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Difference between revisions of "Let's Tap"

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(Added the box scans of Let's tap to this page.)
(Made some changes and moved the Production Credits to it's own page.)
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'''''Let's Tap''''' is a video game developed by [[Yuji Naka]]'s studio Prope and published by [[Sega]] for the [[Wii]] console. Along with ''Let's Catch'', ''Let's Tap'' was the first game from Prope to be announced.
 
'''''Let's Tap''''' is a video game developed by [[Yuji Naka]]'s studio Prope and published by [[Sega]] for the [[Wii]] console. Along with ''Let's Catch'', ''Let's Tap'' was the first game from Prope to be announced.
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Eurogamer scored the game an 8/10, praising the innovative control method and the well designed minigames, and believing it to be "one of the few worthwhile and interesting mini-game compilations in existence".
 
Eurogamer scored the game an 8/10, praising the innovative control method and the well designed minigames, and believing it to be "one of the few worthwhile and interesting mini-game compilations in existence".
  
===Production Credits (Prope Staff)===
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===Production Credits===
Producer: [[Yuji Naka]]<br>
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For a complete list of the games production credits please click the following link: [[Let's Tap credits]]
Director: Shunsuke Kawarazuka<br>
 
Main Programmer: [[Masakazu Miura]]<br>
 
Art Director: Hiroyuki Yamamoto<br>
 
Planners: [[Tomohiko Aita]], Yusaku Yamanaka<br>
 
Programmers: Junichi Takeda, Nobuhiro Obata, Makoto Azuma, Takehiro Iwata<br>
 
Designers: Yoichi Hirakawa, Daisuke Takamori, Chika Kawaguchi, Junna Sato, Koki Tabi, Takeshi Ichimura, Mizuho Umezu, Naoki Taguchi, Mari Hamada, [[Hiroyuki Abe]], Hidenori Oda, Yoshinao Oya, Ayako Tanaka, Takatoshi Kobari, Yoshinari Ukihashi, Yuta Otani, Takanobu Shindo<br>
 
Planning Assistant: Megumi Ishihara, Yuki Kuramochi<br>
 
Design Assistant: Kanako Uno, Chiaki Sumieda, Sayaka Ooa<br>
 
Programming Supports: Naoya Kurihara, Tetsuro Oguro<br>
 
 
 
===Sound Staff===
 
Sound Composer: Hiroyuki Yamamoto<br>
 
Sound Creators: Masaharu Iwata (Basiscape Co. Ltd.), Mitsuhiro Kaneda (Basiscape Co. Ltd.), Noriyuki Kamikura (Basiscape Co. Ltd.), Azusa Chba (Basiscape Co. Ltd.), Miki Ito (Basiscape Co. Ltd.), [[Naofumi Hataya]] ([[Sega|Sega Co. Ltd.]]), Shinji Hosoe (Supersweep Co. Ltd.), Ayako Saso (Supersweep Co. Ltd.), Teruyoshi Kuysuna (Shoes), [[Fumitaka Shibata]] ([[Wave Master|Wave Master Co. Ltd.]]), [[Shigeharu Isoda]] ([[Wave Master|Wave Master Co. Ltd.]])<br>
 
 
 
===Sega Corporation===
 
Executive Supervisors: [[Masanao Maeda]], [[Takayuki Kawagoe]]<br>
 
Executive Producer: [[Okitane Usui]]<br>
 
Producer: [[Hiroyuki Miyazaki]]<br>
 
Director: [[Tetsuo Shinyu]]<br>
 
Supervisors: Seijro Sannabe, Takeshi Shimizu<br>
 
Project Manager: Toyohisa Hiwatari<br>
 
Publicity: Mitsuru Takahashi, Takahumi Ueoro, Yusuke Watanabe<br>
 
Public Relations: Yasushi Nagumo, Mariko Takeda<br>
 
Business: Nobuhiro Tanaka<br>
 
Manual: Yoshihiro Sakuta, Hiroki Oosawa, Toshiki Yamaguchi<br>
 
Check Team: Akira Nishikawa, Akinobu Koechi, Nobuaki Konishi, Shunsuke Tomioka, Ryoko Sekiguchi, Yuya Sunaga<br>
 
Developed By: Prope<br>
 
Presented By: [[Sega]]<br>
 
  
 
==Resources==
 
==Resources==

Revision as of 12:43, 30 June 2009

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Let's Tap
System(s): Nintendo Wii
Publisher: Sega
Developer:
Genre: Action

Let's Tap is a video game developed by Yuji Naka's studio Prope and published by Sega for the Wii console. Along with Let's Catch, Let's Tap was the first game from Prope to be announced.

Gameplay

Let's Tap consists of a number of minigames that requires the player to tap a flat surface with their hands to play. The game requires the player to set the Wii Remote face-side down on a flat, stable surface, with the accelerometer picking up their vibrations as they tap the surface to move an on screen character in a race, inflate a balloon, create ripples in a pool of water or paint swirls on a canvas.

In a video released by Sega the player is shown resting the Wii Remote on a empty box originally used to package the Wii console.

Minigames

The game features the following minigames:

  • Tap Runner: Up to four players compete in a side scrolling race along an obstacle course where they must jump over chasms, climb up ramps and edge along tightropes, in addition to completing mini challenges such as inflating a balloon the fastest. The game is controlled with the speed of taps, with rhythmic tapping making the player jog, faster taps to run and a hard tap to jump.
  • Rhythm Tap: Players tap in time to a moving timeline of musical beats.
  • Silent Blocks: Players must pull away blocks that make up an unstable tower by carefully tapping. A puzzle mode variation sees players making stacks of three or more matching colored blocks in order to make them disappear.
  • Bubble Voyager: Players control a character through a maze of floating mines, collecting stars along the way. The minigame also features a multiplayer battle mode for up to four players.
  • Visualizer: A freeform mode where players use taps to create imagery such as fireworks bursting over a futuristic cityscape, paint splattering on a canvas, and ripples of water across a pond.

Reception

Eurogamer scored the game an 8/10, praising the innovative control method and the well designed minigames, and believing it to be "one of the few worthwhile and interesting mini-game compilations in existence".

Production Credits

For a complete list of the games production credits please click the following link: Let's Tap credits

Resources

Scans