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| game=[[Sonic Chaos]]
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| game=Sonic Chaos
| level=[[Electric Egg Zone]]
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| level=Electric Egg Zone
 
| hits=16 + 1
 
| hits=16 + 1
| playedas=[[Sonic]], [[Tails]]
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[[File:Sonic_%26_tails_laser_walker.png|thumb|right|180px|Laser Walker, from the Japanese Manual.]]
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'''Laser Walker'''{{fileref|SonicChaos GG US manual.pdf|page=17}}, known as '''Killer Turkey Gou''' (キラーターキィ号) in the Japanese manual{{fileref|Sonic Chaos Game Gear JP Manual.pdf|page=28}}, is the sixth and final boss of ''[[Sonic Chaos]]'', fought at the end of [[Electric Egg Zone]].
  
Throughout ''[[Sonic Chaos]]'', and in a marked change of his tactics from other early games, our old friend [[Eggman|Doctor Robotnik]] apparently thought himself too ''important'' to face [[Sonic]] or [[Tails]] personally, instead deploying larger, tougher, nastier [[badniks]] as boss robots. However, now the animals have infiltrated his final stronghold of [[Electric Egg Zone]], the fat man has nowhere to hide, and finally hauls his obese bulk into battle.
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==Strategy==
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Once the player reaches the end of Act 3, [[Dr. Eggman]] enters the arena in a kind of scaled-down AT-ST Walker which fires a myriad of energy projectiles. When the player is in front of the mech, Eggman will fire a horizontally-moving shot with a wide radius, and if the player is above or behind him, he will shoot energy shots that ricochet all over the screen. The latter are actually quite difficult to dodge, as they persist for a considerable while. Another tactic the evil genius can do is to jump in the air to make it difficult for the player to attack the cockpit, which is the mech's sole weak point.
  
The first part of the boss is the '''Laser Walker''', a kind of scaled-down AT-ST Walker which fires bouncing bolts of energy. These are actually quite difficult to dodge, as they persist for a considerable while, ricocheting all over the screen. [[Eggman|Robotnik]]'s mecha can take 16 hits before it explodes... but then the mad scientist disengages his [[Egg Mobile|Egg-O-Matic]] and makes a last-ditch effort to ram [[Sonic]] to death. The [[Green Hill Zone (8-bit)|last time]] he tried that tactic, it didn't work so well; ''this'' time, the Doctor's pod is larger, meaner, a ''lot'' faster, and will instantly kill you if he hits you regardless of your [[Ring|ring]] count. However, if you can smack him on the head one more time, [[Eggman|Robotnik]] is defeated. You can in fact get squashed in the left edge and make a hit overflow.
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The Laser Walker can take 16 hits before it explodes... but then the mad scientist disengages his [[Egg Mobile]] and makes a last-ditch effort to ram [[Sonic the Hedgehog|Sonic]]/[[Miles "Tails" Prower|Tails]] to death. The [[Green Hill Zone (8-bit)|last time]] he tried that tactic, it didn't work so well; ''this'' time, the Doctor's pod is larger, meaner, a ''lot'' faster, and will instantly kill the player if he hits them regardless of their [[Ring]] count. If the player can smack him on the head one more time, Eggman is defeated. Because he can come from any side of the screen, it can be very difficult to time the final hit.
  
Sonic proceeds to chase the escaping (and surprisingly nimble) human across Electric Egg's metal plates. If you've not collected the five available [[Chaos Emeralds]] from the game's [[Special Stage (Sonic Chaos)|Special Stages]], Sonic trips over and falls on his face rather embarrassingly, allowing Robotnik to get away. If you ''have'' been collecting the gems, the [[Eggman|Doctor]] still escapes aboard a floating platform, but he drops the sixth, red Emerald while doing so. Presumably, reuniting this [[Chaos Emerald|Emerald]] with its counterparts stops [[South Island]] from sinking into the sea. Hooray for the Good Ending!
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Sonic/Tails proceeds to chase the escaping (and surprisingly nimble) Eggman across Electric Egg's metal plates. If the player has not collected the five available [[Chaos Emeralds]] from the game's [[Special Stage (Sonic Chaos)|Special Stages]], Sonic trips over and falls on his face rather embarrassingly, allowing Eggman to get away. If all the Chaos Emeralds have been collected, Eggman still escapes aboard a floating platform, but he drops the sixth, red Emerald while doing so, resulting in the Good Ending. If Tails defeats Eggman, he will not drop the red Emerald, and the game will end with Tails' ending.
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==Gallery==
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<gallery>
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Sonic_%26_tails_laser_walker.png|Artwork from the Japanese manual
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</gallery>
  
 
==References==
 
==References==
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{{SonicChaosOmni|3}}
 
{{SonicChaosOmni|3}}
[[Category:Sonic Chaos bosses]]
 
 
[[Category:Final bosses]]
 
[[Category:Final bosses]]

Latest revision as of 17:36, 4 November 2019

ElectricEggBoss.png
Laser Walker
Game: Sonic Chaos
Level: Electric Egg Zone
Hits to defeat: 16 + 1

Laser WalkerMedia:SonicChaos GG US manual.pdf[1], known as Killer Turkey Gou (キラーターキィ号) in the Japanese manualMedia:Sonic Chaos Game Gear JP Manual.pdf[2], is the sixth and final boss of Sonic Chaos, fought at the end of Electric Egg Zone.

Strategy

Once the player reaches the end of Act 3, Dr. Eggman enters the arena in a kind of scaled-down AT-ST Walker which fires a myriad of energy projectiles. When the player is in front of the mech, Eggman will fire a horizontally-moving shot with a wide radius, and if the player is above or behind him, he will shoot energy shots that ricochet all over the screen. The latter are actually quite difficult to dodge, as they persist for a considerable while. Another tactic the evil genius can do is to jump in the air to make it difficult for the player to attack the cockpit, which is the mech's sole weak point.

The Laser Walker can take 16 hits before it explodes... but then the mad scientist disengages his Egg Mobile and makes a last-ditch effort to ram Sonic/Tails to death. The last time he tried that tactic, it didn't work so well; this time, the Doctor's pod is larger, meaner, a lot faster, and will instantly kill the player if he hits them regardless of their Ring count. If the player can smack him on the head one more time, Eggman is defeated. Because he can come from any side of the screen, it can be very difficult to time the final hit.

Sonic/Tails proceeds to chase the escaping (and surprisingly nimble) Eggman across Electric Egg's metal plates. If the player has not collected the five available Chaos Emeralds from the game's Special Stages, Sonic trips over and falls on his face rather embarrassingly, allowing Eggman to get away. If all the Chaos Emeralds have been collected, Eggman still escapes aboard a floating platform, but he drops the sixth, red Emerald while doing so, resulting in the Good Ending. If Tails defeats Eggman, he will not drop the red Emerald, and the game will end with Tails' ending.

Gallery

References


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