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Difference between revisions of "Mad Gear Zone"

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| levelscreen=Sonic4mgz.png|screenwidth=320px
 
| levelscreen=Sonic4mgz.png|screenwidth=320px
 
| levelno=Fourth
 
| levelno=Fourth
| game=Sonic the Hedgehog 4
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| game=Sonic the Hedgehog 4: Episode I
 
| theme1=industrial
 
| theme1=industrial
 
| boss=Mad Gear Zone Boss
 
| boss=Mad Gear Zone Boss
 
| acts = 4
 
| acts = 4
| music1=<flashmp3>Sonic the Hedgehog 4 Episode 1/Mad Gear Act 1.mp3</flashmp3>
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| prev=Lost Labyrinth Zone
| music2=<flashmp3>Sonic the Hedgehog 4 Episode 1/Mad Gear Act 2.mp3</flashmp3>
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| next=E.G.G. Station Zone
| music3=<flashmp3>Sonic the Hedgehog 4 Episode 1/Mad Gear Act 3.mp3</flashmp3>
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}}
}}'''Mad Gear Zone''' is the fourth level in ''[[Sonic the Hedgehog 4]]''. It seems to be based largely on ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Metropolis Zone]], and includes the [[Asteron]], [[Shellcracker]], and [[Slicer]] Badniks from the same stage. The purpose of the '''Mad Gear Zone''' is to fully power up [[Metal Sonic]].
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'''Mad Gear Zone''' is the fourth level in ''[[Sonic the Hedgehog 4: Episode I]]''. It seems to be based largely on ''[[Sonic 2]]''<nowiki>'</nowiki>s [[Metropolis Zone]], and includes the [[Asteron]], [[Shellcracker]], and [[Slicer]] Badniks from the same stage. The purpose of the '''Mad Gear Zone''' is to fully power up [[Metal Sonic]], as revealed in ''[[Sonic the Hedgehog 4: Episode Metal|Episode Metal]]''.
  
 
The gimmicks in this stage include steam pipes that blast Sonic, Metropolis-esque transport pipes, Cogs that Sonic can run on to open doors with, and a giant moving death wall in Act 3.
 
The gimmicks in this stage include steam pipes that blast Sonic, Metropolis-esque transport pipes, Cogs that Sonic can run on to open doors with, and a giant moving death wall in Act 3.
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*[[Asteron]] - A badnik that attacks with shooting spikes when approached.
 
*[[Asteron]] - A badnik that attacks with shooting spikes when approached.
 
*[[Shellcracker]] - A badnik with a giant claw.
 
*[[Shellcracker]] - A badnik with a giant claw.
*[[Slicer]] - A badnik that throws its arms to kill you.
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*[[Slicer]] - A badnik that throws its arms to kill you. This time, it will self-destruct after throwing its arms.
  
 
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[[Category:Sonic the Hedgehog 4 levels]]
 
[[Category:Sonic the Hedgehog 4 levels]]

Revision as of 12:52, 25 February 2018

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Mad Gear Zone
Sonic4mgz.png
Mad Gear Zone
Fourth Zone, Sonic the Hedgehog 4: Episode I
Number of Acts: 4
Level theme: industrial
Boss: Mad Gear Zone Boss
Lost Labyrinth Zone | E.G.G. Station Zone

Mad Gear Zone is the fourth level in Sonic the Hedgehog 4: Episode I. It seems to be based largely on Sonic 2's Metropolis Zone, and includes the Asteron, Shellcracker, and Slicer Badniks from the same stage. The purpose of the Mad Gear Zone is to fully power up Metal Sonic, as revealed in Episode Metal.

The gimmicks in this stage include steam pipes that blast Sonic, Metropolis-esque transport pipes, Cogs that Sonic can run on to open doors with, and a giant moving death wall in Act 3.

A huge plant constructed by Eggman to turn his maniacal ambitions into reality. This is Eggman’s final fort filled with violently moving pistons, giant gears, high-pressure steam valves, and deadly badniks. Sonic will need to master all of his skills effectively to survive.

— Description on the Sonic 4 site

Acts

  • Act 1 - Dr. Eggman's Secret Base
  • Act 2 - Escape the Cog Trap
  • Act 3 - Impending Doom
  • Boss - Defeat the Real Dr. Eggman

Enemies

  • Asteron - A badnik that attacks with shooting spikes when approached.
  • Shellcracker - A badnik with a giant claw.
  • Slicer - A badnik that throws its arms to kill you. This time, it will self-destruct after throwing its arms.
Sonic the Hedgehog 4
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