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| ==Description in the ''[[Sonic the Hedgehog Bible]]''== | | ==Description in the ''[[Sonic the Hedgehog Bible]]''== |
− | According to [[Sega of America]]'s ''[[Sonic the Hedgehog Bible]]'', monitors are in fact PCs placed around the planet [[Mobius]] by [[Dr. Ovi Kintobor]], in an attempt to locate the "Gray Emerald" (and thus control the [[Chaos Emeralds]]){{fileref|SonicBibleDraft2 Document.pdf|page=26}}. They are described as part of a bulletin board service, where users could document any Gray Emerald findings, but after the accident that turned Kintobor into [[Robotnik]], the information was wiped and their contents were replaced with "magical objects" in an unexplained way{{fileref|SonicBibleDraft2 Document.pdf|page=33}}. | + | According to [[Sega of America]]'s ''[[Sonic the Hedgehog Bible]]'', monitors are in fact PCs placed around the planet [[Mobius]] by [[Dr. Ovi Kintobor]], in an attempt to locate the "Gray Emerald" (and thus control the [[Chaos Emeralds]]){{fileref|SonicBibleDraft2 Document.pdf|page=26}}. They are described as part of a bulletin board service, where users could document any Gray Emerald findings, but after the accident that turned Kintobor into [[Robotnik]], the information was wiped and their contents were replaced with "magical objects"{{fileref|SonicBibleDraft2 Document.pdf|page=33}}. |
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| ==Gallery== | | ==Gallery== |
Monitors or Item Boxes are staple objects in Sonic the Hedgehog games, and are a means for the player to obtain items. They usually take the form of computer monitors or circular containers which are to be broken in-game, awarding the player their contents shortly afterwards. For the latter design, all regions tend to opt for the term "item box", though this phrase has been consistently used in Japan since 1991.
Traditionally monitors are to be broken with some form of spin attack, be it jumping, rolling or moves such as the spin dash or homing attack, though in some later games, item boxes break simply by walking into them. Monitors can usally be hit from all sides, though in the early 2D games, hitting from below causes the monitor to start falling until it hits solid ground. Once a monitor is broken, it will remain as such until the player loses a life.
Common monitors include the Super Ring (which awards 10 rings), Shield, Power Sneakers, Invincibility and extra lives. They have also been used to denote checkpoints, and some cases (with Eggman monitors), even obstacles. In the 2006 release of Sonic the Hedgehog, Tails can throw item boxes as an attack.
Almost all 2D Sonic platform games contain monitors, though not all 3D games include item boxes, as the gameplay styles seen in Sonic Unleashed and later Sonic Colours negated the need for them.
According to Sega of America's Sonic the Hedgehog Bible, monitors are in fact PCs placed around the planet Mobius by Dr. Ovi Kintobor, in an attempt to locate the "Gray Emerald" (and thus control the Chaos Emeralds)Media:SonicBibleDraft2 Document.pdf[1]. They are described as part of a bulletin board service, where users could document any Gray Emerald findings, but after the accident that turned Kintobor into Robotnik, the information was wiped and their contents were replaced with "magical objects"Media:SonicBibleDraft2 Document.pdf[2].
Gallery
Monitor Sonic Advance 2.png
List of monitors
Known in this game as video monitorsMedia:Sonic1 MD US manual.pdf[3].
Notes
Notes
On the Mega Drive, Sonic 2 features monitors which contain "super items"Media:Sonic2 MD US manual.pdf[15]. During normal gameplay, monitors are largely the same as those found in Sonic 1.
Notes
Notes
The English manuals for Sonic 3 refer to the concept of "Sonic power-ups"Media:Sonic3 MD US manual.pdf[23], but do not explicity name the objects said power-ups come from. Strictly speaking they are not just "monitors" in Sonic 3, but entire computers, as they are (loosely) modelled after the Macintosh Color Classic, a computer released by Apple in early 1993. They even come complete with disk drive and Apple logo.
Notes
Notes
Sonic 3D has items which can be found in TVs (as well as other places)Media:Sonic3D MD US manual.pdf[38].
Sonic Adventure radically changed the design of its Item BoxesMedia:SonicAdventure DC US manual.pdf[40] in order to better suit its 3D world. Rather than resembling computer screens, they are clear tubes with a rotating symbol inside. This makes them visible from more angles, and would be a design shared with future 3D titles.
Sonic Advance has boxes with items in themMedia:SonicAdvance GBA US manual.pdf[43].
Notes
- ↑ 1.0 1.1 1.2 1.3 [Multi-Pak Battle only Multi-Pak Battle only]
- ↑ 2.0 2.1 [Single Pak Battle only Single Pak Battle only]
Notes
- ↑ 1.0 1.1 1.2 [Battle Play only Battle Play only]
In the console/PC versions of Sonic Generations, monitors are found only in Classic Sonic's Acts. Some of these only appear in specific Challenge Acts.
Notes
In the Nintendo 3DS version of Sonic Generations, monitors are found for both Sonics.
Items in Sonic Mania are contained in Item BoxesMedia:SM PC DIGITAL MANUAL UK V10 LR.pdf[54] although they take the appearance of monitors from other classic games.
Notes
- ↑ 1.0 1.1 [Competition and Encore Mode only Competition and Encore Mode only]
- ↑ Edit mode only
References
- ↑ File:SonicBibleDraft2 Document.pdf, page 26
- ↑ File:SonicBibleDraft2 Document.pdf, page 33
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 File:Sonic1 MD US manual.pdf, page 8
- ↑ 4.0 4.1 4.2 4.3 4.4 File:Sonic1 MD JP manual.pdf, page 21
- ↑ 5.0 5.1 5.2 5.3 5.4 File:Sonic1 GG US manual.pdf, page 9
- ↑ File:Sonic1 GG US manual.pdf, page 8
- ↑ File:Sonic1 GG US manual.pdf, page 11
- ↑ 8.0 8.1 8.2 File:Sonic 1 GG JP Manual.pdf, page 12
- ↑ 9.0 9.1 9.2 File:Sonic 1 GG JP Manual.pdf, page 13
- ↑ File:Sonic 1 GG JP Manual.pdf, page 16
- ↑ 11.0 11.1 11.2 File:Sonic2 GG US manual.pdf, page 8
- ↑ File:Sonic2 GG US manual.pdf, page 9
- ↑ File:Sonic 2 GG JP Manual.pdf, page 14
- ↑ 14.0 14.1 File:Sonic 2 GG JP Manual.pdf, page 15
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 File:Sonic2 MD US manual.pdf, page 12
- ↑ File:Sonic2 MD US manual.pdf, page 22
- ↑ 17.0 17.1 17.2 17.3 17.4 File:Sonic2 MD JP manual.pdf, page 22
- ↑ 18.0 18.1 File:Sonic2 MD JP manual.pdf, page 28
- ↑ 19.0 19.1 19.2 19.3 19.4 File:SonicCD MCD US manual.pdf, page 12
- ↑ 20.0 20.1 20.2 20.3 20.4 File:SonicCD MCD JP manual.pdf, page 19
- ↑ 21.0 21.1 21.2 21.3 File:SonicChaos GG US manual.pdf, page 10
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 File:Sonic Chaos Game Gear JP Manual.pdf, page 17
- ↑ 23.0 23.1 23.2 23.3 23.4 File:Sonic3 MD US manual.pdf, page 14
- ↑ 24.0 24.1 24.2 File:Sonic3 MD US manual.pdf, page 15
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 File:Sonic3 MD JP manual.pdf, page 18
- ↑ 26.0 26.1 26.2 26.3 26.4 File:SonicTripleTrouble GG US manual.pdf, page 10
- ↑ 27.0 27.1 27.2 27.3 File:SonicTripleTrouble GG US manual.pdf, page 12
- ↑ 28.0 28.1 28.2 File:SonicTripleTrouble GG US manual.pdf, page 11
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 File:SonicTripleTrouble GG JP manual.pdf, page 19
- ↑ 30.0 30.1 30.2 30.3 File:SonicTripleTrouble GG JP manual.pdf, page 13
- ↑ 31.0 31.1 File:SonicTripleTrouble GG JP manual.pdf, page 12
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 32.8 File:Chaotix 32X US manual.pdf, page 20
- ↑ File:Chaotix 32X US manual.pdf, page 21
- ↑ File:Chaotix 32X US manual.pdf, page 22
- ↑ 35.0 35.1 File:Chaotix 32X JP manual.pdf, page 29
- ↑ 36.0 36.1 36.2 36.3 36.4 File:Chaotix 32X JP manual.pdf, page 30
- ↑ 37.0 37.1 File:Chaotix 32X JP manual.pdf, page 31
- ↑ 38.0 38.1 38.2 38.3 38.4 File:Sonic3D MD US manual.pdf, page 9
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 File:Sonic3D Sat JP manual.pdf, page 16
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 40.6 40.7 40.8 File:SonicAdventure DC US manual.pdf, page 13
- ↑ 41.0 41.1 41.2 41.3 41.4 File:SPA NGPC US manual.pdf, page 12
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 42.7 42.8 42.9 File:SonicAdventure2 DC US manual.pdf, page 21
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 43.8 File:SonicAdvance GBA US manual.pdf, page 22
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 File:SonicAdvance2 GBA US manual.pdf, page 24
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 File:SonicAdvance3 GBA US manual.pdf, page 24
- ↑ 46.0 46.1 46.2 46.3 46.4 46.5 46.6 46.7 File:SonicAdvance3 WiiUVC manual.pdf, page 22
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 File:SonicAdvance3 WiiUVC manual.pdf, page 29
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 48.8 48.9 File:SonicHeroes GC US manual.pdf, page 28
- ↑ 49.0 49.1 49.2 49.3 49.4 49.5 49.6 49.7 File:SonicRush DS US manual.pdf, page 22
- ↑ 50.0 50.1 50.2 File:SonicRush DS US manual.pdf, page 34
- ↑ 51.0 51.1 51.2 51.3 51.4 51.5 51.6 51.7 File:SonicRush DS JP manual.pdf, page 29
- ↑ 52.0 52.1 52.2 File:SonicRush DS JP manual.pdf, page 40
- ↑ 53.0 53.1 53.2 53.3 53.4 File:SonicGenerations 360 UK manual.pdf, page 12
- ↑ 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 54.10 File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 17
- ↑ 55.0 55.1 File:SM PC DIGITAL MANUAL UK V10 LR.pdf, page 21
- ↑ 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 56.9 File:SonicMania consoles JP manual.pdf, page 18
- ↑ 57.0 57.1 File:SonicMania consoles JP manual.pdf, page 22