Magnetic Shield
From Sonic Retro
The Magnetic Shield[1], also known as the Magnetic Barrier[2][3] and Ring Magnet[4][5], and known as the Jiryoku Barrier (磁力バリア[6]) and Magnet Barrier (マグネツバリア[7]) in Japan, is a power-up introduced in Sonic Adventure, and a variant of the standard Shield. In all the games it appears in, it takes on the appearance of a white and blue plasma orb to differentiate itself from the regular Shield.
This Shield is similar in concept and function to the Lightning Shield in that in addition to serving as a one-shot barrier against damage and life loss, it can draw in Rings like a magnet, though differs in that it lacks the Lightning Shield's other traits such as the Double Jump and immunity to electricity.
Contents
Appearances
Sonic Adventure and Sonic Adventure 2
Sonic Adventure marks the first appearance of the item in which it is known as the Magnetic Shield[1][8], or the Jiryoku Barrier (磁力バリア[6][9]) in Japan. It can be found in any Item Box displaying its icon.
In Sonic Adventure 2, its names and function are the same as in Sonic Adventure. In addition to Item Boxes, the player may also obtain a Magnetic Shield when they pass a Point Marker when they have at least 90 Rings and either kind of Shield already equipped. However, the Magnetic Shield may become a nuisance to the player in sections where they will need to use the Light Dash due to its ability to draw in Rings.
Sonic Advance series
Sonic Advance is the first 2D appearance of the Magnetic Shield where it is referred to as the Magnetic Barrier[2] in Western versions of the game, where its function is the same as in the 3D titles. Sonic Advance 2 and Sonic Advance 3 rename the Shield to the Ring Magnet[4][5] in Western releases, though its function is still the same. In the Japanese releases of all three games, it keeps the name of the Jiryoku Barrier (磁力バリア[10][11][12])
Shadow the Hedgehog
Shadow the Hedgehog refers to the Magnetic Shield as the Magnetic Barrier[3] in Western versions, and the Magnet Barrier (マグネツバリア[7]) in Japanese versions. The game fixes the issue the Shield had with the Light Dash in Sonic Adventure 2 by having Rings leave behind silhouettes if they are part of a Light Dash chain, allowing Shadow to perform the move without the Magnetic Barrier affecting it.
Sonic Rush and Sonic Rush Adventure
In both Sonic Rush and Sonic Rush Adventure, the Magnetic Shield is referred to as the Magnetic Barrier[13][14] in Western versions, and the Jiryoku Barrier (磁力バリア[15]) in Japanese versions. Its appearance and function are the same as in previous titles.
Sonic Riders series
The Magnetic Shield appears in Sonic Riders and Sonic Riders: Zero Gravity as the Magnetic Barrier[16][17] in Western versions, and the Jiryoku Barrier (磁力バリア[18]) in Japanese versions. It is obtained randomly from Item Boxes and has the same function, however unlike other games, it will disappear on its own after a short while.
Sonic Riders: Zero Gravity also includes a Magnetic Barrier Gear Part, which gives the user a permanent Magnetic Barrier for the entire race when equipped.
Sonic Generations (Nintendo 3DS)
Whereas the console and PC versions of Sonic Generations feature the Thunder Shield, the Nintendo 3DS version instead features the Magnetic Shield[19] with the same appearance and function as its other appearances. There is only one Magnetic Shield monitor in the entire game, which is found in Emerald Coast Act 1, though the Magnetic Shield can also be obtained as a random bonus item by playing Versus Mode online once a day.
Gallery
Magnetic Shield monitor in the Nintendo 3DS version of Sonic Generations.
References
- ↑ 1.0 1.1 File:SonicAdventure DC US manual.pdf, page 13
- ↑ 2.0 2.1 File:SonicAdvance GBA US manual.pdf, page 22
- ↑ 3.0 3.1 File:Shadow GC US manual.pdf, page 23
- ↑ 4.0 4.1 File:SonicAdvance2 GBA US manual.pdf, page 24
- ↑ 5.0 5.1 File:SonicAdvance3 GBA US manual.pdf, page 24
- ↑ 6.0 6.1 File:SonicAdventure DC JP manual.pdf, page 12
- ↑ 7.0 7.1 File:Shadow The Hedgehog GC JP Manual.pdf, page 34
- ↑ File:SonicAdventure2 DC US manual.pdf, page 21
- ↑ File:SonicAdventure2 DC JP manual.pdf, page 26
- ↑ File:SonicAdvance GBA JP manual.pdf, page 31
- ↑ File:SonicAdvance2 GBA JP manual.pdf, page 32
- ↑ File:SonicAdvance3 WiiUVC manual.pdf, page 22
- ↑ File:SonicRush DS US manual.pdf, page 22
- ↑ File:SonicRushAdventure DS US manual.pdf, page 24
- ↑ File:SonicRush DS JP manual.pdf, page 29
- ↑ File:SonicRiders GC US manual.pdf, page 24
- ↑ File:SRZG Wii UK manual.pdf, page 21
- ↑ File:Sonic Riders GC JP Manual.pdf, page 25
- ↑ File:SonicGenerations 3DS UK manual.pdf, page 10