Mad Gear Zone
From Sonic Retro
Revision as of 06:49, 21 September 2019 by Black Squirrel (talk | contribs) (Text replacement - "{{clear}} {{S4Omni}} Category:Sonic the Hedgehog 4 levels" to "==References== <references /> {{S4Omni}}")
Revision as of 06:49, 21 September 2019 by Black Squirrel (talk | contribs) (Text replacement - "{{clear}} {{S4Omni}} Category:Sonic the Hedgehog 4 levels" to "==References== <references /> {{S4Omni}}")
Sonic the Hedgehog 4 |
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Levels |
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Mad Gear Zone |
Mad Gear Zone |
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Fourth Zone, Sonic the Hedgehog 4: Episode I |
Number of Acts: 4 |
Level theme: industrial |
Boss: Mad Gear Zone Boss |
← Lost Labyrinth Zone | E.G.G. Station Zone → |
Mad Gear Zone is the fourth level in Sonic the Hedgehog 4: Episode I. It seems to be based largely on Sonic 2's Metropolis Zone, and includes the Asteron, Shellcracker, and Slicer Badniks from the same stage. The purpose of the Mad Gear Zone is to fully power up Metal Sonic, as revealed in Episode Metal.
The gimmicks in this stage include steam pipes that blast Sonic, Metropolis-esque transport pipes, Cogs that Sonic can run on to open doors with, and a giant moving death wall in Act 3.
“ | A huge plant constructed by Eggman to turn his maniacal ambitions into reality. This is Eggman’s final fort filled with violently moving pistons, giant gears, high-pressure steam valves, and deadly badniks. Sonic will need to master all of his skills effectively to survive. | „ |
— Description on the Sonic 4 site |
Acts
- Act 1 - Dr. Eggman's Secret Base
- Act 2 - Escape the Cog Trap
- Act 3 - Impending Doom
- Boss - Defeat the Real Dr. Eggman
Enemies
- Asteron - A badnik that attacks with shooting spikes when approached.
- Shellcracker - A badnik with a giant claw.
- Slicer - A badnik that throws its arms to kill you. This time, it will self-destruct after throwing its arms.
References
Sonic the Hedgehog 4 | |
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Main page (I|II|Metal) |
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Episode I:
Episode II: Episode I: Episode II: Episode I:
Episode II: |