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{{back}}[[Category:Comparisons]]
''Knuckles the Echidna in Sonic the Hedgehog 2'', as the name suggests, tries to put [[Knuckles]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' with minimal changes to the base game. For the most part it's a success, but for one reason or another, some elements needed to change.
+
''Knuckles the Echidna in Sonic the Hedgehog 2'', as the name suggests, tries to put [[Knuckles the Echidna|Knuckles]] in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' with minimal changes to the base game. For the most part it's a success, but for one reason or another, some elements needed to change.
  
 
==General==
 
==General==
Line 8: Line 8:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=The most obvious step is to replace Sonic and Tails with Knuckles, and change up the title accordingly. While there are some similarities to his look in the title screen of ''[[Sonic & Knuckles]]'', this render of Knuckles is unique to this game.
+
| desc=The most obvious step is to replace [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] with Knuckles, and change up the title accordingly. While there are some similarities to his look in the title screen of ''[[Sonic & Knuckles]]'', this render of Knuckles is unique to this game.
  
 
The menu is removed, meaning no 2P mode and no options screen. The cheat codes are subsequently changed as well, so level select is available from the title screen.
 
The menu is removed, meaning no 2P mode and no options screen. The cheat codes are subsequently changed as well, so level select is available from the title screen.
Line 17: Line 17:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=The Mega Drive can only display a finite number of colours. To accommodate the red hues of Knuckles, the blue hues of Sonic needed to be replaced. This means the title cards are all green (Knuckles' shoe colour) instead of blue.
+
| desc=The [[Mega Drive]] can only display a finite number of colours. To accommodate the red hues of Knuckles, the blue hues of Sonic needed to be replaced. This means the title cards are all green (Knuckles' shoe colour) instead of blue.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 24: Line 24:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=Shields are now grey. ''Sonic 3'' was designed in such a way that the shields could look the same for all characters, but that luxary is not afforded to ''Knuckles in Sonic 2''.
+
| desc=[[Shield]]s are now grey. ''[[Sonic the Hedgehog 3]]'' was designed in such a way that the Shields could look the same for all characters, but that luxury is not afforded to ''Knuckles in Sonic 2''.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 31: Line 31:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=Special stages are altered for Knuckles. The ring requirements are lowered, he isn't given a name and as a probable oversight, gains Sonic's tan-coloured arms (although as a side note, Tails also has the wrong coloured arms in these stages). Knuckles will also keep the rings he had when he entered the special stage - Sonic and Tails would lose theirs in the base game.
+
| desc=[[Special Stage (Sonic the Hedgehog 2 16-bit)|Special Stage]]s are altered for Knuckles. The [[Ring]] requirements are lowered, he isn't given a name and as a probable oversight, he gains Sonic's tan-coloured arms (although as a side note, Tails also has the wrong coloured arms in these stages). Knuckles will also keep the Rings he had when he entered the Special Stage—Sonic and Tails would lose theirs in the base game.
 
}}
 
}}
  
==Chemical Plant Zone==
+
==Level comparisons==
 +
===[[Chemical Plant Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=KiS2 MD CPZ Act1Life.png  
 
| image1=KiS2 MD CPZ Act1Life.png  
Line 40: Line 41:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=The developers of ''Knuckles in Sonic 2'' were a little inconsistent when it came to deciding which areas Knuckles would be allowed to get to. Chemical Plant Zone relishes in Knuckles' climbing abilities by placing extra lives at the top of towers. You can even glide between them to get more (before gliding past most of the stage to the exit).
+
| desc=The developers of ''Knuckles in Sonic 2'' were a little inconsistent when it came to deciding which areas Knuckles would be allowed to get to. Chemical Plant Zone relishes in Knuckles' climbing abilities by placing extra lives at the top of towers. The player can even glide between them to get more (before gliding past most of the stage to the exit).
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map CPZ1.png
 +
| image2=S2 map CPZ1.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map CPZ2 A.png
 +
| image2=S2 map CPZ2.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Aquatic Ruin Zone==
+
===[[Aquatic Ruin Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=KiS2 MD ARZ Pillar.png
 
| image1=KiS2 MD ARZ Pillar.png
Line 49: Line 66:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=Knuckles has a shorter jump height, so this initial pillar in the first act of Aquatic Ruin Zone was removed. It would never stop Knuckles entirely, but it was presumably seen as inappropriate for the start of a level.
+
| desc=Knuckles has a shorter jump height, so this initial pillar in the first Act of Aquatic Ruin Zone was removed. It would never stop Knuckles entirely, but it was presumably seen as inappropriate for the start of a level.
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map ARZ1.png
 +
| image2=S2 map ARZ1.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map ARZ2.png
 +
| image2=S2 map ARZ2.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Casino Night Zone==
+
===[[Casino Night Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=KiS2 MD CNZ Act2Slots.png  
 
| image1=KiS2 MD CNZ Act2Slots.png  
Line 59: Line 92:
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
 
| desc=A lack of blues means Sonic's face has to go from the slot machines in Casino Night. Tails is safe though.
 
| desc=A lack of blues means Sonic's face has to go from the slot machines in Casino Night. Tails is safe though.
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map CNZ2.png
 +
| image2=S2 map CNZ2.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Hill Top Zone==
+
===[[Hill Top Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=KiS2 MD HTZ Act1InvisibleBlocks.png
 
| image1=KiS2 MD HTZ Act1InvisibleBlocks.png
Line 67: Line 108:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=Hill Top Zone act 1 starts off with a bottomless pit. To prevent Knuckles from gliding too far, invisible blocks were placed to stop him.
+
| desc=Hill Top Zone Act 1 starts off with a bottomless pit. To prevent Knuckles from gliding too far, invisible blocks were placed to stop him.
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map HTZ1.png
 +
| image2=S2 map HTZ1.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map HTZ2.png
 +
| image2=S2 map HTZ2.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Mystic Cave Zone==
+
===[[Mystic Cave Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=KiS2 MD MCZ Act2Blocks.png
 
| image1=KiS2 MD MCZ Act2Blocks.png
Line 76: Line 133:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=These blocks were added to Mystic Cave Zone to stop Knuckles from climbing.
+
| desc=These blocks were added to Mystic Cave Zone to stop Knuckles from climbing too high.
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map MCZ1.png
 +
| image2=S2 map MCZ1.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map MCZ2.png
 +
| image2=S2 map MCZ2.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Oil Ocean Zone==
+
===[[Oil Ocean Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=KiS2 MD OOZ Act1Monitor.png
 
| image1=KiS2 MD OOZ Act1Monitor.png
Line 85: Line 158:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=Oil Ocean Zone has some more Knuckles-only monitors.
+
| desc=Oil Ocean Zone has some more Knuckles-only [[monitor]]s.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 93: Line 166:
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
 
| desc=...but it also features extra fans to prevent him from accessing parts of the stage.
 
| desc=...but it also features extra fans to prevent him from accessing parts of the stage.
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map OOZ1.png
 +
| image2=S2 map OOZ1.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map OOZ2.png
 +
| image2=S2 map OOZ2.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
==Wing Fortress Zone==
+
===[[Wing Fortress Zone]]===
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
Line 101: Line 190:
 
| game1=''Knuckles in Sonic 2''
 
| game1=''Knuckles in Sonic 2''
 
| game2=''Sonic 2''
 
| game2=''Sonic 2''
| desc=Wing Fortress Zone won't let Knuckles glide over the boss area - it introduces more invisible walls.
+
| desc=Wing Fortress Zone won't let Knuckles glide over the boss area—it introduces more invisible walls.
 +
}}
 +
{{Comparison
 +
| image1=KiS2 MD Map WFZ.png
 +
| image2=S2 map WFZ1.png
 +
| game1=''Knuckles in Sonic 2''
 +
| game2=''Sonic 2''
 +
| vertical=yes
 +
| desc=
 
}}
 
}}
  
 
==References==
 
==References==
<references />
+
<references/>
  
 
{{S2MDOmni}}
 
{{S2MDOmni}}

Latest revision as of 04:48, 12 January 2021

Back to: Knuckles the Echidna in Sonic the Hedgehog 2.

Knuckles the Echidna in Sonic the Hedgehog 2, as the name suggests, tries to put Knuckles in Sonic the Hedgehog 2 with minimal changes to the base game. For the most part it's a success, but for one reason or another, some elements needed to change.

General

Sonic and knuckles and sonic2 title.png
Knuckles in Sonic 2
Sonic2 title.png
Sonic 2

The most obvious step is to replace Sonic and Tails with Knuckles, and change up the title accordingly. While there are some similarities to his look in the title screen of Sonic & Knuckles, this render of Knuckles is unique to this game.

The menu is removed, meaning no 2P mode and no options screen. The cheat codes are subsequently changed as well, so level select is available from the title screen.

KiS2 MD EHZ Act1TitleCard.png
Knuckles in Sonic 2
Sonic2 MD EHZ Act1TitleCard.png
Sonic 2

The Mega Drive can only display a finite number of colours. To accommodate the red hues of Knuckles, the blue hues of Sonic needed to be replaced. This means the title cards are all green (Knuckles' shoe colour) instead of blue.

KiS2 MD Shield.png
Knuckles in Sonic 2
Sonic2 MD Shield.png
Sonic 2

Shields are now grey. Sonic the Hedgehog 3 was designed in such a way that the Shields could look the same for all characters, but that luxury is not afforded to Knuckles in Sonic 2.

KiS2 MD SpecialStage1Start.png
Knuckles in Sonic 2
Sonic2 MD SpecialStage1Start.png
Sonic 2

Special Stages are altered for Knuckles. The Ring requirements are lowered, he isn't given a name and as a probable oversight, he gains Sonic's tan-coloured arms (although as a side note, Tails also has the wrong coloured arms in these stages). Knuckles will also keep the Rings he had when he entered the Special Stage—Sonic and Tails would lose theirs in the base game.

Level comparisons

Chemical Plant Zone

KiS2 MD CPZ Act1Life.png
Knuckles in Sonic 2
Sonic2 MD CPZ Act1Life.png
Sonic 2

The developers of Knuckles in Sonic 2 were a little inconsistent when it came to deciding which areas Knuckles would be allowed to get to. Chemical Plant Zone relishes in Knuckles' climbing abilities by placing extra lives at the top of towers. The player can even glide between them to get more (before gliding past most of the stage to the exit).

100%
Knuckles in Sonic 2
100%
Sonic 2


100%
Knuckles in Sonic 2
100%
Sonic 2


Aquatic Ruin Zone

KiS2 MD ARZ Pillar.png
Knuckles in Sonic 2
Sonic2 MD ARZ Pillar.png
Sonic 2

Knuckles has a shorter jump height, so this initial pillar in the first Act of Aquatic Ruin Zone was removed. It would never stop Knuckles entirely, but it was presumably seen as inappropriate for the start of a level.

100%
Knuckles in Sonic 2
100%
Sonic 2


100%
Knuckles in Sonic 2
100%
Sonic 2


Casino Night Zone

KiS2 MD CNZ Act2Slots.png
Knuckles in Sonic 2
Sonic2 MD CNZ Act2Slots.png
Sonic 2

A lack of blues means Sonic's face has to go from the slot machines in Casino Night. Tails is safe though.

100%
Knuckles in Sonic 2
100%
Sonic 2


Hill Top Zone

KiS2 MD HTZ Act1InvisibleBlocks.png
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Hill Top Zone Act 1 starts off with a bottomless pit. To prevent Knuckles from gliding too far, invisible blocks were placed to stop him.

100%
Knuckles in Sonic 2
100%
Sonic 2


100%
Knuckles in Sonic 2
100%
Sonic 2


Mystic Cave Zone

KiS2 MD MCZ Act2Blocks.png
Knuckles in Sonic 2
Sonic2 MD MCZ Act2Blocks.png
Sonic 2

These blocks were added to Mystic Cave Zone to stop Knuckles from climbing too high.

100%
Knuckles in Sonic 2
100%
Sonic 2


100%
Knuckles in Sonic 2
100%
Sonic 2


Oil Ocean Zone

KiS2 MD OOZ Act1Monitor.png
Knuckles in Sonic 2
Sonic2 MD OOZ Act1Monitor.png
Sonic 2

Oil Ocean Zone has some more Knuckles-only monitors.

KiS2 MD OOZ Act2Fan.png
Knuckles in Sonic 2
Sonic2 MD OOZ Act2Fan.png
Sonic 2

...but it also features extra fans to prevent him from accessing parts of the stage.

100%
Knuckles in Sonic 2
100%
Sonic 2


100%
Knuckles in Sonic 2
100%
Sonic 2


Wing Fortress Zone

Notavailable.svg
Knuckles in Sonic 2
Notavailable.svg
Sonic 2

Wing Fortress Zone won't let Knuckles glide over the boss area—it introduces more invisible walls.

100%
Knuckles in Sonic 2
100%
Sonic 2


References


Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs