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Launch Base Zone

From Sonic Retro

Revision as of 00:25, 9 June 2009 by Frozen Nitrogen (talk | contribs) (Proper link to bossES page)
Launchbase.png
Launch Base Zone
Sixth Zone, Sonic the Hedgehog 3
Number of Acts: 2
Sub-boss: Twin Hammer
Boss: Launch Base Zone bosses
Maximum rings, Act 1: 294 + 130
Maximum rings, Act 2: 409 + 160
Underwater areas: Act 2

Launch Base Zone is the sixth zone in Sonic 3. All characters would enter by popping out of a patch of snow at the beginning. Unlike most of Robotnik's bases, this one isn't a completely robotic fortress of machines; instead, it is basically a very large construction site where he is repairing the Death Egg. In S3K, the part of the level where Knuckles had faced his bosses would blow up and send him falling to Mushroom Hill. With Sonic, Tails would fly him into the next zone after the bosses.

The zone uses a technique for showing/hiding tiles indoors and outdoors. This effect was new for Sonic, and it was only used in this zone and Flying Battery Zone.

Sonic Team Commentary (from Sonic Jam Strategy Guide)

This is the place where you can see the construction site where Eggman is rebuilding the Death Egg, hidden among the various ruins on the island. You never really see the Death Egg in Sonic 2, but here you can see it quite clearly. This is the climax at the midpoint of the story.

Takashi Iizuka

Glitches

  • When using debug mode to go above the Act 2 boss arena, Death Egg art is present. This art isn't actually used anywhere in normal play, and its presence shows that the art was completed by this time in development.
  • When playing as Super Sonic in Act 1, if the player holds left whilst Super Sonic is inside a "spinning elevator," he will glitch outside the elevator in the "push" pose before the doors of the elevator open.

Enemies

  • Flybot767 — Silver bird.
  • Orbinaut — A silver orb surrounded by four spiked orbs.
  • Corkey — A gray energy cannon.
  • Snail Blaster — A snail with protective sheath that covers blaster cannons.
  • Ribot — Robotic frog.

Bosses

Robotnik's Black Ball Machine (Sonic & Tails only)

You must avoid Robotnik's black balls, shot out from under or over a disappearing ledge on the right-hand side of the screen, while jumping on the ledge to hit him.

Robotnik's Laser Column

This boss is comprised of three sections in addition to the Eggpod: two lasers and a rocket. After four hits one laser breaks off, after another four hits the other breaks off and after the last hit, the rocket breaks off. It's not that easy, though: circling the column is a small orb that when hit will hurt you, so be careful.

Robotnik's Giant Claw, aka "Squeeze Tag" (Knuckles only, unless playing Sonic 3 alone)

Robotnik will swoop across the screen and you must jump between the spiky top and the claw to hit him. After two swoops with Sonic or Tails, or four swoops with Knuckles, he will start floating across the top of the screen, drop down, and move across the platform a few times, his spikes protruding from the platform, before starting the cycle anew. Robotnik can't be hit during the phase where he is floating across the top and bottom of the screen.

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