screenshots is a bit thicker and the font used in the HUD was slightly altered to be slightly taller and to utilize inward shadowing. For Neo Green Hill Zone specifically, the clouds and water are in a different formation than the final in this shot. The sign and lightpost are not in the final game either.

References


Sonic Advance
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Main page (N|Android)
Comparisons
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Promotional material
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Video coverage (N)
Reception


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