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Difference between revisions of "Mecha Green Hill Zone"

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'''Mecha Green Hill Zone''', the fourth level in ''[[Sonic Chaos]]'', is a corrupt, mechanical environment created entirely by Robotnik. Based on the original [[Green Hill Zone]] featured in ''[[Sonic 1]]'' for [[Sega Mega Drive/Genesis]], Robotnik's new Green Hill ground is deadily fragile, leading to the major challenge of this zone. Other then the slanted ground that reappears from Gigapolis zone, this zone is fairly easy. The boss is a simple, repetitive boss that attempts to shoot you from three different directions. The only difficulty is the control required to avoid hitting spikes. One interesting thing to note about this zone is that its music is a "Rough Mix" of the music from [[Green Hills Zone]] of [[Sonic the Hedgehog 2 (8-bit)]].
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'''Mecha Green Hill Zone''' is the fourth level of ''[[Sonic Chaos]]'' for the [[Sega Game Gear]] / [[Sega Master System]], coming after [[Sleeping Egg Zone|Sleeping Egg]] and preceeding [[Aqua Planet Zone|Aqua Planet]]. In keeping with the other stages of this game, Mecha Green Hill consists of two standard Acts followed by a shorter, third Act which contains the boss. Geographically, this Zone is located on [[South Island]] (as is the rest of ''[[Sonic Chaos]]'').
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==Overview==
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As demonstrated via the ''Bad Future'' levels of ''[[Sonic CD]]'', the nefarious [[Eggman|Doctor Robotnik]] seems to take cruel pleasure in converting natural zones into twisted, metallic parodies of their former selves. Although it's never explicitly demonstrated whether or not Mecha Green Hill Zone is a [[roboticizer|roboticized]] ''normal'' [[Green Hill Zone]], or an entirely new construction, the fact that both areas are on [[South Island]], combined with the Doctor's ''modus operandi'' on the [[Little Planet]], means it would not be unreasonable to speculate that this level represents the former: Robotnik's capture and conversion of at least part of Green Hill.
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So where once there was verdant, peaceful idyll, now steel palmtrees deploy coconut bombs and 'Bane Motora' [[badnik|beetlebots]] trundle across bleak fields of synthetic grass. The ground has been metallized, and the azure skies turned sickly, polluted green (or orange, on the [[Game Gear]] version). The level also incorporates the 'tilting bridges' from [[Gigalopolis Zone]], that you have to sprint across fast or fall off.
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"Dosn't that background music remind me of something?" you may ask. Yes. It does. The music for Mecha Green Hill Zone is another remix of Green Hills Zone's theme, as was ''"You Can Do Anything"'' from [[Sonic CD]].
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==

Revision as of 14:38, 5 March 2009

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Mecha Green Hill Zone
Fourth Zone, Sonic Chaos
Number of Acts: 3
Boss: Tree Crawler

Mecha Green Hill Zone is the fourth level of Sonic Chaos for the Sega Game Gear / Sega Master System, coming after Sleeping Egg and preceeding Aqua Planet. In keeping with the other stages of this game, Mecha Green Hill consists of two standard Acts followed by a shorter, third Act which contains the boss. Geographically, this Zone is located on South Island (as is the rest of Sonic Chaos).

Overview

As demonstrated via the Bad Future levels of Sonic CD, the nefarious Doctor Robotnik seems to take cruel pleasure in converting natural zones into twisted, metallic parodies of their former selves. Although it's never explicitly demonstrated whether or not Mecha Green Hill Zone is a roboticized normal Green Hill Zone, or an entirely new construction, the fact that both areas are on South Island, combined with the Doctor's modus operandi on the Little Planet, means it would not be unreasonable to speculate that this level represents the former: Robotnik's capture and conversion of at least part of Green Hill.

So where once there was verdant, peaceful idyll, now steel palmtrees deploy coconut bombs and 'Bane Motora' beetlebots trundle across bleak fields of synthetic grass. The ground has been metallized, and the azure skies turned sickly, polluted green (or orange, on the Game Gear version). The level also incorporates the 'tilting bridges' from Gigalopolis Zone, that you have to sprint across fast or fall off.

"Dosn't that background music remind me of something?" you may ask. Yes. It does. The music for Mecha Green Hill Zone is another remix of Green Hills Zone's theme, as was "You Can Do Anything" from Sonic CD.

Instruction Manual Description

Mad mastermind Dr. Robotnik even has Coconut-Bots, so keep an eye on the palm trees. Look out for traps everywhere. Jump to save yourself from the deadly molten metal. Stay on top of the Tree Crawler Boss.

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