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Difference between revisions of "Moto Bug"

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m (ch last sentence to "They do not attack back")
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==Technical Information==
 
==Technical Information==
 +
{|border="1" class="prettytable"
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!Game
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!Object ID #
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!Code offset
 +
!Mappings offset
 +
!Compressed art offset
 +
!Subparameters
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|-
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|[[SCHG:Sonic the Hedgehog|Sonic the Hedgehog]] (Genesis)
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|$40
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|$F61A
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|$F7AE
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|$37582 ([[Nemesis Format]], 29 blocks)
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|$00
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|-
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|[[SCHG:Sonic the Hedgehog (Game Gear)|Sonic the Hedgehog]] (Game Gear)
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|$08
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|
 +
|
 +
|
 +
|
 +
|-
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|[[SCHG:S2 Early Prototype|Sonic 2 (Nick Arcade)]]
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|$40
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|$F248
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|
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|$AD7B0
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|$00
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|}
  
===Sonic the Hedgehog (Genesis)===
+
[[Category:Sonic the Hedgehog (16-bit) Badniks]]
<table>
 
<tr>
 
<td width="75">F61A</td>
 
<td>Moto Bug [[object]] offset</td>
 
</tr>
 
<tr>
 
<td>37582</td>
 
<td>Moto Bug [[sprite]] art ([[Nemesis Format]] compression, 29 blocks)</td>
 
</tr>
 
<tr>
 
<td>40</td>
 
<td>Object function number</td>
 
</tr>
 
</table>
 
 
 
===[[Sonic the Hedgehog (Game Gear)]]===
 
<table>
 
<tr>
 
<td width="75">08</td>
 
<td>Moto Bug object function number</td>
 
</tr>
 
</table>
 
[[Category:Badniks]]
 

Revision as of 01:08, 29 December 2007

File:Motobug.gif
Manual and sprite art for Moto Bug

Moto Bugs (called "Motora" in the Japanese manual), found in Green Hill Zone, are overgrown metal beetles only capable of moving forward. They have a fair bit of speed, but are easy to outmaneuver and take out with a simple spin attack. They do not attack back.

Technical Information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog (Genesis) $40 $F61A $F7AE $37582 (Nemesis Format, 29 blocks) $00
Sonic the Hedgehog (Game Gear) $08
Sonic 2 (Nick Arcade) $40 $F248 $AD7B0 $00