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Difference between revisions of "Music Plant"

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'''Music Plant''' is the third level of ''[[Sonic Advance 2]]''. This level's theme is a first for Sonic games; it was previously tried by [[Sonic Team]] as <i>[[Ristar]]</i>'s [[Planet Sonata]]. This level is chock full of music-related tricks that make use of the character's features: bars of music notation as [[bumper]]s, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in [[Green Hill Zone]]), among countless other things.
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'''Music Plant''' is the third level of ''[[Sonic Advance 2]]''. This level's theme is a first for Sonic games; it was previously used by [[Sonic Team]] as <i>[[Ristar]]</i>'s [[Planet Sonata]]. This level is chock full of music-related tricks that make use of the character's features: bars of music notation as [[bumper]]s, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in [[Green Hill Zone]]), among countless other things.
  
 
{{SonicAdvance2Levels}}
 
{{SonicAdvance2Levels}}
 
[[Category:Sonic Advance 2 Levels]]
 
[[Category:Sonic Advance 2 Levels]]

Revision as of 03:09, 11 February 2010

Sadv2 musicplant.png
Music Plant
Third Zone, Sonic Advance 2
Number of Acts: 3
Boss: Egg Totem

Music Plant is the third level of Sonic Advance 2. This level's theme is a first for Sonic games; it was previously used by Sonic Team as Ristar's Planet Sonata. This level is chock full of music-related tricks that make use of the character's features: bars of music notation as bumpers, pianos, cymbals that act as springs, flutes whose holes shoot you up for a period of time, and horns that act as chutes (as in Green Hill Zone), among countless other things.

Template:SonicAdvance2Levels