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As demonstrated via the ''Bad Future'' levels of ''[[Sonic CD]]'', the nefarious [[Eggman|Doctor Robotnik]] seems to take cruel pleasure in converting natural zones into twisted, metallic parodies of their former selves. Although it's never explicitly demonstrated whether or not Mecha Green Hill Zone is a [[roboticizer|roboticized]] ''normal'' [[Green Hill Zone]], or an entirely new construction, the fact that both areas are on [[South Island]], combined with the Doctor's ''modus operandi'' on the [[Little Planet]], means it would not be unreasonable to speculate that this level represents the former: Robotnik's capture and conversion of at least part of Green Hill.
 
As demonstrated via the ''Bad Future'' levels of ''[[Sonic CD]]'', the nefarious [[Eggman|Doctor Robotnik]] seems to take cruel pleasure in converting natural zones into twisted, metallic parodies of their former selves. Although it's never explicitly demonstrated whether or not Mecha Green Hill Zone is a [[roboticizer|roboticized]] ''normal'' [[Green Hill Zone]], or an entirely new construction, the fact that both areas are on [[South Island]], combined with the Doctor's ''modus operandi'' on the [[Little Planet]], means it would not be unreasonable to speculate that this level represents the former: Robotnik's capture and conversion of at least part of Green Hill.
  
So, where once there was verdant, peaceful idyll, now steel palmtrees deploy coconut bombs and 'Bane Motora' [[badnik|beetlebots]] trundle across bleak fields of synthetic grass. The ground has been metallized, and the azure skies turned sickly, polluted green (or orange, on the [[Game Gear]] version). The level also incorporates the 'tilting bridges' from [[Gigalopolis Zone]], that you have to sprint across fast or fall off.
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[[Image:MechaGreenHill-GG.png|frame|left|The different background as seen in the [[Game Gear]] version]]So, where once there was verdant, peaceful idyll, now steel palmtrees deploy coconut bombs and 'Bane Motora' [[badnik|beetlebots]] trundle across bleak fields of synthetic grass. The ground has been metallized, and the azure skies turned sickly, polluted green (or orange, on the [[Game Gear]] version). The level also incorporates the 'tilting bridges' from [[Gigalopolis Zone]], that you have to sprint across fast or fall off.
 
 
You may find yourself asking: "Doesn't that background music remind me of something"? The music for Mecha Green Hill Zone is a remix of the music in [[Green Hills Zone]], which itself was a remix of ''"You Can Do Anything"'' from [[Sonic CD]]; Further signifying the link between the areas.
 
  
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You may find yourself asking: "Doesn't that background music remind me of something"? The music for Mecha Green Hill Zone is a remix of the music in [[Green Hills Zone]], which itself was a remix of ''"You Can Do Anything"'' from [[Sonic CD]]; Further signifying the link between the areas.<br clear="all">
 
==Instruction Manual Description==
 
==Instruction Manual Description==
 
{{quote|Mad mastermind Dr. Robotnik even has Coconut-Bots, so keep an eye on the palm trees. Look out for traps everywhere. Jump to save yourself from the deadly molten metal. Stay on top of the Tree Crawler Boss.}}
 
{{quote|Mad mastermind Dr. Robotnik even has Coconut-Bots, so keep an eye on the palm trees. Look out for traps everywhere. Jump to save yourself from the deadly molten metal. Stay on top of the Tree Crawler Boss.}}

Revision as of 17:10, 26 July 2010

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Mecha Green Hill Zone
Fourth Zone, Sonic Chaos
Number of Acts: 3
Boss: Tree Crawler

Mecha Green Hill Zone is the fourth level of Sonic Chaos for the Sega Game Gear / Sega Master System, coming after Sleeping Egg and preceding Aqua Planet. In keeping with the other stages of this game, Mecha Green Hill consists of two standard Acts followed by a shorter, third Act which contains the boss. Geographically, this Zone is located on South Island (as is the rest of Sonic Chaos).

Overview

As demonstrated via the Bad Future levels of Sonic CD, the nefarious Doctor Robotnik seems to take cruel pleasure in converting natural zones into twisted, metallic parodies of their former selves. Although it's never explicitly demonstrated whether or not Mecha Green Hill Zone is a roboticized normal Green Hill Zone, or an entirely new construction, the fact that both areas are on South Island, combined with the Doctor's modus operandi on the Little Planet, means it would not be unreasonable to speculate that this level represents the former: Robotnik's capture and conversion of at least part of Green Hill.

The different background as seen in the Game Gear version
So, where once there was verdant, peaceful idyll, now steel palmtrees deploy coconut bombs and 'Bane Motora' beetlebots trundle across bleak fields of synthetic grass. The ground has been metallized, and the azure skies turned sickly, polluted green (or orange, on the Game Gear version). The level also incorporates the 'tilting bridges' from Gigalopolis Zone, that you have to sprint across fast or fall off.

You may find yourself asking: "Doesn't that background music remind me of something"? The music for Mecha Green Hill Zone is a remix of the music in Green Hills Zone, which itself was a remix of "You Can Do Anything" from Sonic CD; Further signifying the link between the areas.

Instruction Manual Description

Mad mastermind Dr. Robotnik even has Coconut-Bots, so keep an eye on the palm trees. Look out for traps everywhere. Jump to save yourself from the deadly molten metal. Stay on top of the Tree Crawler Boss.


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