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Difference between revisions of "Knuckles the Echidna in Sonic the Hedgehog 2/Comparisons"

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''Knuckles the Echidna in Sonic the Hedgehog 2'', as the name suggests, tries to put [[Knuckles]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' with minimal changes to the base game. For the most part it's a success, but for one reason or another, some elements needed to change.
  
 
{{Comparison
 
{{Comparison
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| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=
+
| desc=The most obvious step is to replace Sonic and Tails with Knuckles, and change up the title accordingly. While there are some similarities to his look in the title screen of ''[[Sonic & Knuckles]]'', this render  of Knuckles is unique to this game.
 +
 
 +
The menu is removed, meaning no 2P mode and no options screen. The cheat codes are subsequently changed as well, so level select is available from the title screen.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=The Mega Drive can only display a finite number of colours. To accommodate the red hues of Knuckles, the blue hues of Sonic needed to be replaced. This means the title cards are all green (Knuckles' shoe colour) instead of blue.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=Shields are now grey. ''Sonic 3'' was designed in such a way that the shields could look the same for all characters, but that luxary is not afforded to ''Knuckles in Sonic 2''.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=Special stages are altered for Knuckles. The ring requirements are lowered, he isn't given a name and as a probable oversight, gains Sonic's tan-coloured arms (although as a side note, Tails also has the wrong coloured arms in these stages). Knuckles will also keep the rings he had when he entered the special stage - Sonic and Tails would lose theirs in the base game.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=The developers of ''Knuckles in Sonic 2'' were a little inconsistent when it came to deciding which areas Knuckles would be allowed to get to. Chemical Plant Zone relishes in Knuckles' climbing abilities by placing extra lives at the top of towers. You can even glide between them to get more (before gliding past most of the stage to the exit).
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=Knuckles has a shorter jump height, so this initial pillar in the first act of Aquatic Ruin Zone was removed. It would never stop Knuckles entirely, but it was presumably seen as inappropriate for the start of a level.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=A lack of blues means Sonic's face has to go from the slot machines in Casino Night. Tails is safe though.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=Hill Top Zone act 1 starts off with a bottomless pit. To prevent Knuckles from gliding too far, invisible blocks were placed to stop him.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=These blocks were added to Mystic Cave Zone to stop Knuckles from climbing.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=Oil Ocean Zone has some more Knuckles-only monitors.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=...but it also features extra fans to stop him from skipping chunks of the level.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| desc=Wing Fortress Zone won't let Knuckles glide over the boss area - it introduces more invisible walls.
 
}}
 
}}
  

Revision as of 14:02, 19 February 2019

Back to: Knuckles the Echidna in Sonic the Hedgehog 2.

Knuckles the Echidna in Sonic the Hedgehog 2, as the name suggests, tries to put Knuckles in Sonic the Hedgehog 2 with minimal changes to the base game. For the most part it's a success, but for one reason or another, some elements needed to change.

Sonic and knuckles and sonic2 title.png
Knuckles in Sonic 2
Sonic2 title.png
Sonic 2

The most obvious step is to replace Sonic and Tails with Knuckles, and change up the title accordingly. While there are some similarities to his look in the title screen of Sonic & Knuckles, this render of Knuckles is unique to this game.

The menu is removed, meaning no 2P mode and no options screen. The cheat codes are subsequently changed as well, so level select is available from the title screen.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

The Mega Drive can only display a finite number of colours. To accommodate the red hues of Knuckles, the blue hues of Sonic needed to be replaced. This means the title cards are all green (Knuckles' shoe colour) instead of blue.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Shields are now grey. Sonic 3 was designed in such a way that the shields could look the same for all characters, but that luxary is not afforded to Knuckles in Sonic 2.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Special stages are altered for Knuckles. The ring requirements are lowered, he isn't given a name and as a probable oversight, gains Sonic's tan-coloured arms (although as a side note, Tails also has the wrong coloured arms in these stages). Knuckles will also keep the rings he had when he entered the special stage - Sonic and Tails would lose theirs in the base game.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

The developers of Knuckles in Sonic 2 were a little inconsistent when it came to deciding which areas Knuckles would be allowed to get to. Chemical Plant Zone relishes in Knuckles' climbing abilities by placing extra lives at the top of towers. You can even glide between them to get more (before gliding past most of the stage to the exit).

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Knuckles has a shorter jump height, so this initial pillar in the first act of Aquatic Ruin Zone was removed. It would never stop Knuckles entirely, but it was presumably seen as inappropriate for the start of a level.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

A lack of blues means Sonic's face has to go from the slot machines in Casino Night. Tails is safe though.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Hill Top Zone act 1 starts off with a bottomless pit. To prevent Knuckles from gliding too far, invisible blocks were placed to stop him.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

These blocks were added to Mystic Cave Zone to stop Knuckles from climbing.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Oil Ocean Zone has some more Knuckles-only monitors.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

...but it also features extra fans to stop him from skipping chunks of the level.

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Wing Fortress Zone won't let Knuckles glide over the boss area - it introduces more invisible walls.

References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

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