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Difference between revisions of "Marble Garden Zone"

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[[Image:marblegarden.png|frame|right|Marble Garden Zone, Act 1]]
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{{Breadcrumb
'''Marble Garden Zone''' is the third zone in ''[[Sonic 3]]''. You start this zone falling from the sky (again...), but by holding Down, you can get a [[lightning shield]] right at the start of the zone.
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|Sonic the Hedgehog 3|:Category:Sonic the Hedgehog 3 levels|l2=Levels|{{PAGENAME}}}}
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{{LevelBob
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| levelscreen=Marblegarden.png
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| levelscreen2=MarbleGardenAct2.png
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| levelscreentitle=Act 1
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| levelscreen2title=Act 2
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| levelno=Third
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| game=Sonic the Hedgehog 3
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| acts=2
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| theme1=ancient ruins
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| boss=Drill Mobile
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| subboss=Tunnelbot
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| osv=[[Sonic the Hedgehog 3 OSV]]
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| music1=<flashmp3>Sonic the Hedgehog 3 OSV/26 - Marble Garden Zone - Act 1.mp3</flashmp3>
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| music2=<flashmp3>Sonic the Hedgehog 3 OSV/27 - Marble Garden Zone - Act 2.mp3</flashmp3>
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| map=Sonic 3 & Knuckles Level Maps
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| rings1=506 + 130
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| rings2=352 + 80
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| icon=MGZicon.png
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}}
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'''Marble Garden Zone''' is the third zone in ''[[Sonic 3]]''. It is a ruin filled with plant life and an artistic look like you'd see in a painting. The player's character starts this zone once again by falling from the sky. By holding {{down}}, one can obtain a [[lightning shield]] right at the start of the zone. Sonic and Tails fly into [[Carnival Night Zone]], while Knuckles takes a tunnel from his boss area in ''S3K''. Interestingly, if one uses Debug mode in ''Sonic 3'' or ''Sonic 3 & Knuckles'' to take Sonic to Knuckles' version of the boss, Sonic will still enter the next stage by flying with Tails.
  
== Glitches ==
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The first act contains the most rings out of all the Acts in Sonic the Hedgehog 3 with 636 in total, therefore, a lightning shield will prove useful if you want to get the most out of the rings in the level. Act 1 also has eight giant rings, the highest number in a single act of the entire game. This level reuses [[Oil Ocean Zone]]'s "sinking pool" mechanic, only in a minor scale. There are also spinning antigravity [[top]]s which help to get around the vertically-orientated level.
*With [[Knuckles]], you can get into Sonic's boss area in act 2. Use the [[blue spinning top]] to smash through the walls, then stand on the [[spikes]], climb up the left wall and hit the [[stone face]]. Repeat this another two times and you're through. It's easier as [[Hyper Knuckles]] as you can glide faster and can stand on spikes without losing rings.
 
*Sometimes, [[Tails]] will not appear for the boss, causing you to die.
 
  
==Villains==
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==Instruction Manual Description==
[[Image:Marblegardenboss1.png|thumb|right|200px|Act 1 boss]][[Image:Marblegardenboss2.png|thumb|right|200px|Act 2 boss]]
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{{quote|1=Use Sonic's Spin Dash Attack to crash through marble barriers and propel Sonic up steep hills as he explores this ancient city.}}
===Badniks===
 
* [[Mantis]] — Green mantis with pointy (sharp) legs.
 
* [[Turbo Spiker]] —  A badnik with fake spikes that serve as a spring for Sonic.
 
* [[Bubbles]] — A blue, spike-wielding bubble.
 
  
=== Mid-boss ===
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==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
Second easiest mid-boss in the game. Just like ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Mystic Cave Zone]] boss, this boss burrows through the ceiling and back. Hit it whenever you can. With Knuckles, there is a [[rotating spiked platform]] that you can stand on to compensate for Knuckles' lower jump height.
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{{quote|1=Even though we used this pattern once before, we wanted to do another stage where the ground shakes ever since ''Sonic 1''. In the first Zone, where Eggman is digging for jewels, we wanted that machine to appear and chase after Sonic from behind, something like that, but we didn't get to it this time.|2=[[Yuji Naka]]}}
  
=== Boss ===
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== Glitches ==
[[Robotnik]] wants a battle in the sky this time, it seems. The first thing he does is smash the ground. While he's doing this, jump and hit him as many times as possible - 4 if you have no shield and no Super/Hyper Sonic or 7 if you do. After this, Tails will airlift you (or himself, if you're playing as him) so that you can jump and hit him.
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*With [[Knuckles]], you can get into Sonic's boss area in act 2. Use the [[blue spinning top]] to smash through the walls, then stand on the [[Spikes (obstacle)|spikes]], climb up the left wall and hit the [[Relief]]. Repeat this another two times and you're through. It's easier as [[Hyper Knuckles]], as you can glide faster and can stand on spikes without losing rings, and even easier with [[debug mode]].
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**Alternatively, use the blue spinning top twice, interrupting the first time to clear out obstacles, and then go back for the re-spawned top; this way you don't have to lose rings.
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*Sometimes, [[Tails]] will not appear for the act 2 boss, causing you to die.
  
Playing as Knuckles, the boss is completely different. [[Eggrobo]] will send some spiked wire through the ground and ceiling, which you must avoid. Then he will appear and collect the wire back in again. While he does this, hit him 2 or 3 times each time.
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==Badniks==
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* [[Mantis]] — Green mantis with pointy (sharp) legs that jumps up at regular intervals.
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* [[Spiker (Sonic 3)|Spiker]] —  A badnik with fake spikes that serve as a spring for Sonic.
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* [[Bubbles]] — A blue, spike-wielding bubble.
  
{{Sonic3Levels}}
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{{S3Omni}}
[[Category: Levels]]
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[[Category:Sonic the Hedgehog 3 levels]]

Revision as of 16:12, 5 September 2017

Sonic Retro emblem.svg Sonic the Hedgehog 3
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Marble Garden Zone
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  • Act 1
  • Act 2
Marblegarden.png
MarbleGardenAct2.png
Marble Garden Zone
Third Zone, Sonic the Hedgehog 3
Number of Acts: 2
Level theme: ancient ruins
Sub-boss: Tunnelbot
Boss: Drill Mobile
Maximum rings, Act 1: 506 + 130
Maximum rings, Act 2: 352 + 80

Marble Garden Zone is the third zone in Sonic 3. It is a ruin filled with plant life and an artistic look like you'd see in a painting. The player's character starts this zone once again by falling from the sky. By holding Down, one can obtain a lightning shield right at the start of the zone. Sonic and Tails fly into Carnival Night Zone, while Knuckles takes a tunnel from his boss area in S3K. Interestingly, if one uses Debug mode in Sonic 3 or Sonic 3 & Knuckles to take Sonic to Knuckles' version of the boss, Sonic will still enter the next stage by flying with Tails.

The first act contains the most rings out of all the Acts in Sonic the Hedgehog 3 with 636 in total, therefore, a lightning shield will prove useful if you want to get the most out of the rings in the level. Act 1 also has eight giant rings, the highest number in a single act of the entire game. This level reuses Oil Ocean Zone's "sinking pool" mechanic, only in a minor scale. There are also spinning antigravity tops which help to get around the vertically-orientated level.

Instruction Manual Description

Use Sonic's Spin Dash Attack to crash through marble barriers and propel Sonic up steep hills as he explores this ancient city.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

Even though we used this pattern once before, we wanted to do another stage where the ground shakes ever since Sonic 1. In the first Zone, where Eggman is digging for jewels, we wanted that machine to appear and chase after Sonic from behind, something like that, but we didn't get to it this time.

Yuji Naka

Glitches

  • With Knuckles, you can get into Sonic's boss area in act 2. Use the blue spinning top to smash through the walls, then stand on the spikes, climb up the left wall and hit the Relief. Repeat this another two times and you're through. It's easier as Hyper Knuckles, as you can glide faster and can stand on spikes without losing rings, and even easier with debug mode.
    • Alternatively, use the blue spinning top twice, interrupting the first time to clear out obstacles, and then go back for the re-spawned top; this way you don't have to lose rings.
  • Sometimes, Tails will not appear for the act 2 boss, causing you to die.

Badniks

  • Mantis — Green mantis with pointy (sharp) legs that jumps up at regular intervals.
  • Spiker — A badnik with fake spikes that serve as a spring for Sonic.
  • Bubbles — A blue, spike-wielding bubble.


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