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| game=Sonic the Hedgehog (16-bit)
 
| game=Sonic the Hedgehog (16-bit)
 
| acts=3
 
| acts=3
 +
| location=[[South Island]]
 
| theme1=underwater
 
| theme1=underwater
 
| theme2=ancient ruins
 
| theme2=ancient ruins
 
| theme3=underground/cave
 
| theme3=underground/cave
| boss=Robotnik (Labyrinth Zone Boss)
+
| boss=Labyrinth Zone boss
| music=<br><flashmp3>Sonic the Hedgehog OSV/14 - Labyrinth Zone.mp3</flashmp3>
 
 
| underwater=yes
 
| underwater=yes
 
| rings1=69 + 40
 
| rings1=69 + 40
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| name_fi=Labyrintti Alue{{fileref|Sonic1 MD EU manual.pdf|page=23}}
 
| name_fi=Labyrintti Alue{{fileref|Sonic1 MD EU manual.pdf|page=23}}
 
| name_pt=Zona do Labirinto{{fileref|Sonic the Hedgehog MD PT Manual.pdf|page=12}}
 
| name_pt=Zona do Labirinto{{fileref|Sonic the Hedgehog MD PT Manual.pdf|page=12}}
 +
| name_kr=라비린스 지역{{fileref|SonicClassics MD KR manual.pdf|page=12}}
 
| prev=Spring Yard Zone
 
| prev=Spring Yard Zone
 
| next=Star Light Zone
 
| next=Star Light Zone
 
}}
 
}}
:''For the 8-bit Labyrinth Zone, see [[Labyrinth Zone (8-bit)]].''
+
{{OtherPage|desc=the 8-bit Labyrinth Zone|page=Labyrinth Zone (8-bit)|desc2=the [[Sonic Drift]] racetrack|page2=Labyrinth (Sonic Drift)}}
'''Labyrinth Zone''', the fourth zone in ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'', is a [[:Category:Levels with an ancient ruins theme|ruin]]-like maze zone, most of which is [[:Category:Levels with an underwater theme|underwater]]. It features many spikes, [[Fire-Breathing Statue]]s, and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. [[Sonic]], being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.
+
'''{{PAGENAME}}''' is the fourth [[Zone]] in the 16-bit version of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. [[Sonic the Hedgehog|Sonic]] splashes down into this Zone after making his way through the sparkling city of [[Spring Yard Zone]].
  
This [[zone]] was originally supposed to be the second zone instead of the fourth, according to the unaltered [[Level Select]] menu. It is theorized to have been switched with [[Marble Zone]] in terms of level placement due to its higher difficulty.
+
==Overview==
 +
Labyrinth Zone is a [[:Category:Levels with an ancient ruins theme|ruin]]-like maze, most of which is [[:Category:Levels with an underwater theme|underwater]]. It features many spears that protrude from the walls and floors, chained spike balls, [[Fire-Breathing Statue]]s, fast water slides, and water-driven contraptions. The greatest hazard of this Zone is not the enemies or the traps, but the water. Sonic, being a [[hedgehog]], is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting [[air bubbles]] found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more ''Sonic'' games, much to the dismay of most players.
  
[[Lost Labyrinth Zone]] from ''[[Sonic the Hedgehog 4]]'' seems to be based on this level. The first part of the boss fight in ''Sonic 4'' is the same as this one, and Lost Labyrinth has the same badniks of this level.
+
A common obstacle encountered in the Zone are corridors with strong water currents that will carry Sonic through the winding tunnels. One particular section in Act 3 is even filled with poles that Sonic will grab onto, allowing the player to alter their position with {{up}} and {{down}} in order to avoid [[Spikes (obstacle)|spikes]]. If the player holds on to these poles for too long, Sonic will inevitably lose his grip and let go.
  
==Instruction Manual Description==
+
Act 3 is the first-ever example of a vertically-looping level in the ''Sonic the Hedgehog'' series, sporting a water slide that the player will loop around seemingly-endlessly until they find a [[button]] that will open the way forward. This vertically-looping nature is also exploited at the end of the Act, in which the player must climb a long stairway to escape the rising water level, and eventually give chase to [[Dr. Eggman]] up a hazardous shaft.
{{quote|Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.}}
 
  
==Sonic Team Commentary (from ''[[Sonic Jam]]'' Strategy Guide)==
+
This Zone was originally supposed to be the second Zone instead of the fourth, according to the unaltered [[Level Select]] menu in REV00. It is theorized to have been switched with [[Marble Zone]] in terms of level placement due to its higher difficulty.
(Also note [[Marble_Zone#Sonic Team Commentary (from Sonic Jam Strategy Guide)|the Sonic Team Commentary for Marble Zone]].)
 
  
{{quote|As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|[[Yuji Naka]]}}
+
[[Lost Labyrinth Zone]] from ''[[Sonic the Hedgehog 4]]'' seems to be based on this level. The first part of the boss fight in ''Sonic 4'' is the same as this one, and Lost Labyrinth has the same [[Badnik]]s of this level.
 +
 
 +
==Quotes==
 +
{{quote|Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.|2=''Sonic the Hedgehog'' US manual|ref={{fileref|Sonic1 MD US manual.pdf|page=9}}}}
 +
 
 +
{{quote|As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.|[[Yuji Naka]]|''[[Sonic Jam Official Guide]]''}}
  
 
==Enemies==
 
==Enemies==
===Enemies===
+
{| style="width:auto;"
{|
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|style="text-align:center;"|{{spriteImage|Burrobot-spr.png}}
| [[File:Burrobot-spr.png]] || [[Burrobot]] — Mole bots that leap from the ground and then simply move back and forth in a small area.
+
|'''[[Burrobot]]''' — Mole bots that leap from the ground and then simply move back and forth in a small area.
 
|-
 
|-
| [[File:Jaws-spr.png]] || [[Jaws]] — Piranha bots that troll around underwater.
+
|style="text-align:center;"|{{spriteImage|Jaws-spr.png}}
 +
|'''[[Jaws]]''' — Piranha bots that troll around underwater.
 
|-
 
|-
| [[File:Orbinaut-spr.png]] || [[Orbinaut|Unidus]] — Simple, pissy-looking sphere bots that move back and forth very slowly. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted you.
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|style="text-align:center;"|{{spriteImage|Orbinaut-spr.png}}
 +
|'''[[Orbinaut]] (Unidus)''' — Simple sphere bots. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted the player and launched their spikes at them.
 
|}
 
|}
  
==Trivia==
+
==In other media==
{{trivia}}
+
===''Adventures of Sonic the Hedgehog''===
*The end of Act 2 is one of the glitchiest places in the game.
+
Labyrinth Zone appeared in the ''[[Adventures of Sonic the Hedgehog]]'' episode "[[Submerged Sonic]]", where it appears as an underwater city ruled by [[King Saline]]. [[Dr. Robotnik]] would attack the Zone with a submarine, kidnapping [[Princess Bubbles]] and holding her hostage in exchange for the kingdom's power pearl supply. Sonic, [[Miles "Tails" Prower|Tails]] and [[Surff]] would defeat Robotnik and rescue the princess, saving the Labyrinth Zone in the process.
**There are 3 bonus points above the 6th block in the ground (from the edge where the final stretch starts) that are too far away from the [[signpost]]. As a result, their graphics aren't loaded, so if the player manages to get them, their sprites will be garbled.
+
 
**The screen doesn't lock correctly, so if, after getting the aforementioned bonus points, the player goes back to the left a bit, the signpost object will be unloaded and won't return when the player goes to the right again. This doesn't apply for the [[Giant Ring]].
+
===''Sonic the Comic''===
**If the player runs towards the signpost, and starts holding down around the time the signpost is crossed, Sonic will start a roll, eventually stop off-screen, the screen will scroll down, and the game will crash. Some debug data is displayed, and can be scrolled with {{C}}.
+
In the ''[[Sonic the Comic]]'' series, Tails was captured and taken to the Labyrinth Zone by [[Arachbot]], but was rescued by Sonic.{{intref|Sonic the Comic 005}} At first, the Zone was depicted as a flooded tunnel, but it was later depicted as a sunken city in [[Sonic the Comic 083|Issue #83]], where Sonic and Tails return to the Labyrinth Zone to destroy Robotnik's Badniks.
*In Act 1, when the player goes into an underwater, partially open area with a button and 2 raising platforms, if they press the button, and ride the platform under it, they will be able to go back up from where they came, where they'll see a platform. Riding this platform will lead to a shortcut.
+
 
**This path also contains an extra ring, albeit only in REV01 of the game.
+
===''Sonic X''===
 +
In [[Sonic X 11 (Archie)|issue #11]] of the [[Sonic X (Archie comics)|''Sonic X'' comic series]] by [[Archie Comics]], Labyrinth Zone was one of the locations in a virtual world created by [[Dr. Eggman]] which Sonic, [[Amy Rose|Amy]], [[Knuckles the Echidna|Knuckles]] and [[Rouge the Bat|Rouge]] waded through.
  
 
==References==
 
==References==
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{{S1MDOmni}}
 
{{S1MDOmni}}
[[Category:Sonic the Hedgehog (16-bit) levels]]
 

Revision as of 12:06, 12 October 2019

Sonic Retro emblem.svg Sonic the Hedgehog (16-bit)
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Levels
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Labyrinth Zone
Labyrinth.png
Labyrinth Zone
Fourth Zone, Sonic the Hedgehog (16-bit)
Number of Acts: 3
Location: South Island
Level themes: underwater, ancient ruins, underground/cave
Boss: Labyrinth Zone boss
Maximum rings, Act 1: 69 + 40
Maximum rings, Act 2: 57 + 60
Maximum rings, Act 3: 28 + 110
Underwater areas: yes
Non-English names:
Spring Yard Zone | Star Light Zone
For the 8-bit Labyrinth Zone, see Labyrinth Zone (8-bit). For the Sonic Drift racetrack, see Labyrinth (Sonic Drift).

Labyrinth Zone is the fourth Zone in the 16-bit version of Sonic the Hedgehog. Sonic splashes down into this Zone after making his way through the sparkling city of Spring Yard Zone.

Overview

Labyrinth Zone is a ruin-like maze, most of which is underwater. It features many spears that protrude from the walls and floors, chained spike balls, Fire-Breathing Statues, fast water slides, and water-driven contraptions. The greatest hazard of this Zone is not the enemies or the traps, but the water. Sonic, being a hedgehog, is terrible at swimming. After staying underwater for a limited amount of time (18 seconds, with warning bells at 5, 10, and 15 seconds), a countdown begins (5 breaths/about 12 seconds), at the end of which Sonic automatically drowns. Collecting air bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games, much to the dismay of most players.

A common obstacle encountered in the Zone are corridors with strong water currents that will carry Sonic through the winding tunnels. One particular section in Act 3 is even filled with poles that Sonic will grab onto, allowing the player to alter their position with Up and Down in order to avoid spikes. If the player holds on to these poles for too long, Sonic will inevitably lose his grip and let go.

Act 3 is the first-ever example of a vertically-looping level in the Sonic the Hedgehog series, sporting a water slide that the player will loop around seemingly-endlessly until they find a button that will open the way forward. This vertically-looping nature is also exploited at the end of the Act, in which the player must climb a long stairway to escape the rising water level, and eventually give chase to Dr. Eggman up a hazardous shaft.

This Zone was originally supposed to be the second Zone instead of the fourth, according to the unaltered Level Select menu in REV00. It is theorized to have been switched with Marble Zone in terms of level placement due to its higher difficulty.

Lost Labyrinth Zone from Sonic the Hedgehog 4 seems to be based on this level. The first part of the boss fight in Sonic 4 is the same as this one, and Lost Labyrinth has the same Badniks of this level.

Quotes

Explore an intricate maze filled with water. A countdown begins to let you know when you are running out of oxygen. Breathing in air bubbles keeps you from drowning.

Sonic the Hedgehog US manualMedia:Sonic1 MD US manual.pdf[6]

As for the air bubble idea, we were thinking of ways to make the character more unique, so we thought giving him some sort of weakness would be a good idea, and since there was a water stage, why not have him sink? So what to do when he gets in the water stage, we wondered, and after some deliberation we came up with the air bubbles.

Yuji NakaSonic Jam Official Guide

Enemies

Burrobot-spr.png
Burrobot — Mole bots that leap from the ground and then simply move back and forth in a small area.
Jaws-spr.png
Jaws — Piranha bots that troll around underwater.
Orbinaut-spr.png
Orbinaut (Unidus) — Simple sphere bots. The catch is that they're circled by four spiked balls, making them virtually impossible to hit until after they've spotted the player and launched their spikes at them.

In other media

Adventures of Sonic the Hedgehog

Labyrinth Zone appeared in the Adventures of Sonic the Hedgehog episode "Submerged Sonic", where it appears as an underwater city ruled by King Saline. Dr. Robotnik would attack the Zone with a submarine, kidnapping Princess Bubbles and holding her hostage in exchange for the kingdom's power pearl supply. Sonic, Tails and Surff would defeat Robotnik and rescue the princess, saving the Labyrinth Zone in the process.

Sonic the Comic

In the Sonic the Comic series, Tails was captured and taken to the Labyrinth Zone by Arachbot, but was rescued by Sonic.[7] At first, the Zone was depicted as a flooded tunnel, but it was later depicted as a sunken city in Issue #83, where Sonic and Tails return to the Labyrinth Zone to destroy Robotnik's Badniks.

Sonic X

In issue #11 of the Sonic X comic series by Archie Comics, Labyrinth Zone was one of the locations in a virtual world created by Dr. Eggman which Sonic, Amy, Knuckles and Rouge waded through.

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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