Actions

Difference between revisions of "Mi ni Ikuzo! Hedgehog"

From Sonic Retro

m
m
Line 6: Line 6:
 
}}
 
}}
  
'''''Minic the Hedgehog''''' (見に行くぞ!HEDGEHOG, ''Mi ni Ikuzo! Hedgehog'') is a Japanese 1993 [[fan game]] developed for Sharp X68000 computers by Kiyoshi Sakai (SAKAI), and later ported to the [[sega:PlayStation|PlayStation]] using the [[wikipedia:Net Yaroze|Net Yaroze]] development kit in 1997. The X68000 original is currently missing, but the PS1 version has been found.
+
'''''Minic the Hedgehog''''' (見に行くぞ!HEDGEHOG, ''Mi ni Ikuzo! Hedgehog'') is a Japanese [[fan game]] developed for Sharp X68000 computers in 1993 by Kiyoshi Sakai (SAKAI), and later ported to the [[sega:PlayStation|PlayStation]] using the [[wikipedia:Net Yaroze|Net Yaroze]] development kit in 1997. The X68000 original is currently missing, but the PS1 version has been found.
  
 
==Overview==
 
==Overview==
The game only features a single level called "Final Zone Act 1", which should not be confused with [[Final Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' as it is a level with a [[Tropical Island cliché|tropical island theme]] in the vein of [[Green Hill Zone]]. There are a variety of different paths for the player to take, filled with features and hazards such as loop-de-loops, floating platforms over bottomless pits, spikes, [[Crabmeat|Crabmeats]] and [[Chopper|Choppers]].
+
The game only features a single level called "Final Zone Act 1", which should not be confused with [[Final Zone]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' as it is a level with a [[Tropical Island cliché|tropical island theme]] in the vein of [[Green Hill Zone]] and [[Emerald Hill Zone]]. There are a variety of different paths for the player to take, filled with features and hazards such as loop-de-loops, floating platforms over bottomless pits, spikes, [[Crabmeat|Crabmeats]] and [[Chopper|Choppers]].
  
 
The physics in this game are nowhere like those in official games, as [[Sonic]] has a lot of weight to his jumps, and is more prone to slipping downward on slopes, making running up inclines more difficult. There is also no music and only a few sound effects for Sonic's actions.
 
The physics in this game are nowhere like those in official games, as [[Sonic]] has a lot of weight to his jumps, and is more prone to slipping downward on slopes, making running up inclines more difficult. There is also no music and only a few sound effects for Sonic's actions.

Revision as of 22:27, 18 January 2018

MinicTheHedgehog PS1 Title.png
Minic the Hedgehog
Latest release date: 1993 (X68k), 1997 (PS1)
Credits: Kiyoshi Sakai

Minic the Hedgehog (見に行くぞ!HEDGEHOG, Mi ni Ikuzo! Hedgehog) is a Japanese fan game developed for Sharp X68000 computers in 1993 by Kiyoshi Sakai (SAKAI), and later ported to the PlayStation using the Net Yaroze development kit in 1997. The X68000 original is currently missing, but the PS1 version has been found.

Overview

The game only features a single level called "Final Zone Act 1", which should not be confused with Final Zone from Sonic the Hedgehog as it is a level with a tropical island theme in the vein of Green Hill Zone and Emerald Hill Zone. There are a variety of different paths for the player to take, filled with features and hazards such as loop-de-loops, floating platforms over bottomless pits, spikes, Crabmeats and Choppers.

The physics in this game are nowhere like those in official games, as Sonic has a lot of weight to his jumps, and is more prone to slipping downward on slopes, making running up inclines more difficult. There is also no music and only a few sound effects for Sonic's actions.

Among various monitors like rings, shields, extra lives and Invincibility, there are monitors displaying question marks. These appear to give the player rings when broken, but if the player has 50 or more rings, breaking it will display "SORRY!! BONUS STAGE IS UNDER CONSTRACTION." on the screen, suggesting that bonus stages were planned to be added to the game.

When the player makes it to the end of the level or gets a Game Over by running out of lives, the game resets to the title screen.

Version Differences

The PS1 version has a few differences compared to the X68000 version in that Sonic has been recolored red, and the title screen has been changed to a crudely-drawn Sonic doodle. The original blue palette data still exists in the game, and can be found at address 0x0F8A9C, while the red palette can be found at 0x0F087C.

Screenshots

X68000 Version

PlayStation Version

Downloads

Download.svg Download Mi ni Ikuzo! Hedgehog
File: Minic the Hedgehog (PS1 Executable).zip (177 kB) (info)

NOTE: This is a PlayStation executable. To run it, boot it in ePSXe or any other PlayStation emulator.

External Links

Sonic Retro
Sonic Retro discussion thread