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Difference between revisions of "Mecha Sonic (Sonic & Knuckles boss)"

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:''For [[Knuckles]]' Sky Sanctuary boss fight, see [[Super Mecha Sonic]].''
 
:''For [[Knuckles]]' Sky Sanctuary boss fight, see [[Super Mecha Sonic]].''
  
''[[Sonic 3 & Knuckles]]'' features a sleek, blue version of '''Mecha Sonic''' as the boss of [[Sky Sanctuary Zone]]. He is both a boss AND a sub-boss, because in Sonic & Tails' playthrough, the robot is not content to wait at the end of the level for the heroes to come to him. Mecha Sonic harries the animals throughout the zone, flying [[Robotnik|his master]]'s [[Egg-O-Matic]] into battle ''twice'' before the real boss fight even occurs! First, Mecha attacks with the [[Robotnik (Green Hill Zone Boss)|ball-and-chain]] weapon from [[Green Hill Zone]], and later he returns with the [[Flying Eggman|simulacrum-producing orbs]] from [[Metropolis Zone]]. Only when Sonic climbs to the top of the level does Mecha Sonic deign to fight hand-to-hand (hand-to-servoactuator?).
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''[[Sonic 3 & Knuckles]]'' features a sleek, blue version of '''Mecha Sonic''' as the boss of [[Sky Sanctuary Zone]]. He is both a boss AND a sub-boss, because in Sonic & Tails' playthrough, the robot is not content to wait at the end of the level for the heroes to come to him. Mecha Sonic harries the animals throughout the zone, flying [[Robotnik|his master]]'s [[Egg-O-Matic]] into battle ''twice'' before the real boss fight even occurs! First, Mecha attacks with the [[Robotnik (Green Hill Zone Boss)|ball-and-chain]] weapon from [[Green Hill Zone]], and later he returns with the [[Flying Eggman|simulacrum-producing orbs]] from [[Metropolis Zone]].
  
The battle is similar to [[Mecha Sonic (Death Egg Zone Boss)|the one]] fought in ''[[Sonic 2]]'s'' [[Death Egg Zone]], although Mecha Sonic substitutes the octadirectional quill attack for new backwards-dash and bounce-jump moves. A larger fight arena (and the fact that Sonic is holding [[ring]]s this time) tends to make this boss a lot easier than its predecessor.
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The GHZ Boss sequence plays exactly the same as the original game (albeit with different music, tiles, background and sprites) but the MZ boss sequence is different in that the Egg-O-Matic doesn't fly high enough while there are bubbles around such as to avoid getting hit by the player's jumps, so can be defeated much quicker than the original incarnation.
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Only when Sonic climbs to the top of the level does Mecha Sonic deign to fight hand-to-hand (hand-to-servoactuator?). The battle is similar to [[Mecha Sonic (Death Egg Zone Boss)|the one]] fought in ''[[Sonic 2]]'s'' [[Death Egg Zone]], although Mecha Sonic substitutes the octadirectional quill attack for new backwards-dash and bounce-jump moves. A larger fight arena (and the fact that Sonic is holding [[ring]]s this time) tends to make this boss a lot easier than its predecessor.
  
 
Mecha Sonic is not destroyed by Sonic or Tails here, but rather left downed and sparking as the heroes continue on to the [[Death Egg Zone (S&K)|Death Egg]]. [[Knuckles]] finishes the job in his fight against [[Super Mecha Sonic]].
 
Mecha Sonic is not destroyed by Sonic or Tails here, but rather left downed and sparking as the heroes continue on to the [[Death Egg Zone (S&K)|Death Egg]]. [[Knuckles]] finishes the job in his fight against [[Super Mecha Sonic]].

Revision as of 21:17, 9 October 2010

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Mecha Sonic (Sonic & Knuckles boss)
Mechasonic.png
Mecha Sonic
Game: Sonic & Knuckles
Level: [[Sky Sanctuary Zone]]
Hits to defeat: 8
Fought by: Sonic and / or Tails
For other appearences or other robots by this name, see Mecha Sonic.
For Knuckles' Sky Sanctuary boss fight, see Super Mecha Sonic.

Sonic 3 & Knuckles features a sleek, blue version of Mecha Sonic as the boss of Sky Sanctuary Zone. He is both a boss AND a sub-boss, because in Sonic & Tails' playthrough, the robot is not content to wait at the end of the level for the heroes to come to him. Mecha Sonic harries the animals throughout the zone, flying his master's Egg-O-Matic into battle twice before the real boss fight even occurs! First, Mecha attacks with the ball-and-chain weapon from Green Hill Zone, and later he returns with the simulacrum-producing orbs from Metropolis Zone.

The GHZ Boss sequence plays exactly the same as the original game (albeit with different music, tiles, background and sprites) but the MZ boss sequence is different in that the Egg-O-Matic doesn't fly high enough while there are bubbles around such as to avoid getting hit by the player's jumps, so can be defeated much quicker than the original incarnation.

Only when Sonic climbs to the top of the level does Mecha Sonic deign to fight hand-to-hand (hand-to-servoactuator?). The battle is similar to the one fought in Sonic 2's Death Egg Zone, although Mecha Sonic substitutes the octadirectional quill attack for new backwards-dash and bounce-jump moves. A larger fight arena (and the fact that Sonic is holding rings this time) tends to make this boss a lot easier than its predecessor.

Mecha Sonic is not destroyed by Sonic or Tails here, but rather left downed and sparking as the heroes continue on to the Death Egg. Knuckles finishes the job in his fight against Super Mecha Sonic.


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