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Mirage Saloon Zone

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Mirage Saloon Zone

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Mirage Saloon Zone
Eighth Zone, Sonic Mania
Number of Acts: 2
Level themes: desert/western, carnival/casino, sky
Sub-boss: Mirage Saloon Zone Mini-Boss (Sonic Mania)
Boss: Heavy Magician

Mirage Saloon Zone is the eighth zone in Sonic Mania, which is a brand new original zone. This zone is based on the scrapped zone Desert Dazzle from the 2011 remake of Sonic CD.

This zone's theme is based on the American deserts of the old west, featuring canyons, mesas and other rock formations. The landscape also features cactus vegetation with varied forms. The area is geographically located on West Side Island, in the desert and arid part of the island, where it would originally be the Dust Hill Zone.

The inner parts of the zone are modelled after wild west saloon bars, with swivel stools and giant piano keys, in addition to features reminiscent of casino/pinball stages such as bumpers and pinball flippers. Also littered around the indoor areas are "Wanted" posters depicting characters considered forgotten in the franchise, similar to those seen in City Escape from Sonic Generations. There is also the presence of a new gimmick: A giant revolver that, depending on the aim of the player, shoots the player to certain distances. In addition, other new gimmicks present include a giant seltzer bottle that creates a path for players to run on.

Act 1 is very different depending on your character. When playing as Sonic or Tails, the entire Act is styled like Sky Chase Zone in that the player is standing on the Tornado in an auto-scroller, surviving an onslaught of badniks summoned by the Heavy Magician and eventually boarding Eggman's freight train briefly before taking to the sky again. Knuckles, due to being knocked off the Tornado by the Heavy Magician, plays through a completely different Act 1 set in the canyons of the desert that make use of his abilities.

After defeating the boss, the player jumps into a giant revolver and is shot straight to Oil Ocean Zone.

Enemies

References

Reference Appears in Source Game Source Level
Roller's appearance. Act 1 (Knuckles), Act 2 Sonic the Hedgehog (16-bit) Spring Yard Zone
Rotating columns of spike balls. Act 1 (Knuckles), Act 2 Sonic the Hedgehog CD Collision Chaos
Concept base for the creation of the stage, including artwork. Act 1, Act 2 Sonic the Hedgehog CD (2011) Desert Dazzle
Bark the Polar Bear, Bean the Dynamite and Fang the Sniper "wanted" posters. Act 1 (Knuckles), Act 2 Sonic Generations City Escape (Sonic Generations)
The style of Act 1 of Sonic and Tails itself. Act 1 (Sonic and Tails) Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
The aviator sunglasses used by Tails. Act 1 (Sonic and Tails) Sonic the Hedgehog (anime)
Goggles used by Sonic. Act 1 (Sonic and Tails) Sonic the Hedgehog (16-bit) Beta
Armadillo-like Badniks. Remembering the turtle couples known as Turtloids. Act 1 (Sonic and Tails) Sonic the Hedgehog 2 Sky Chase Zone
Spiker's see-saws. Act 1 (Knuckles) Sonic the Hedgehog 2 (16-bit) Hill Top Zone
Swinging vines the player can grab onto. Act 1 (Knuckles) Sonic the Hedgehog 3 Angel Island Zone
A boss fight similar to the Dangerous Ball Tower. Act 1 (Knuckles) Sonic Chaos Gigapolis Zone
The Cactula badniks based on Nebula. Act 1 Sonic the Hedgehog 2 (16-bit) Sky Chase Zone
Cans labeled "SH2 Cream" in the bar sections. Act 2 Sega 32X,
Sega Saturn
Primary CPUs.
Piano bumpers. Act 2 Sonic Advance 2 Music Plant
Sound effects during the fight against the Heavy Magician. Act 2 Sonic Triple Trouble

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