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| image=Marve Shupopolus-Gou.PNG
 
| image=Marve Shupopolus-Gou.PNG
 
| name=Marve Shupopolus-Gou
 
| name=Marve Shupopolus-Gou
| game=[[Sonic Triple Trouble]]
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| level=[[Sunset Park Zone]]
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| level=Sunset Park Zone
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| playedas=[[Sonic]] / [[Tails]]
 
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'''Marve Shupopolus-Gou''' (マーベ シュポポラス号) is the boss of [[Sunset Park Zone]], the second level in ''[[Sonic Triple Trouble]]''. As in ''Triple Trouble's'' predecessor, ''[[Sonic Chaos]]'', our old friend [[Eggman|Doctor Robotnik]] apparently thinks he's too ''important'' to face Sonic or Tails personally this game. Instead the Doctor deploys larger, tougher, nastier [[badniks]] as boss robots.
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'''Marve Shupopolus-Gou''' (マーベ シュポポラス号){{fileref|SonicTripleTrouble GG JP manual.pdf|page=33}} is the boss of [[Sunset Park Zone]], and the second in ''[[Sonic the Hedgehog Triple Trouble]]''. As in ''Triple Trouble's'' predecessor, ''[[Sonic Chaos]]'', [[Dr. Eggman]] has dispatched this larger [[Badnik]] to attack [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]].
  
Sunset Park Zone's boss is one of the most popular from any 8-bit Sonic game; largely because of the background music. Passing [[signpost|Goal Sign]] of Act 2, Sonic ends up standing on top of the cargo containers of an immense robotic train. Instead of showing a score tally screen, the train departs and the player is seamlessly transitioned into Act 3. Automatic scroll kicks in, and you have to race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying [[Bombaberry]] [[badnik]]s. Eventually, you reach the front car, and have to smash the train-bot's engine while dodging shots from the rear-facing cannon.
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Sunset Park Zone's boss is one of the most popular from any 8-bit ''Sonic'' game; largely because of the background music that plays during the Act before the boss encounter. This music was in fact an unused track from ''[[Sonic Chaos]]'', and is accessible in that game's [[Sound Test]].
  
==Trivia==
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==Strategy==
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Passing the [[Signpost|Bonus Panel]] of Act 2, Sonic/Tails ends up standing on top of the cargo containers of an immense robotic train. Instead of showing a score tally screen, the Bonus Panel suddenly falls off the train as it departs, and the player is seamlessly transitioned into Act 3. Automatic scroll kicks in, and the player has to race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying [[Bombaberry]] [[Badnik]]s.
  
*The boss' name comes from the Japanese "''shupo-shupo''", for the sound a steam train makes.
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After avoiding all of the obstacles, the player will eventually reach the front car itself: the Marve Shupopolus-Gou. The train-bot will attack the player by firing bombs from the rear-facing cannon on its boiler, which the player must avoid by jumping over. The player has to be careful not to get hit, as lost [[Ring]]s will fall off the train and become unrecoverable. Attacking the main car of the train three times will destroy the head and cause the train to grind to a screeching halt. Afterwards, Sonic/Tails will [[Spin Dash]] to the [[Meta Junglira Zone|next Zone]].
  
*The very popular music for Sunset Hill Act 3 was in fact an unused track from ''[[Sonic Chaos]]'', and is accessible in that game's Sound Test.
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==Name origin==
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The boss' name comes from the Japanese "''shupo-shupo''", for the sound a steam train makes.
  
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==References==
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<references/>
  
 
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[[Category:Sonic the Hedgehog Triple Trouble bosses]]
 

Latest revision as of 15:05, 18 September 2019

Sonic Retro emblem.svg Sonic the Hedgehog Triple Trouble
»
Bosses
»
Marve Shupopolus-Gou
Marve Shupopolus-Gou.PNG
Marve Shupopolus-Gou
Game: Sonic the Hedgehog Triple Trouble
Level: Sunset Park Zone
Hits to defeat: 3

Marve Shupopolus-Gou (マーベ シュポポラス号)Media:SonicTripleTrouble GG JP manual.pdf[1] is the boss of Sunset Park Zone, and the second in Sonic the Hedgehog Triple Trouble. As in Triple Trouble's predecessor, Sonic Chaos, Dr. Eggman has dispatched this larger Badnik to attack Sonic and Tails.

Sunset Park Zone's boss is one of the most popular from any 8-bit Sonic game; largely because of the background music that plays during the Act before the boss encounter. This music was in fact an unused track from Sonic Chaos, and is accessible in that game's Sound Test.

Strategy

Passing the Bonus Panel of Act 2, Sonic/Tails ends up standing on top of the cargo containers of an immense robotic train. Instead of showing a score tally screen, the Bonus Panel suddenly falls off the train as it departs, and the player is seamlessly transitioned into Act 3. Automatic scroll kicks in, and the player has to race along the back of the moving locomotive, leaping between cargo cars and dodging waves of flying Bombaberry Badniks.

After avoiding all of the obstacles, the player will eventually reach the front car itself: the Marve Shupopolus-Gou. The train-bot will attack the player by firing bombs from the rear-facing cannon on its boiler, which the player must avoid by jumping over. The player has to be careful not to get hit, as lost Rings will fall off the train and become unrecoverable. Attacking the main car of the train three times will destroy the head and cause the train to grind to a screeching halt. Afterwards, Sonic/Tails will Spin Dash to the next Zone.

Name origin

The boss' name comes from the Japanese "shupo-shupo", for the sound a steam train makes.

References


Sonic the Hedgehog Triple Trouble
STT Title.png

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