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Mobius Evolution is a heavy modification of Sonic the Hedgehog for the Sega Mega Drive created by Abyssal Leopard with the help of fellow members. The aim of this hack was initially to be a simple level layout hack, but it eventually acquired new features, such as innovative gimmicks, boss battles and other  things the player might discover in gameplay.
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Mobius Evolution is a heavy modification of [[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]] for the [[Sega Mega Drive]] created by Abyssal Leopard with the help of fellow members. The aim of this hack was initially to be a simple level layout hack, but it eventually acquired new features, such as innovative gimmicks, boss battles and other  things the player might discover in gameplay.
  
 
==Storyline==
 
==Storyline==

Revision as of 15:36, 29 October 2015

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Mobius Evolution
Status: Active
System: Sega Mega Drive/Genesis
ROM size: 1.69 MB
Original game: Sonic the Hedgehog (16-bit)
Credits: Abyssal Leopard, others

Mobius Evolution is a heavy modification of Sonic the Hedgehog for the Sega Mega Drive created by Abyssal Leopard with the help of fellow members. The aim of this hack was initially to be a simple level layout hack, but it eventually acquired new features, such as innovative gimmicks, boss battles and other things the player might discover in gameplay.

Storyline

It was a hot summer. Sonic was in Mobius enjoying his vacations after a long time of peace, and so was Blaze. Everything seemed to go flawlessly, until… He began to see how the place was being wrecked up. Of course, Sonic figured out who would do this, Dr. Eggman, the fat scientist he beat a million times. Once again, he used and tortured plenty of innocent creatures to create his robots so that nobody would stop him. Now it’s up to you to save those poor animals!

Characters

The player will have a choice of playing between two characters – our beloved blue hedgehog, Sonic, or the serious and determined Blaze the Cat.

Features

  • New level layouts which stand out for their length.
  • A brand new soundtrack based on ports from different video game music.
  • Simple level art modifications.
  • Something you can achieve by getting 50 rings and double-jumping, having achieved all six emeralds in the whole game.
  • Reasonably advanced technical modifications
  • Lots of things that won’t be mentioned for the player to discover by himself/herself. If we spoiled the whole thing, the fun would be ruined!

Levels

  • Golden Nature: Explore the beauty of the environment and enjoy the high speed and the enormous loop-de-loops.
  • Uncharted Tide: An unexplored aquatic temple where the player will have to be extra careful with the amazing amount of traps the dictator has planned and set up to get you.
  • Creepy Crypt: A dead land in the depths of darkness – you will most likely dread those ghosts!
  • Neon Star: A vivid and colorful city where you get nothing but lots of fun. Oh, and stars, of course.
  • Mad Parkland: This playful place is NUTS! Get crazy bouncing on bumpers and using pinball flippers.
  • Egg Hell: The name of the zone is self-explanatory. Infilter yourself into Dr. Robotnik’s inferno, where you will either be shocked to death or burn your arse.
  • Final Zone: Do I even have to explain this one?

Credits

  • Music: DynamiteSlash / Mr. Moonshining, Robot Echidna, Cinossu (Final Boss theme)
  • Beta testing (Level layouts): Natsumi / Green Snake, Ralakimus, NeoFusionBox, AsuharaMoon, Dan
  • Beta testing (Real hardware): Ralakimus, JoenickROS
  • Artistic assistance: AsuharaMoon, GalliumGrant (for Uncharted Tide 3’s boss graphics), Robot Echidna
  • Programming assistance: HCKTrox, HPZMan
  • Creative assistance: Robot Echidna
  • Special Stage layout testing: Professor Neo
  • Special Thanks: Bareirito, NewSonic, The Ducks, and so many others

Download

Mobius Evolution 3.5 FINAL (REV02)

External Links

Sonic Retro
Sonic Retro forum thread