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[[File:Mushroomhillzone.png|thumb|right|Knuckles relaxing in ''Sonic & Knuckles'', just before he gets bombed by an Eggrobo.]]
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{{OtherPage|redirect=Mushroom Hill|page=Mushroom Hill (Sonic the Fighters)|desc=the [[Sonic the Fighters]] arena|page2=Mushroom Hill (Sonic Generations 3DS)|desc2=the [[Sonic Generations (Nintendo 3DS)|Sonic Generations 3DS]] level}}
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'''{{PAGENAME}}''' is the first [[Zone]] of ''[[Sonic & Knuckles]]'' and the seventh Zone in ''[[Sonic the Hedgehog 3 & Knuckles]]''. In the latter, it is entered by [[Knuckles the Echidna|Knuckles]] falling in and [[Sonic the Hedgehog|Sonic]] being dropped off by [[Miles "Tails" Prower|Tails]] from [[Launch Base Zone]]. In the ''[[Sonic the Hedgehog 3|Sonic 3]]'' level select, the Zone is listed as '''Mushroom Valley''', the early name of the Zone at the time.
  
:''"Mushroom Hill" redirects here. For the [[Sonic the Fighters]] arena, see [[Mushroom Hill (Sonic the Fighters)]]. For the [[Sonic Generations (Nintendo 3DS)|Sonic Generations 3DS]] level, see [[Mushroom Hill (Sonic Generations 3DS)]].''
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This is the first 1 Player Zone ever in which Knuckles the Echidna is a playable character. Starting a new game as Knuckles in ''Sonic & Knuckles'' presents a small scene where he is attacked by one of [[Dr. Eggman]]'s [[Eggrobo]]s. Note that this scene is only shown in ''Sonic & Knuckles'', not in ''Sonic 3 & Knuckles''.
 
 
'''Mushroom Hill Zone''' is the first zone in ''[[Sonic & Knuckles]]'' and the seventh zone in ''[[Sonic 3 & Knuckles]]''. In the latter, it is entered by Knuckles falling in and Sonic being dropped off by [[Tails]] from [[Launch Base]]. In the ''[[Sonic the Hedgehog 3|Sonic 3]]'' level select the zone is listed as '''Mushroom Valley''', the beta name of the zone at the time.
 
 
 
This is the first 1 Player zone ever in which [[Knuckles the Echidna]] is a playable character. You see a small scene where he is attacked by one of [[Dr. Robotnik]]'s [[Eggrobo]]s. Note that this scene is only shown in ''Sonic & Knuckles'', not in ''Sonic 3 & Knuckles''.
 
  
 
==Overview==
 
==Overview==
The zone is known for the many mushroom types that you find. There are some that you can bounce off of, a seesaw-type mushroom that you use to jump to a higher elevation, ones that act as falling platforms, and parachute-type mushrooms you hold onto to float into the air. There are also vines that stick you to the ground until you [[Spin Dash]] your way out of it and a lift that you crank down from to move higher up.
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[[File:Mushroomhillzone.png|thumb|right|Knuckles relaxing in ''Sonic & Knuckles'', just before he gets bombed by an Eggrobo.]]
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Set within a sprawling forest under a thick canopy, Mushroom Hill Zone is known for the many mushroom types that the player find. There are some that they can bounce off of, a seesaw-type mushroom that can be used to jump to a higher elevation, ones that act as falling platforms, and parachute-type mushrooms the player holds onto to float into the air. There are also vines that catapult the player into the air, and some that stick the player to the ground until they [[Spin Dash]] their way out of it. There are hand-operated lifts with a pair of handles on them, and the player can crank down the handles to move the lifts up by pressing {{down}} with rhythmic timing. When Sonic and Tails are together, both of them can grab a handle each and pull down on the handles simultaneously to make the lift rise faster.
  
Another unique feature about this zone is that in the second act, Dr. Robotnik is using a satellite to change the climate, causing Act 2 to be played in different seasons. Thus, the palette changes from a summer green scenery to a autumn brown to a winter gray. This changes back to summer again when the character you play as gets to the boss, and destroys Robotnik's satellite. This can be related to the scrapped [[Dust Hill Zone]], which would have changed from a desert orange to a winter blue halfway through.
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Another unique feature about this Zone is that in the second Act, Dr. Eggman is using a satellite to change the climate, causing Act 2 to be played in different seasons. Thus, the palette changes from a summer green scenery to a autumn brown to a winter gray. This changes back to summer again when the player's character gets to the boss and destroys Eggman's satellite. This can be related to the scrapped [[Dust Hill Zone]], which would have changed from a desert orange to a winter blue halfway through.
  
This is also the only zone in ''Sonic & Knuckles'' to be altered when played as part of ''Sonic 3 & Knuckles'': Act 1 is slightly extended at the beginning and has an additional [[Giant Ring]] (or two, if the level is played as Knuckles) , making it even easier to get all the [[Super Emeralds]] in this zone alone.
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This is also the only Zone in ''Sonic & Knuckles'' to be altered when played as part of ''Sonic 3 & Knuckles'': Act 1 is slightly extended at the beginning and has an additional [[Giant Ring]] (or two, if the level is played as Knuckles), making it even easier to get all the [[Super Emeralds]] in this Zone alone. A cutscene is played shortly after Sonic and Tails begin the Zone, showing Knuckles checking his surroundings before coming out of a passage and closing a door behind him, hinting to the player to look inside.
  
At the end of Act 2, Dr. Robotnik flees in the [[Flying Battery]], but your character runs after it and catches a ride.
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At the end of Act 2, Eggman/Eggrobo flees in the [[Flying Battery]], but the player's character(s) runs after it and catches a ride.
  
 
==Quotes==
 
==Quotes==
{{quote|Fantastic mushrooms cover the lush hills deep in Floating Island's interior. Many useful kinds of plants grow here. See how they can help you.}}
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{{quote|Fantastic mushrooms cover the lush hills deep in [[Angel Island|Floating Island]]'s interior. Many useful kinds of plants grow here. See how they can help you.|2=''Sonic & Knuckles'' US manual|ref={{fileref|S&K MD US SonicJam manual.pdf|page=8}}}}
  
 
{{quote|The hand-operated elevators here are a bit different from anything else in the game; if you have a player on each handle they can move you up much faster than normal. When two people play often times Miles tends to miss the various devices when Sonic uses them, so this one was designed specifically for two players. When playing with two players be sure to try it out!|[[Takashi Iizuka]]|''[[Sonic Jam Official Guide]]''}}
 
{{quote|The hand-operated elevators here are a bit different from anything else in the game; if you have a player on each handle they can move you up much faster than normal. When two people play often times Miles tends to miss the various devices when Sonic uses them, so this one was designed specifically for two players. When playing with two players be sure to try it out!|[[Takashi Iizuka]]|''[[Sonic Jam Official Guide]]''}}
  
 
==Enemies==
 
==Enemies==
*[[Butterdroid]] - Butterfly-like [[Badnik]] that flies back and forth
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{| style="width:auto;"
*[[Mushmeanie]] - Bouncing enemy with a mushroom cover
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|style="text-align:center;"|{{spriteImage|Butterdroid.png}}
*[[Dragonfly]] - Badnik much like the insect of the same name
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|'''[[Butterdroid]]''' — Butterfly-like [[Badnik]] that flies back and forth.
*[[Cluckoid]] - Weathervane-sitting chicken Badnik
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|-
*[[Madmole]] - Mushroom-throwing mole
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|style="text-align:center;"|{{spriteImage|Cluckoid.png}}
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|'''[[Cluckoid]]''' — Weathervane-sitting chicken Badnik that blows the player away.
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|-
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|style="text-align:center;"|{{spriteImage|Dragonfly.png}}
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|'''[[Dragonfly]]''' — Badnik much like the insect of the same name.
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|-
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|style="text-align:center;"|{{spriteImage|Madmole.png}}
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|'''[[Madmole]]''' — Mushroom-throwing mole.
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|-
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|style="text-align:center;"|{{spriteImage|Mushmeanie.png}}
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|'''[[Mushmeanie]]''' — Bouncing enemy with a mushroom cover.
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|}
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==In other media==
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===''Sonic the Comic''===
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In the ''[[Sonic the Comic]]'' series, Mushroom Hill Zone was used as a temporary village by the many residents of the [[Emerald Hill Zone]] who had fled from Dr. Robotnik's tyranny, with the many mushrooms in the valley being hollowed out and turned into homes. Once Robotnik's dictatorship finally ended, the Emerald Hill folk abandoned the Zone and returned home.
  
 
==References==
 
==References==

Revision as of 13:27, 17 August 2019

Sonic Retro emblem.svg Sonic & Knuckles
»
Levels
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Mushroom Hill Zone
show;hide
  • Act 1
  • Act 2
MushroomHillAct1.png
MHillLevel.PNG
Mushroom Hill Zone
First Zone, Sonic & Knuckles
Number of Acts: 2
Level theme: jungle
Sub-boss: Hey Ho
Boss: Jet Mobile
Maximum rings, Act 1: 360 + 90
Maximum rings, Act 2: 338 + 80
Non-English names:
Launch Base Zone | Flying Battery Zone
"Mushroom Hill" redirects here. For the Sonic the Fighters arena, see Mushroom Hill (Sonic the Fighters). For the Sonic Generations 3DS level, see Mushroom Hill (Sonic Generations 3DS).

Mushroom Hill Zone is the first Zone of Sonic & Knuckles and the seventh Zone in Sonic the Hedgehog 3 & Knuckles. In the latter, it is entered by Knuckles falling in and Sonic being dropped off by Tails from Launch Base Zone. In the Sonic 3 level select, the Zone is listed as Mushroom Valley, the early name of the Zone at the time.

This is the first 1 Player Zone ever in which Knuckles the Echidna is a playable character. Starting a new game as Knuckles in Sonic & Knuckles presents a small scene where he is attacked by one of Dr. Eggman's Eggrobos. Note that this scene is only shown in Sonic & Knuckles, not in Sonic 3 & Knuckles.

Overview

Knuckles relaxing in Sonic & Knuckles, just before he gets bombed by an Eggrobo.

Set within a sprawling forest under a thick canopy, Mushroom Hill Zone is known for the many mushroom types that the player find. There are some that they can bounce off of, a seesaw-type mushroom that can be used to jump to a higher elevation, ones that act as falling platforms, and parachute-type mushrooms the player holds onto to float into the air. There are also vines that catapult the player into the air, and some that stick the player to the ground until they Spin Dash their way out of it. There are hand-operated lifts with a pair of handles on them, and the player can crank down the handles to move the lifts up by pressing Down with rhythmic timing. When Sonic and Tails are together, both of them can grab a handle each and pull down on the handles simultaneously to make the lift rise faster.

Another unique feature about this Zone is that in the second Act, Dr. Eggman is using a satellite to change the climate, causing Act 2 to be played in different seasons. Thus, the palette changes from a summer green scenery to a autumn brown to a winter gray. This changes back to summer again when the player's character gets to the boss and destroys Eggman's satellite. This can be related to the scrapped Dust Hill Zone, which would have changed from a desert orange to a winter blue halfway through.

This is also the only Zone in Sonic & Knuckles to be altered when played as part of Sonic 3 & Knuckles: Act 1 is slightly extended at the beginning and has an additional Giant Ring (or two, if the level is played as Knuckles), making it even easier to get all the Super Emeralds in this Zone alone. A cutscene is played shortly after Sonic and Tails begin the Zone, showing Knuckles checking his surroundings before coming out of a passage and closing a door behind him, hinting to the player to look inside.

At the end of Act 2, Eggman/Eggrobo flees in the Flying Battery, but the player's character(s) runs after it and catches a ride.

Quotes

Fantastic mushrooms cover the lush hills deep in Floating Island's interior. Many useful kinds of plants grow here. See how they can help you.

Sonic & Knuckles US manualMedia:S&K MD US SonicJam manual.pdf[4]

The hand-operated elevators here are a bit different from anything else in the game; if you have a player on each handle they can move you up much faster than normal. When two people play often times Miles tends to miss the various devices when Sonic uses them, so this one was designed specifically for two players. When playing with two players be sure to try it out!

Takashi IizukaSonic Jam Official Guide

Enemies

Butterdroid.png
Butterdroid — Butterfly-like Badnik that flies back and forth.
Cluckoid.png
Cluckoid — Weathervane-sitting chicken Badnik that blows the player away.
Dragonfly.png
Dragonfly — Badnik much like the insect of the same name.
Madmole.png
Madmole — Mushroom-throwing mole.
Mushmeanie.png
Mushmeanie — Bouncing enemy with a mushroom cover.

In other media

Sonic the Comic

In the Sonic the Comic series, Mushroom Hill Zone was used as a temporary village by the many residents of the Emerald Hill Zone who had fled from Dr. Robotnik's tyranny, with the many mushrooms in the valley being hollowed out and turned into homes. Once Robotnik's dictatorship finally ended, the Emerald Hill folk abandoned the Zone and returned home.

References


Sonic & Knuckles
Sonic & Knuckles title.png

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